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← Status effects

Time Moratorium

debuff

- Does not take any damage as long as this effect is active; store all damage received instead

- Combat End: If there is only 1 Count left of this effect, the effect triggers Tremor Burst (Stack) times after dealing (100 + (Stack x 15))% of stored damage as Sloth damage

- Turn End: Gain 1 Stack and lose 1 Count

- The Time Moratorium will immediately expire after triggering the Tremor Burst and the Sloth damage effect if another instance of Time Moratorium is inflicted on a unit that has Time Moratorium.

Inflicted by (3)

Scales with / needs it (2)

Unit lists are worked out automatically from skill and passive text, so a few may be off.

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