To be Crushed
Attack Type Themes
Possible bosses (2)
So That No One Will CryAbnormality TETH-02HP 344 / 147Show stats & skills ▾
Body
Right Arm
On Use Inflict 2 Entangled Curse Talisman
- 1
On Hit Inflict 2 Rupture and +2 Rupture Count next turn
On Use Inflict 1 Entangled Curse Talisman
- 1
On Hit Inflict Entangled Curse Talisman by target's Entangled Curse Talisman
- 2
Heads Hit Inflict 5 Rupture next turn
- 3
Heads Hit Inflict 2 Rupture and +2 Rupture Count next turn
Turn End Remove all Reattached Curse Talisman
- 5
On Hit Inflict 5 Paralyze next turn
Heads Hit Inflict 5 Bind next turn
On Use Remove all Entangled Curse Talisman from target; Gain the same amount of Reattached Curse Talisman
On Use Inflict Entangled Curse Talisman by target's Entangled Curse Talisman
When the arm is broken, it deals -20% damage
Data adapted from the Limbus Company Wiki: So That No One Will Cry/Enemy, licensed under CC BY-SA 4.0. This page's data is shared under the same license.
Steam Transport MachineAbnormality HE-04HP 231 / 102Show stats & skills ▾
Body
Steam Blaster
Deal +10% damage for every 50 Accumulated Past
- 1
On Hit Inflict 3 Bind next turn
Deal +10% damage for every 50 Accumulated Past
- 1
On Hit Inflict 3 Paralyze next turn
At 5+ Poise, Clash Power +1
- 1
On Hit Inflict 3 Paralyze next turn
- 2
On Hit Raise Stagger Threshold by 50% of damage dealt
On Hit Deal +1% damage for every Accumulated Past (Max 50%)
On Use All parts gain 3 Poise and +3 Poise Count
- 1
On Hit Raise Stagger Threshold equal to Poise
- 2
On Hit Deal +20% damage per 3 Poise (Max 100%)
On Hit Gain 4 Poise to all Parts
At 7+ Poise, Coin Power +1
- 1
On Hit If at 5+ Poise, raise Stagger Threshold by 50% of damage dealt
On Hit All Parts gain 8 Poise and +4 Poise Count
At 10+ Poise, Skill Power +2
- 1
On Hit Deal +1% damage for every Accumulated Past (Max 200%)
If at 50+ Accumulated Past, and if Core's HP is less than or equal to 80%, Core gains 200 HP by spending 50 Accumulated Past.
If the Accumulated Past is an odd number, gain 3 Fragile and Damage Up
If it is an even number, gain Protection and Damage Down
When the body is broken, spend all Accumulated Past.
When the body is broken, all Attack Types and Affinities become ineffective(0.5) against the body starting next turn until the end of this encounter.
When the Steam Blaster is broken, completely spend all parts' Poise.
After the Steam Blaster is broken, gain Fragile equal to the number of Poise every time this unit gains Poise.
After the Steam Blaster is broken, lose 1 Poise every time this unit uses an Attack Skill.
When the Steam Blaster is hit, lose 1 Poise and 1 Poise Count
Data adapted from the Limbus Company Wiki: Steam Transport Machine/Enemy, licensed under CC BY-SA 4.0. This page's data is shared under the same license.
Data adapted from the Limbus Company Wiki: List of Floor Themes, licensed under CC BY-SA 4.0. This page's data is shared under the same license.