Status Effects
Every buff, debuff and unique effect, and which units use them.
Core keywords
- Max Stack: 5
- Max Capacity: 10
- Max Stack: 12
In focused encounters, slots with higher Aggro values are more likely to be targeted by enemies.
- Max Value: 10
Spent by certain skills. Some attacks cancel if lacking Ammo.
Unique Ammo
Converts Tremor or already converted Tremor on target to a different type of Tremor.
- Fuses the effects of the Tremor type added by Amplitude Entanglement and the Tremor type currently on target together under Tremor - Superposition.
+(X*10)% healing from [Rustle Up].
- Max Stack: 100
- Min Capacity: 0
Apply the following effects to this unit's Base Attack Skills and Clashable Counter Skill based on Corpus Ingredient Potency:
Apply the following effects to this unit's Base Attack Skills and Clashable Counter Skill based on Corpus Ingredient Potency:
- Unique Ammo
- Max Stack: 1
- If unit A applies this effect to unit B: Unit B follows up with an Unopposed Attack with its Skill 1 against the same enemy unit A attacked with its Skill. Ac
- Max Stack: 3
Attack Skill Final Power -X for this turn.
Attack Skill Final Power +X for this turn.
- Unique Assist Defense
- Max Stack: 2
- Envy Base Skills deal +20% damage
- Max Stack: 3
Enhances Edgar Family Chief Butler Ryōshū Skills against targets with this effect.
- Max Stack: 3
Max Value: 1
- Max Stack: 20
- Turn End: Recover from Stagger and Retreat from the Encounter (excluding forced Staggers; does not count as death)
- Max Stack: 3
On Hit, inflict 50% of the resulting Coin value On Hit as (Affinity/Attack Type of the Attack Skill used to hit) damage against 2 other attackable enemies with
On Hit, inflict 100% of the resulting Coin value On Hit as (Affinity/Attack Type of the Attack Skill used to hit) damage against 2 other attackable enemies with
Speed -X for this turn.
- Max Stack: 12
- Max Stack: 100
- Min & Max Speed +1
- If this unit has 3+ Stagger Threshold, remove the first Stagger Threshold
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
- Turn Start: gain 1 Protecting Sword for every 8 SP (max 5)
- Max Stack: 100
- Max Value: 10
- Max Value: 999
- Max Value: 999
Total Bloodfeast consumed in this Encounter
- Max Stack: 3
- Max Value: 10
- Max Value: 10
- Max Stack: 2
- This effect counts as a 'Shield Management' effect.
- On Clash Lose, gain +1 Sinking Count (3 times per turn)
Deal +(X*10)% damage with Blunt skills this turn. (Max 100%)
Take +(X*10)% damage from Blunt skills this turn. (Max 100%)
Blunt Skill Final Power +X for this turn.
Take -(X*10)% damage from Blunt skills this turn. (Max 100%)
- Max Stack: 30
- Max Stack: 30
- Against units that have this effect, The House of Spiders: The Middle Nursefather Outis and The House of Spiders: The Middle Apprentice Ishmael heal 5 SP On H
Turn End at 2+ Count:
- Potency: Base 0, Max 5
- Max Value: 999
- Unique Ammo
- Max value: 3
Turn End: Take X fixed damage. Lasts Y turn(s).
- Unique Sinking
- Max Stack: 20
- Max Stack: 2
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
- Gain (X * 3) Shield.
Identities that have Base Attack Skills that apply, gain, or consume Charge or Unique Charge
- For every Stack, take +4% damage from Skills that gain or consume Charge Count (including 'Unique Charge') (max 20%)
- Max Stack: 10
Clash Power -X for this turn.
Clash Power +X for this turn.
- On Clash Win: raise the target's Stagger Threshold by this unit's final Clash Power.
- Max Value: 10
- Gain 1 Clash Power and 2 Defense Level
- Max Stack:4
- Max Stack: 2
- Max Stack: 1
- Gain 7 Protection
- Max Count: 20
- Base Stack: 3
- Base Value: 0
- Base Value: 0
When conditions are met by other "Le Rouge" allies, activate corresponding effects for Haute Couture::The Crimson God of Le Rouge Sinclair
For this turn: Deal +10% damage on Critical Hit for every Stack
- Max Stack: 5
- Max Stack: 1
Max Stack: 1
Turn End: Next turn, randomly gain one of the following, then reduce this effect’s Count by 1.
