Dawn Office Rep
Gregor000Keywords: Burn · Tremor
Skills (Uptie 4)
On Use Final Power +1 for every 4 (Burn + Tremor) on target (max 3)
On Use At 20+ Light of Daybreak, this Skill gains an extra Coin 2 as an Unbreakable Coin
- 1
On Hit Inflict 1 Burn
On Hit Inflict +2 Tremor Count
- 2
On Hit Inflict 1 Burn
On Use Final Power +1 for every 4 (Burn + Tremor) on target (max 4)
On Use At 20+ Light of Daybreak, gain the following effects:
- This Skill gains an extra Coin 3 as an Unbreakable Coin
- On Hit using the extra Coin, trigger Tremor Burst; then, reduce target's Tremor Count by 1
- 1
On Hit Inflict 2 Burn
- 2
On Hit Inflict 1 Burn
On Hit Inflict 1 Tremor
- 3
On Hit Inflict +1 Burn Count
On Hit Inflict +1 Tremor Count
Deal +(Burn on self + Burn on target)% damage (max 30%)
Combat Start Apply 2 Protection on 2 other random allies (prioritize allies that do not have Protection; among them, prioritize Dawn Office allies)
Before Use At 30 Light of Daybreak, activate "Crack of Dawn" instead (once per turn)
On Use Coin Power +1 for every 6 (Burn + Tremor) on target (max 2)
On Use At 20+ Light of Daybreak, activate the following effects:
- Final Power +1
- Convert all Coins in this Skill into Unbreakable Coins
- On final Coin Hit, activate Burn on target; then, reduce target's Burn Count by 1
Attack End Apply 1 Dawnherald next turn on all allies
- At 20+ Light of Daybreak, apply 1 additional Dawnherald
- 1
On Hit Inflict 3 Burn
- 2
On Hit Inflict 3 Tremor
- 3
On Hit Inflict +2 Burn Count
On Hit Inflict +2 Tremor Count
- 4
On Hit Trigger Amplitude Conversion into Tremor - Scorch
On Hit Trigger Tremor Burst; then, reduce target's Tremor Count by 1
Deal +75% damage for every excess Atk Weight beyond the # of actual targets (for Focused Encounters, Parts)
On Use Apply 2 Protection next turn on 2 random allies (prioritize allies that do not have Protection; among them, prioritize Dawn Office allies)
On Use At 15+ Burn, Coin Power +1
On Use Coin Power +1 for every 6 (Burn + Tremor) on the main target (max 2)
Attack End Activate the following effects:
- Apply 3 Dawnherald next turn on all allies
- Consume up to 15 Burn on self and heal (15 + Burn consumed)% HP
- Consume all Light of Daybreak on self
- 1
On Hit Inflict +3 Burn Count
On Hit Inflict +3 Tremor Count
- 2
On Hit Inflict 5 Tremor
- 3
On Hit Inflict 5 Burn
- 4
On Hit Trigger Amplitude Conversion into Tremor - Scorch
On Hit Trigger Tremor Burst; then, reduce target's Tremor Count by 1
On Hit Activate Burn on target; then, reduce target's Burn Count by 1
Clashable Counter
Combat Start Gain 1 Assist Defense (once per turn)
Before Use At 30 Light of Daybreak, activate "Crack of Dawn" instead (once per turn)
On Use Gain 5 Light of Daybreak (once per turn)
On Use Final Power +1 for every 4 (Burn + Tremor) on target (max 2)
Clash Win Lose 2 Burn Count (once per turn)
Skill End Lose 5 Burn Potency (once per turn)
- 1
On Hit Inflict 1 Burn
On Hit Inflict 1 Tremor
- 2
On Hit Inflict +1 Burn Count
Clashable Counter
Assist Defense exclusive Skill
On Use Gain 5 Light of Daybreak (once per turn)
On Use Gain 2 Protection (once per turn)
On Use Coin Power +1 for every 6 (Burn + Tremor) on target (max 2)
On Use At 20+ Light of Daybreak, or if this unit used "Crack of Dawn" Skill this turn, convert all Coins in this Skill into Unbreakable Coins
- 1
On Hit Inflict 1 Burn
- 2
On Hit Inflict 1 Tremor
Passives
Upon entering the Encounter for the first time, gain 0 Light of Daybreak
Cannot be Staggered or fall below 1 HP due to Burn damage
Take -50% damage from Burn effects (rounded down)
- At less than 50% HP, take -75% damage from Burn effects instead (rounded down)
Upon entering the Encounter for the first time, if there are 2+ allied Dawn Office Identities (including this unit) on the field, apply Dawn Office Stack on all Dawn Office Identities equal to the number of Dawn Office Identities on the field
If Dawn Office Fixer Sinclair is on the field, activate the following effects:
- Dawn Office Fixer Sinclair gains From Dawnbreak to Sunset
- Turn Start: If Dawn Office Rep Gregor is defeated, convert From Dawnbreak to Sunset on Dawn Office Fixer Sinclair into Blazing Sunset
- Turn Start: If Dawn Office Fixer Sinclair has less than 50% HP, apply Escape Apparatus on that unit (once per Encounter)
When this unit has Dawnherald, gain 2 Light of Daybreak On Hit using Base Attack Skills
When other Dawn Office Identities meet the following conditions, Dawn Office Rep Gregor uses the "Flash of Sunup" Skill against the targeted enemy (once per turn per Identity)
- At Base Skill Attack End: If the enemy that was hit is Staggered, use "Flash of Sunup" against said enemy
(Does not activate if the said enemy was already Staggered Before Attack of said Skill)
- At Attack End of the following Skills, use "Flash of Sunup" on the enemy they hit (prioritize Staggered targets):
· Dawn Office Fixer Faust's "Eject", "Eject - High Noon", and "Dismemberment at High Noon"
· Dawn Office Fixer Sinclair's "Stigmatize" and "Blazing Strike"
If Dawn Office Fixer Sinclair is on the field: On Hit using Coins added to Dawn Office Rep Gregor's Base Skills, deal additional Wrath damage equal to Burn on the targeted enemy (max 10; max 20 per turn)
- Counts as activating Burn
The ally who has the highest current HP inflicts 2 Tremor On Hit against enemies that have Burn (once per turn)
- If said enemy has 10+ Burn, trigger Tremor Burst On final Coin Hit; then, reduce target's Tremor Count by 1 (once per turn)
Data adapted from the Limbus Company Wiki: Dawn Office Rep Gregor, licensed under CC BY-SA 4.0. This page's data is shared under the same license.