Who Couldn't Be Bloodfiends
EXTREME Exclusive Themes
Possible bosses (7)
Craving Bloodbag PassengerHP 62Show stats & skills ▾
- 1
On Hit Inflict +2 Bleed Count
- 1
On Hit Inflict +1 Bleed Count
- 2
On Hit Inflict +2 Bleed Count
If target has 10+ Bleed, deal +20% damage
- 1
On Hit Inflict 4 Bleed
- 2
On Hit Inflict 4 Bleed
- 3
On Hit Absorb up to 10 Bleed Potency from the target and heal (Bleed Potency absorbed x 2)% HP (this effect does not lower the target's Bleed Potency under 1)
On Use Base Power +1 for every 3 Bleed Count on self (max 2)
- 1
On Hit Inflict 2 Bleed
Gain +1 Bleed Count every time this unit is hit
Turn End: consume 3 Bleed Count on self to gain 1 Coagulated Blood
Prioritizes targets with Bleed
Turn End: if this unit failed to deal any damage this turn, gain 2 Fragile and 2 Offense Level Up next turn
Damage taken from Bleed -10% (rounded down)
On Hit, if the target has Bleed, heal 10% of the damage dealt
Data adapted from the Limbus Company Wiki: Craving Bloodbag Passenger, licensed under CC BY-SA 4.0. This page's data is shared under the same license.
Violent Bloodbag PassengerHP 62Show stats & skills ▾
- 1
On Hit Inflict 3 Bleed
- 1
On Hit Inflict 2 Bleed
- 2
On Hit Inflict 2 Bleed
If target has 10+ Bleed, deal +20% damage
- 1
On Hit Inflict 4 Bleed
- 2
On Hit Inflict 4 Bleed
- 3
On Hit Absorb up to 10 Bleed Potency from the target and heal (Bleed Potency absorbed x 2)% HP (this effect does not lower the target's Bleed Potency under 1)
On Use Base Power +1 for every 3 Bleed Count on self (max 2)
- 1
On Hit Inflict 2 Bleed
Gain +1 Bleed Count every time this unit is hit
Turn End: consume 3 Bleed Count on self to gain 1 Coagulated Blood
Prioritizes targets with Bleed
Turn End: if this unit failed to deal any damage this turn, gain 2 Fragile and 2 Offense Level Up next turn
Damage taken from Bleed -10% (rounded down)
On Hit, if the target has Bleed, heal 10% of the damage dealt
Data adapted from the Limbus Company Wiki: Violent Bloodbag Passenger, licensed under CC BY-SA 4.0. This page's data is shared under the same license.
Aggressive Bloodbag PassengerHP 90Show stats & skills ▾
- 1
On Hit Inflict 2 Bleed
On Hit Inflict +1 Bleed Count
- 1
On Hit Inflict 3 Bleed
On Hit Inflict +1 Bleed Count
If target has 10+ Bleed, deal +20% damage
- 1
On Hit Inflict 4 Bleed
- 2
On Hit Inflict 4 Bleed
- 3
On Hit Absorb up to 10 Bleed Potency from the target and heal (Bleed Potency absorbed x 2)% HP (this effect does not lower the target's Bleed Potency under 1)
On Use Base Power +1 for every 3 Bleed Count on self (max 2)
- 1
On Hit Inflict 2 Bleed
Gain +1 Bleed Count every time this unit is hit
Turn End: consume 3 Bleed Count on self to gain 1 Coagulated Blood
Prioritizes targets with Bleed
Turn End: if this unit failed to deal any damage this turn, gain 2 Fragile and 2 Offense Level Up next turn
Damage taken from Bleed -10% (rounded down)
On Hit, if the target has Bleed, heal 10% of the damage dealt
Data adapted from the Limbus Company Wiki: Aggressive Bloodbag Passenger, licensed under CC BY-SA 4.0. This page's data is shared under the same license.
Merciless Bloodbag Cleanup AgentHP 83Show stats & skills ▾
On Use Gain +2 Charge Count
- 1
On Hit Gain +2 Charge Count
On Hit Inflict 3 Bleed
On Use Gain +5 Charge Count
- 1
On Hit Gain +2 Charge Count
On Hit Inflict 3 Bleed
- 2
On Hit Gain +2 Charge Count
On Hit Inflict 3 Bleed
On Use Consume all Charge Count on self and consume 2(15 - Charge Count consumed)% HP to gain Coin Power +2
- 1
On Hit Inflict 6 Bleed
- 2
On Hit Inflict 6 Defense Level Down
On Hit Absorb up to 10 Bleed Potency from the target and heal (Bleed Potency absorbed x 2)% HP (this effect does not lower the target's Bleed Potency under 1)
On Use Base Power +1 for every 3 Bleed Count on self (max 2)
Gain +1 Bleed Count every time this unit is hit
Turn End: consume 3 Bleed Count on self to gain 1 Coagulated Blood
Prioritizes targets with Bleed
Turn End: if this unit failed to deal any damage this turn, gain 2 Fragile and 2 Offense Level Up next turn
Damage taken from Bleed -20% (rounded down)
On Hit, if the target has Bleed, heal 15% of the damage dealt
Every time this unit is hit, if the attacker used a Skill that gains Charge, the attacker steals 1 Charge Count from this unit.
(Once per Skill. Does not activate if this unit does not have Charge)
Self-inflicted damage due to this unit's Skills does not reduce this unit's HP under 1
Data adapted from the Limbus Company Wiki: Merciless Bloodbag Cleanup Agent, licensed under CC BY-SA 4.0. This page's data is shared under the same license.