Deal -(X*10)% damage with skills this turn. (Max 100%)
Deal +(X*10)% damage with skills this turn. (Max 100%)
Max Stack: 1
Max Stack: 1
- Unique Burn
- Max Stack: 3
- Max Stack: 3
- For every 1 (Sinking + Burn), take +0.5% damage from Base Attack Skills (max 10%)
- Base Stack: 3
- Base Stack: 3
Base Stack: 5
- In a Clash between the unit that inflicted Declared Duel and the unit with the status, the declarer has +1 Clash Power. On Hit, the declarer gains 1 Haste nex
- In a Clash between the unit that inflicted Declared Duel and the unit with the status, the declarer has +1 Clash Power. On Hit, the declarer gains 1 Haste nex
- In a Clash between the unit that inflicted Declared Duel and the unit that has the status, the declarer has +1 Clash Power. On Hit, the declarer gains 1 Haste
- Max Stack: 20
- Unique Charge (Potency Fixed)
- Base Stack: 3
Defense Level -X for this turn.
Defense Level +X for this turn.
Defense Skill Final Power -X for this turn.
Defense Skill Final Power +X for this turn.
- Max Value: 2
When this unit takes damage that brings their HP down to 0: this unit's HP does not drop below 1; recover from Stagger due to damage.
- Deal +7.5% damage with Skills marked with the Mark of the Prescript
- Turn Start: gain 1 Piercing Sword for every -8 SP (max 5)
- Offense Level +2
- Max Stack: 70
Max Stack: 3
Turn End: Gain +X Rupture Count
- Delete Skills that fit the condition and are selectable during the Chaining Phase from the Dashboard. (Defensive & E.G.O Skills do not count. Does not delete
Max Stack: 100
- Take -15% damage
- Max Stack: 4
- Skills can target allied Identities
- Max Value: 3
Gain +X E.G.O resources from using skills this turn.
- 50% chance to gain +1 Sinking Count when gaining Sinking Potency or Count from Skill or Coin effects
- Max Potency: 3
Max Stack: 999
- Max Stack: 4
Deal +(X*10)% damage with Envy skills this turn. (Max 100%)
Take +(X*10)% damage from Envy skills this turn. (Max 100%)
Envy Skill Final Power +X for this turn.
- Max Value: 6
- When this unit takes damage that brings its HP to 10, this unit's HP does not drop below 10 for the turn
- If unit A applies this effect to unit B: Unit B follows up with an Unopposed Attack with its Base Skill 3 against the same enemy unit A attacked with its Skil
- Max Stack: 30
- Max Stack: 30
- Max Stack: 30
- Max Stack: 5
- Min & Max Speed +1
Skill Final Power +X against units that have Nails for this turn. (Applies to clashes as well)
- Base Stack: 3
Max Stack: 1
- Max Value: 10
- Max Stack: 30
- Turn End: Gain 1 Haste next turn
Max Stack: 20
Base Stack: 0
- The unit that inflicted this Focused Attack gains the following effects based on the target Slot's Focused Attack Stack.
- Max Stack: 3
- Max Stack: 5
Take +(X*10)% damage this turn. (Max 100%)
- If this unit has 3+ Stagger Threshold, remove the first Stagger Threshold
- Min & Max Speed +1
- Take +15% damage from Base Skills used by The House of Spiders: The Thumb Nursefather Rodion
Take +20% damage from Pierce and Blunt skills this turn.
- Max Stack: 7
- Max Value: 7
Deal +(X*10)% damage with Gloom skills this turn. (Max 100%)
Take +(X*10)% damage from Gloom skills this turn. (Max 100%)
Increase Gloom Resistance based on Stack.
Deal +(X*10)% damage with Gluttony skills this turn. (Max 100%)
Take +(X*10)% damage from Gluttony skills this turn. (Max 100%)
Gluttony Skill Final Power +X for this turn
- Offense Level +1 for every 3 Stacks
- Max Stack: 999
- Before Attack, activate the following effects:
- Skill 3 Base Power +1
- Skill 1 Base Power +2
- Skill 2 Base Power +1
- Max Stack: 10
- Max Stack: 5
- Turn Start: gain (Stack / 3) Defense Level Up (max 3; rounded down)
Speed +X for this turn.
