Timekilling Time
Intervallo Themes
Exclusive gifts
When dealing damage to an enemy with Attack Skills(except E.G.O Skills) that inflict Tremor Potency, Count, or Unique Tremor, deal +10% damage.
If the Skill triggered Tremor Burst on the enemy for the first time this turn, inflict +2 Tremor Count next turn (once per turn)
When Clashing with a faster enemy, Clash Power +1.
When dealing damage to a faster enemy, inflict 3 Tremor Potency and +2 Tremor Count next turn. (once per turn)
First Turn Start of a wave: inflict (9 - current Speed) Tremor Potency to 3 enemies with the slowest Speed. (min. 3)
Deal +10% damage against targets with 12+ Tremor or 'Unique Tremor' at Turn Start.
First Turn Start of a wave: inflict (9 - current Speed) Tremor Potency (min. 3) and (9 - current Speed)/2 Tremor Count to 1 enemy with the fastest Speed. (rounded up; for Abnormalities, a Part)
Take -10% damage from targets with 12+ Tremor or 'Unique Tremor' at Turn Start.
When an ally with Attack Skills(except E.G.O Skills) that inflict Tremor Potency, Count, or 'Unique Tremor' wins a Clash, inflict 2 Tremor Potency and +2 Tremor Count. (2 times per turn)
Yurodivy Identities: inflict 3 Tremor Potency and +3 Tremor Count instead (3 times per turn)
If the affected Identity Clashes against targets with higher Offense Levels, Clash Power +2; deal +20% damage when attacking after winning the Clash.
Turn End: Inflict 1 Bind to the fastest enemy next turn. (for Abnormalities, a Part)
If the target has Tremor or 'Unique Tremor', inflict 2 Bind instead.
When an ally attacks targets with Bind, deal +(5 + (2.5 x Bind value)) more damage. (max 15%)
Deal +(5 + (2.5 x Speed difference))% damage against faster enemies with 2+ Speed difference. (max 15%)
Turn End: If an ally dealt damage with an Attack Skill (except E.G.O Skills) this turn against faster enemies with 2+ Speed difference, inflict 2 Bind and 1 Power Down to the enemy next turn. (once per turn)
Possible bosses (1)
The Time RipperAbnormality HE-06Lv 45HP 150 / 150 / 150 / 150 / 150Show stats & skills ▾
Brain
Brain
Brain
Brain
Brain
When in Time Acceleration state, Clash Power +1
Clash Lose At 75%- HP, consume 50 Shared Time and gain 1 Protection (once per turn)
- 1
On Hit Inflict 3 Bleed
- 2
On Hit Inflict 3 Bleed
When in Time Acceleration state, Clash Power +2
On Use At 500+ (sum of Shared Time on all parts), inflict +1 Bleed Count
On Use At (300+ sum of Shared Time on all parts), consume 25 Stolen Time and inflict +1 more Bleed Potency and Count with this Skill
- 1
On Hit Inflict 4 Bleed
- 2
On Hit Inflict +2 Bleed Count
- 3
On Hit Inflict +2 Bleed Count
When in Time Acceleration state, Coin Power +1
On Use At 75%- HP, consume 50 Shared Time and gain Clash Power +2 (once per turn)
- 1
On Hit Inflict 3 Bleed
- 2
On Hit Inflict 3 Bleed
- 3
On Hit Inflict 3 Bleed
- 4
On Hit Inflict +2 Bleed Count
On Use At 75%- HP, consume 75 Shared Time and gain Clash Power +2
Before Attack When in Time Acceleration state, gain +1 Atk Weight
Before Attack At 60%- HP, consume 10 Shared Time and gain +1 Atk Weight
- 1
On Hit Inflict +1 Bleed Count
- 2
On Hit Inflict 8 Bleed
Unclashable
Inflict Time Relief Entitlement against the target that used an Attack Skill against this unit
Combat Start Consume 200 Shared Time and gain Time Acceleration next turn
On Use Base Power +1 for every 100 sum of Shared Time across all Parts (max 3)
Unclashable
This unit's Speed is fixed at 24.
Cannot be Staggered this turn.
On Use Takes a total of 400 Shared Time from everyone, then consumes it.
- 1
On Hit Erase the target's time. Once this unit erases the target's time, all Parts recover Shared Time to their max values and gain 10 Haste and 10 Attack Power Up next turn.
Turn End: if in Panic, reset SP to 0.
This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against Non-SP Units.
Turn End: If a Part is broken, spend 100 Time from that Part to recover from Part Broken state next turn.
At 75% HP, enter the second phase. Upon phase change, recover SP up to 30, and divide the Stolen Time between all Parts as Shared Time.
Turn End: gain Joint Time Expenditure.
Turn Start: All Parts gain 5 Protection.
At 60%- HP, convert Joint Time Expenditure into Infighting.
Data adapted from the Limbus Company Wiki: The Time Ripper/Enemy, licensed under CC BY-SA 4.0. This page's data is shared under the same license.
Data adapted from the Limbus Company Wiki: List of Floor Themes, licensed under CC BY-SA 4.0. This page's data is shared under the same license.