Feral Bloodbag Cleanup AgentHP 71Show stats & skills ▾
On Use Gain +2 Charge Count
- 1
On Hit Gain +2 Charge Count
On Hit Inflict +2 Bleed Count
On Use Gain +5 Charge Count
- 1
On Hit Gain +2 Charge Count
On Hit Inflict +2 Bleed Count
- 2
On Hit Gain +2 Charge Count
On Hit Inflict +2 Bleed Count
On Use Consume all Charge Count on self and consume 2(15 - Charge Count consumed)% HP to gain Coin Power +2
- 1
On Hit Inflict 6 Bleed
On Hit Inflict 2 Fragile
- 2
On Hit Absorb up to 10 Bleed Potency from the target and heal (Bleed Potency absorbed x 2)% HP (this effect does not lower the target's Bleed Potency under 1)
On Use Base Power +1 for every 3 Bleed Count on self (max 2)
Gain +1 Bleed Count every time this unit is hit
Turn End: consume 3 Bleed Count on self to gain 1 Coagulated Blood
Prioritizes targets with Bleed
Turn End: if this unit failed to deal any damage this turn, gain 2 Fragile and 2 Offense Level Up next turn
Damage taken from Bleed -20% (rounded down)
On Hit, if the target has Bleed, heal 15% of the damage dealt
Every time this unit is hit, if the attacker used a Skill that gains Charge, the attacker steals 1 Charge Count from this unit.
(Once per Skill. Does not activate if this unit does not have Charge)
Self-inflicted damage due to this unit's Skills does not reduce this unit's HP under 1
Data adapted from the Limbus Company Wiki: Feral Bloodbag Cleanup Agent, licensed under CC BY-SA 4.0. This page's data is shared under the same license.
Hungering Bloodbag Cleanup AgentHP 77Show stats & skills ▾
On Use Gain +2 Charge Count
- 1
On Hit Gain +2 Charge Count
On Hit Inflict 2 Bleed
On Hit Inflict +1 Bleed Count
On Use Gain +5 Charge Count
- 1
On Hit Gain +2 Charge Count
On Hit Inflict 1 Bleed
On Hit Inflict +1 Bleed Count
- 2
On Hit Gain +2 Charge Count
On Hit Inflict 2 Bleed
On Hit Inflict +1 Bleed Count
On Use Consume all Charge Count on self and consume 2(15 - Charge Count consumed)% HP to gain Coin Power +2
- 1
On Hit Inflict 6 Bleed
On Hit Inflict +1 Bleed Count
- 2
On Hit Inflict 3 Offense Level Down
On Hit Absorb up to 10 Bleed Potency from the target and heal (Bleed Potency absorbed x 2)% HP (this effect does not lower the target's Bleed Potency under 1)
On Use Base Power +1 for every 3 Bleed Count on self (max 2)
Gain +1 Bleed Count every time this unit is hit
Turn End: consume 3 Bleed Count on self to gain 1 Coagulated Blood
Prioritizes targets with Bleed
Turn End: if this unit failed to deal any damage this turn, gain 2 Fragile and 2 Offense Level Up next turn
Damage taken from Bleed -20% (rounded down)
On Hit, if the target has Bleed, heal 15% of the damage dealt
Every time this unit is hit, if the attacker used a Skill that gains Charge, the attacker steals 1 Charge Count from this unit.
(Once per Skill. Does not activate if this unit does not have Charge)
Self-inflicted damage due to this unit's Skills does not reduce this unit's HP under 1
Data adapted from the Limbus Company Wiki: Hungering Bloodbag Cleanup Agent, licensed under CC BY-SA 4.0. This page's data is shared under the same license.
Bloodbag Prosthetic FixerHP 85Show stats & skills ▾
On Use At 10+ Charge Count, consume 5 Charge Count to gain 3 Offense Level Up
- 1
On Hit Inflict 3 Bleed
Combat Start At 5- Charge Count, gain 5 Charge Count, 3 Bleed Count, and 1 Fragile
On Use At 10+ Charge Count, consume 5 Charge Count to gain 3 Offense Level Up
- 1
On Hit Inflict 4 Bleed
- 2
On Hit Inflict 2 Bleed
On Hit Inflict 2 Bind next turn
On Use Consume 10% HP on self to gain +10 Charge Count
- 1
On Hit Inflict +3 Bleed Count
- 2
On Hit Inflict 6 Bleed
On Hit Inflict +2 Bleed Count.
On Hit Inflict 2 Paralyze
On Use Base Power +1 for every 3 Bleed Count on self (max 2)
Gain +1 Bleed Count every time this unit is hit
Turn End: consume 3 Bleed Count on self to gain 1 Coagulated Blood
Prioritizes targets with Bleed
Turn End: if this unit failed to deal any damage this turn, gain 2 Fragile and 2 Offense Level Up next turn
Every time this unit is hit, if the attacker used a Skill that gains Charge, the attacker steals 1 Charge Count from this unit.
(Once per Skill. Does not activate if this unit does not have Charge)
Self-inflicted damage due to this unit's Skills does not reduce this unit's HP under 1
Damage taken from Bleed -30% (rounded down)
On Hit, if the target has Bleed, heal 15% of the damage dealt
Turn Start: At less than 5 Charge Count, gain 1 Attack Power Down
Turn Start: At 5+ Charge Count, gain 2 Clash Power Up
Data adapted from the Limbus Company Wiki: Bloodbag Prosthetic Fixer, licensed under CC BY-SA 4.0. This page's data is shared under the same license.
Data adapted from the Limbus Company Wiki: List of Floor Themes, licensed under CC BY-SA 4.0. This page's data is shared under the same license.