- Max Stack: 11
- For this turn, this unit uses Plus Coin Attack Skills
- Min Speed +2
- Gain (Stack x 5) Shield
- Turn Start: gain 2 Offense Level Up and 2 Defense Level Up
Heal -(X*10)% HP from Passives, Skills, and Coin effects this turn. (Max 5)
- Base Stack: 0
- Max Stack: 10
- SP Units: change their Panic Type to "Ruin".
- Deal +10% damage
- Min & Max Speed +5
- Max Count: 20
Last Discarded Skill Rank: X (Base Value: 1)
- Gain +4 Aggro to the leftmost Slot
Turn Start: At less than 4 Count, heal by (X * 5)% of Max HP
- Turn Start:
- Unique Bleed
- Max Stack: 3
- Max Stack: 4
- Turn Start: Inflict 3 Burn on all units on the field
- Max Stack: 8
- Max Value: 3
- Max Stack: 6
- Unique Ammo
- Deal +5% damage for every 3 Mauled Color on target (max 15%)
- Min & Max Speed +1
- Max Stack: 100
- Max Stack: 15
- Max Stack: 11
- Max Stack: 5
- Offense Level +2
- Max Stack: 30
- Max Stack: 5
- Max Value: 6
- Max Stack: 4
- Min Speed +2
- Unique Assist Defense
- Max Count: 20
- Max Stack: 3
Deal +(X*10)% damage with Lust skills this turn. (Max 100%)
Take +(X*10)% damage from Lust skills this turn. (Max 100%)
Lust Skill Final Power +X for this turn
Turn End: Take Gluttony damage by the Count, then lower it by 1; Bleed Count +1.
- Max Value: 7
- Max Stack: 3
- Max Stack: 2
- Max Stack: 40
- Max Stack: 1
- Max Stack: 4
- Apply Mark of the Prescript to a Base Attack Skill on this unit's Dashboard
- Take +10% damage from Don Quixote
- Base Skills deal +(10 + (Stack x 5))% damage
- Max Stack: 9
- Max Stack: 9
- If unit A applies this effect to unit B: Unit B follows up with an Unopposed Attack with the 'Melee Support' Skill against the same enemy that attacked Unit A
- Max Stack: 20
- Max Stack: 20
- Unique Bleed
Unique Bleed
- Max Stack: 5
- Max Stack: 5
- Unique Bleed
- Max Stack: 3
- Max Stack: 3
- Max Stack: 3
- Max Stack: 3
- Gain all of the following effects based on Pulsation Potency on self:
Offense Level -X for this turn.
Offense Level +X for this turn.
- Cannot maintain Red Eyes & Penitence
- Max Stack: 2
- Max Value: 1
- Loses this effect when this unit gains Savage Tigermark Round
- Max Stack: 1
Max Stack: 100
For 1 turn, inflict 1 Burn On Hit
- Turn End: Recover from Stagger and Retreat from the Encounter (excluding forced Staggers; does not count as death)
- Max Stack: 4
Fix the Power of X Coin(s) to 0 for this turn.
- Heal 2 SP On Hit with Base Skill Coins that gain Penitence
- Max Stack: 30
- Max Stack: 1
- Max Value: 3
Deal +(X*10)% damage with Pierce skills this turn. (Max 100%)
Take +(X*10)% damage from Pierce skills this turn. (Max 100%)
Pierce Skill Final Power +X for this turn.
Increase Pierce Resistance based on Stack.
- Turn Start: gain 1 Offense Level Up for every Stack (max 5)
Increase Count by 1 whenever the unit tosses an attack skill Coin.
Plus Coin Power +X for this turn.
Plus Coin Power -X for this turn.
Boost critical hit chance by X*5% for the next Y hit(s).
Identities that have Base Attack Skills that apply or gain Poise Potency or Poise Count
- Max Value: 5
Skill Final Power -X for this turn.
Skill Final Power +X for this turn.
- Receive 'Prescript: [Paper Slip]' under specific conditions
- Receive 'Prescript: [Device]' under specific conditions
Use a Skill marked with Mark of the Prescript or hit a target with a marked Skill.
Use a Skill marked with Mark of the Prescript or hit a target with a marked Skill.
Hit a target with a Skill marked with Mark of the Prescript.
Hit a target with a Skill marked with Mark of the Prescript.
Hit a target with E.G.O Awakening Skill, or, in Effloresced E.G.O::Procuration state, 'Skill 3' marked with Mark of the Prescript.
