Dawnherald
buff- Max Stack: 3
- Base Skills that inflict Burn Potency, Count, or 'Unique Burn' deal +10% damage
· If the said Skill is a Wrath Skill, deal +15% damage
- Base Skills that inflict Burn Potency, Count, or 'Unique Burn', gain Clash Power +1
· If this unit is a Dawn Office Identity, gain Base Power +1 instead
- Turn End: Lose 1 Stack
"Burn, burn, burn—y'see, Kid, fire's not the be-all, end-all solution to every problem you've got. When it comes to using heat-modulating weapons like these, the deciding factors often come down to when to spark the flame, and how hot you let it burn. "Yeah, that's why I'm always chewing your ear off about how important it is to feel the 'moment' that comes with the territory of using heat-modulating weapons. But on the other hand… when that 'moment' tells you to burn it all down, don't hold back and just let it rip. … Hm? Oh, you want to know who's the best in the field?" "Hmm, let's see… Well, the best of the best's got to be the Vermilion Cross, I'd wager."
Inflicted by (1)
Scales with / needs it (1)
Unit lists are worked out automatically from skill and passive text, so a few may be off.
Data adapted from the Limbus Company Wiki, licensed under CC BY-SA 4.0. This page's data is shared under the same license.