Tremor - Conservation
debuff- On Tremor Burst, take Sloth Damage equal to (60 + sum of Charge Potency or Unique Charge on the attacker x 8)% of Tremor Potency, and reduce the Count by 1 (max 120%)
· When "Le Noir" units' Skills and Passives trigger Tremor Burst, the above effect does not reduce the Count
- When hit by Tremor Burst Skills, raise Stagger Threshold by this effect's Potency
- Turn End: Lose 1 Count
(Interacts the same way as normal Tremor does to effects that raise or reduce Tremor Potency/Count)
Unit lists are worked out automatically from skill and passive text, so a few may be off.
Data adapted from the Limbus Company Wiki, licensed under CC BY-SA 4.0. This page's data is shared under the same license.