To be Cleaved
Attack Type Themes
Possible bosses (3)
Fairy LonglegsAbnormality TETH-03HP 422 / 176 / 70Show stats & skills ▾
Body
Left Arm
Head
- 1
On Hit If target has Bleed, inflict 1 Paralyze
On Hit Inflict +3 Bleed Count
On Hit If target has 2+ Bleed Count, inflict 5 Bleed
- 1
On Hit If target has Bleed, inflict 1 Bind next turn
On Hit Inflict 3 Bleed
- 1
On Hit Inflict 3 Bleed
On Hit If target has Bleed, heal 20 HP
- 2
On Hit If target has 2+ Bleed Count, inflict 5 Bleed
On Use Spawn a Giant Clover next turn
Clash Lose The Giant Clover spawns with 70% HP
- 1
On Hit Remove all Bleed Count
- 1
On Hit Heal by 1% of Max HP per target's Bleed
Remove all Bleed Count
When the arm is broken, the unit gains 2 Attack Power Down every turn.
When the leaf is broken, the unit gains 4 Defense Level Down and 1 Fragile every turn.
Data adapted from the Limbus Company Wiki: Fairy-Long-Legs/Enemy, licensed under CC BY-SA 4.0. This page's data is shared under the same license.
FaelanternAbnormality TETH-03HP 597Show stats & skills ▾
Unclashable +1 Atk Weight for every turn Fairy is alive.
Prioritizes Identities with Charmed.
- 1
On Hit Inflict +2 Rupture Count
On Hit Inflict 3 Bleed
On Hit Core, Body heals 15 HP
- 1
On Hit Inflict +3 Rupture Count
On Hit Inflict +3 Bleed Count
- 1
On Hit Inflict 5 Rupture
On Hit Inflict 5 Bleed
- 1
On Hit Deal +5% damage per 5 Rupture Count on target
Deal +100% damage to targets with 5+ Rupture
Attacking Faelantern deals 0 damage.
Reveal Body when Fairy is broken
All Buffs and Debuffs expire when the Body hides again
When the Body is broken:
- Fairy will have 60% of its max HP upon restoration
- Core heals +20 more HP from Skill effects
Inflict Charmed to the enemy with the slowest Speed
Number of targets increases with every Cycle Count
Number of targets increases when Fairy is restored
Cannot damage Core by damaging the Fairy.
Targets more slots based on the number of Charmed units.
Fairy gains 20% increased Max HP when restored.
When the Fairy is killed, all Identities gain 5 Poise and 2 Poise Count next turn
Data adapted from the Limbus Company Wiki: Faelantern/Enemy, licensed under CC BY-SA 4.0. This page's data is shared under the same license.
Alleyway WatchdogAbnormality HE-03HP 253 / 63 / 42 / 63Show stats & skills ▾
Body
Telepole
Person
Head
- 1
On Hit Inflict 2 Bleed next turn
- 1
On Hit Inflict 1 Rupture next turn
- 1
On Hit Inflict 1 Rupture next turn
- 2
Heads Hit Inflict 4 Rupture next turn
- 1
On Hit Inflict 2 Bind next turn
Heads Hit Inflict 4 Defense Power Down
- 1
Heads Hit Inflict 3 Rupture next turn
- 1
On Hit Inflict 2 Rupture next turn
Heads Hit Inflict 5 Rupture next turn
- 1
On Hit Inflict 10 Rupture next turn
When the Telephone Pole is hit, inflict 2 Shock on the attacker this turn.
At 5+ Lightning, all Parts will inflict 3 Shock on the attacker, starting next turn.
(Lasts until Lightning reaches 0.)
When hit by a Sloth attack, the amount of Shock inflicted is halved. (Rounded up.)
While the telephone pole isn’t broken, gain 1 Lightning after an attack.
Whenever the telephone pole is hit by an attack, lose 1 Lightning.
When the telephone pole is Staggered or Broken, lose all Lightning.
All attacks of Alleyway Watchdog will then be canceled for the turn.
Data adapted from the Limbus Company Wiki: Alleyway Watchdog/Enemy, licensed under CC BY-SA 4.0. This page's data is shared under the same license.
Data adapted from the Limbus Company Wiki: List of Floor Themes, licensed under CC BY-SA 4.0. This page's data is shared under the same license.