45sanity
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SP Heal Efficiency

Unique / other

Amount of SP healed due to the Identity's 'Base factors increasing Sanity(SP)'

Inflicted by (1)

Gained by (1)

Unit lists are worked out automatically from skill and passive text, so a few may be off.

Data adapted from the Limbus Company Wiki, licensed under CC BY-SA 4.0. This page's data is shared under the same license.