Gain Procuration [Hermes]. Repeat this Prescript until Procuration [Hermes] reaches 9 Stacks.
Eliminate all enemies before the next Prescript arrives.
Eliminate all enemies before the next Prescript arrives.
Use a Skill marked with Mark of the Prescript or hit a target with a marked Skill.
Hit a target with a Skill marked with Mark of the Prescript.
Hit a target with E.G.O Awakening Skill or 'Skill 3' marked with Mark of the Prescript.
Eliminate all enemies before the next Prescript arrives.
- Unique Charge
Deal +(X*10)% damage with Pride skills this turn. (Max 100%)
Take +(X*10)% damage from Pride skills this turn. (Max 100%)
Pride Skill Final Power +X for this turn
- Base Stack: 1
- Turn Start: at 9 Stack, a powerful Skill becomes available
- Max Stack: 30
- Turn Start: gain 1 Defense Level Up for every Stack (max 5)
Take -(X*10)% damage this turn. (Max 100%)
- Max Stack: 2
- Unique Charge
- Max Stack: 4
- Max Stack: 3
- When this unit has this effect, activate the following:
- Max Stack: 2
- Base Skill Coin effects inflict +1 more Bleed
- Unique Bleed
- Max Stack: 2
- For this turn, this unit uses Minus Coin Attack Skills
- Max Stack: 150
Lose all currently owned Ammo, and reload back to full
- Effect applied to Spore Round (Unique Ammo)
- Effect applied to The Living & The Departed
- When an ally, including this unit, takes HP damage, gain Growing Resentment equal to damage taken
- Min & Max Speed +2
- Max Stack: 2
- Max Value: 1
- Max Stack: 5
- Fix any Attack Type Resistances that exceed "Normal" (1.0) to Normal (unless Staggered)
- Lose 1 Stack when meeting one of the following conditions:
- Max Potency: 10
The next Y time(s) the unit is hit, take X fixed damage.
Take -X damage from Rupture effects this turn.
- Max Stack: 5
- Unique Ammo
- Max Stack: 3
- Unique Ammo
- Turn End: Gain 2 Haste next turn
Max Stack: 5
- Max Stack: 1
- Turn End: Gain 1 Haste next turn
- Final Power +2
Max Stack: 3
- Base Power -1
- Max Value: 1
- Max Value: 1
- Max Stack: 1
- Take +10% damage from Gluttony and Gloom Skills
- Unique Sinking
- Max Stack: 50
- Gain Min & Max Speed +2
- Min & Max Speed +1
- Min & Max Speed +1
- Min & Max Speed +2
Established when the attacked Slot is targeted by a single unit, and only by that single unit. This condition is established only between the attacking unit and
The next Y time(s) the unit is hit, take X fixed SP damage. (Non-SP Units take Gloom damage.)
Deal SP damage by (Sinking Count * Sinking Potency), then remove Sinking
- Offense Level +3, Defense Level -3
Deal +(X*10)% damage with Slash skills this turn. (Max 100%)
Take +(X*10)% damage from Slash skills this turn. (Max 100%)
Slash Skill Final Power +X for this turn.
Take -(X*10)% damage from Slash skills this turn. (Max 100%)
Increase Slash Resistance based on Stack.
Deal +(X*10)% damage with Sloth skills this turn. (Max 100%)
Take +(X*10)% damage from Sloth skills this turn. (Max 100%)
Sloth Skill Final Power +X for this turn
Take -(X*10)% damage from Sloth skills this turn. (Max 100%)
Increase Sloth Resistance based on Stack.
- Take +10% damage from Gloom Skills
- Min & Max Speed +1
Amount of SP healed due to the Identity's 'Base factors increasing Sanity(SP)'
Amount of SP lost due to the Identity's 'Base factors decreasing Sanity(SP)'
When hit, the attacker gains +1 Charge Count; when hit with a Gloom attack, gain +1 Rupture Count, then reduce Count by 1
- Max Stack: 15
- Unique Ammo
- Unique Ammo
- Turn End: Recover from Stagger and Retreat from the Encounter (excluding forced Staggers; does not count as death)
- Max Stack: 3
- Max Stack: 3
- Max Stack: 4
Die when Count reaches 5.
Skill 2 gains Final Power by the effect's Count for this turn
Skill 1 gains Final Power by the effect's Count for this turn
- When at 5+ Poise, upon Skill use, Skill 1 and Skill 2 gain Coin Power +(3/# of Coins, minimum 1) and deal +(30/# of Coins)% damage on Critical Hit
Max Stack: 6
- Max Stack: 4
If unit A applies this effect to unit B: Unit B follows up with an Unopposed Attack with its Skill 2 against the same enemy Unit A attacked with its Skill. Acti
Max Stack: 5
- Max Stack: 1
- Turn Start: gain 5 Deep Tears
- Affects The House of Spiders: The Thumb Apprentice Heathcliff's Skills and Passive effects
- Deal +30% damage
- Deal +20% damage
- Deal +30% damage
- Unique Ammo
- Max Stack: 15
- Max Stack: 15
- Max Stack: 10
- Max Stack: 10
- Take +10% damage from The Index units
- Deal +10% damage
- Min & Max Speed +2
- Deal +200% damage
- Before Attack: gain +6 Atk Weight
- Deal +20% damage
- Max Stack: 2
- Max Value: 2
- Max Stack: 2
- Turn Start: gain 1 Offense Level Up and 1 Defense Level Up
- Max Stack: 20
- Unique Ammo
- Does not take any damage as long as this effect is active; store all damage received instead
- Max Stack: 2
- Max Stack: 30
- Max Value: 7
- Max Stack: 2
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
- Lose 1 Clash Power for every 10 Tremor Potency on self (max 3)
- Max Speed +2
- On Tremor Burst, take Sloth Damage equal to (60 + sum of Charge Potency or Unique Charge on the attacker x 8)% of Tremor Potency, and reduce the Count by 1 (m
Lose 1 Defense Level for every 4 Tremor Potency on self
- When hit by Skills or Coin effects that trigger Tremor Burst, (Tremor Potency on self)% chance to trigger an additional Tremor Burst. (max 50%)
- When Staggered, and when the sum of Tremor Potency and Count adds up to 20 or higher, raise Stagger Level by 1
- On Tremor Burst, take Lust Damage equal to (sum of Tremor Potency and Bleed Potency / 2), and lose 1 Bleed Count
- On Tremor Burst, take Sloth damage equal to Tremor Potency on self
- On Tremor Burst, take Wrath Damage equal to (sum of Tremor Potency and Burn Potency / 2), and lose 1 Burn Count
Raise target's Stagger Threshold by Tremor Potency on target
Identities that have Base Attack Skills that inflict Tremor Potency, Tremor Count, or Unique Tremor
- Base Stack: 3
- Max Stack: 10
- Max Stack: 3
- When this Skill flips Coins, each Coin flips against a random enemy among its targets
- Gained on Heads Hit against targets that have Bleed (Max 4)
- Gain this effect when over certain Grace of the Prescript Stack
- Defense Level +1
- Defense Level +2
- Defense Level +3
- Min & Max Speed +3
- Min & Max Speed +1
- Number of times this unit activated combo with The Lord of Hongyuan Hong Lu Identity
- Max Stack: 10
Applied to the unit that dealt the most damage to an ally (Max 1)
- Max Stack: 20
- If The House of Spiders: The Ring Apprentice Faust is on the field, gain 2 Protection at Turn Start
- When this unit has Haste, gain +1 more Tremor Count from its Base Skills
- On Hit, inflict 1 Burn
A random “Endure” or “Normal” attack type resistance is weakened [+0.2 to damage multiplier] for this turn.
- This coin deals Pierce damage
- This coin deals Blunt damage
- This coin deals Slash damage
- This coin deals Blunt damage
- This coin deals Slash damage
- This coin deals Pierce damage
- This coin deals Pierce damage
- This coin deals Slash damage
- This coin deals Blunt damage
- In the same turn this unit gained Wild Hunt for the first time, always have 1 remaining HP; "Revive"(heal 50% HP and reset SP to 0) this unit at Tur
- Max Stack: 3
- Offense Level +2, Defense Level -2
Deal +(X*10)% damage with Wrath skills this turn. (Max 100%)
Take +(X*10)% damage from Wrath skills this turn. (Max 100%)
Wrath Skill Final Power +X for this turn
- If unit A applies this effect to unit B: Unit B follows up with an Unopposed Attack with its Skill 1 against the same enemy unit A attacked with its Skill. Ac
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