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Timekilling Time

Intervallo Themes

Floors (Normal)
4F-5F
Floors (Hard)
4F-10F
Floor length
6 nodes

Exclusive gifts

Silver Watch CaseTremorTier II

When dealing damage to an enemy with Attack Skills(except E.G.O Skills) that inflict Tremor Potency, Count, or Unique Tremor, deal +10% damage.

If the Skill triggered Tremor Burst on the enemy for the first time this turn, inflict +2 Tremor Count next turn (once per turn)

Faded Watch CaseTremorTier II

When Clashing with a faster enemy, Clash Power +1.

When dealing damage to a faster enemy, inflict 3 Tremor Potency and +2 Tremor Count next turn. (once per turn)

Etched Clock HandsTremorTier II

First Turn Start of a wave: inflict (9 - current Speed) Tremor Potency to 3 enemies with the slowest Speed. (min. 3)

Deal +10% damage against targets with 12+ Tremor or 'Unique Tremor' at Turn Start.

Rusted Clock HandsTremorTier II

First Turn Start of a wave: inflict (9 - current Speed) Tremor Potency (min. 3) and (9 - current Speed)/2 Tremor Count to 1 enemy with the fastest Speed. (rounded up; for Abnormalities, a Part)

Take -10% damage from targets with 12+ Tremor or 'Unique Tremor' at Turn Start.

Chalice of Trickle-downTremorTier III

When an ally with Attack Skills(except E.G.O Skills) that inflict Tremor Potency, Count, or 'Unique Tremor' wins a Clash, inflict 2 Tremor Potency and +2 Tremor Count. (2 times per turn)

Yurodivy Identities: inflict 3 Tremor Potency and +3 Tremor Count instead (3 times per turn)

If the affected Identity Clashes against targets with higher Offense Levels, Clash Power +2; deal +20% damage when attacking after winning the Clash.

Warning NoticeKeywordlessTier II

Turn End: Inflict 1 Bind to the fastest enemy next turn. (for Abnormalities, a Part)

If the target has Tremor or 'Unique Tremor', inflict 2 Bind instead.

When an ally attacks targets with Bind, deal +(5 + (2.5 x Bind value)) more damage. (max 15%)

Prepaid Time ReceiptKeywordlessTier III

Deal +(5 + (2.5 x Speed difference))% damage against faster enemies with 2+ Speed difference. (max 15%)

Turn End: If an ally dealt damage with an Attack Skill (except E.G.O Skills) this turn against faster enemies with 2+ Speed difference, inflict 2 Bind and 1 Power Down to the enemy next turn. (once per turn)

Possible bosses (1)

The Time RipperAbnormality HE-06Lv 45HP 150 / 150 / 150 / 150 / 150Show stats & skills ▾

Brain

HP
150
Speed
1–3
Stagger at
40% / 0% / -10%
Slash
Endured ×0.5
Pierce
Weak ×1.2
Blunt
Normal ×1
Wrath
Weak ×1.2
Lust
Endured ×0.5
Sloth
Weak ×1.5
Gluttony
Weak ×1.5
Gloom
Normal ×1
Pride
Endured ×0.75
Envy
Normal ×1

Brain

HP
150
Speed
1–3
Stagger at
40% / 0% / -10%
Slash
Endured ×0.5
Pierce
Weak ×1.2
Blunt
Normal ×1
Wrath
Weak ×1.2
Lust
Endured ×0.5
Sloth
Weak ×1.5
Gluttony
Weak ×1.5
Gloom
Normal ×1
Pride
Endured ×0.75
Envy
Normal ×1

Brain

HP
150
Speed
1–3
Stagger at
40% / 0% / -10%
Slash
Endured ×0.5
Pierce
Weak ×1.2
Blunt
Normal ×1
Wrath
Weak ×1.2
Lust
Endured ×0.5
Sloth
Weak ×1.5
Gluttony
Weak ×1.5
Gloom
Normal ×1
Pride
Endured ×0.75
Envy
Normal ×1

Brain

HP
150
Speed
1–3
Stagger at
40% / 0% / -10%
Slash
Endured ×0.5
Pierce
Weak ×1.2
Blunt
Normal ×1
Wrath
Weak ×1.2
Lust
Endured ×0.5
Sloth
Weak ×1.5
Gluttony
Weak ×1.5
Gloom
Normal ×1
Pride
Endured ×0.75
Envy
Normal ×1

Brain

HP
150
Speed
1–3
Stagger at
40% / 0% / -10%
Slash
Endured ×0.5
Pierce
Weak ×1.2
Blunt
Normal ×1
Wrath
Weak ×1.2
Lust
Endured ×0.5
Sloth
Weak ×1.5
Gluttony
Weak ×1.5
Gloom
Normal ×1
Pride
Endured ×0.75
Envy
Normal ×1
Brain · Skill 1Are You Afraid?GloomSlash3 +4 × 2

When in Time Acceleration state, Clash Power +1

Clash Lose At 75%- HP, consume 50 Shared Time and gain 1 Protection (once per turn)

  1. 1

    On Hit Inflict 3 Bleed

  2. 2

    On Hit Inflict 3 Bleed

Offense +0
Weight 1
Brain · Skill 2Punishment For Time KillersPridePierce4 +4 × 3

When in Time Acceleration state, Clash Power +2

On Use At 500+ (sum of Shared Time on all parts), inflict +1 Bleed Count

On Use At (300+ sum of Shared Time on all parts), consume 25 Stolen Time and inflict +1 more Bleed Potency and Count with this Skill

  1. 1

    On Hit Inflict 4 Bleed

  2. 2

    On Hit Inflict +2 Bleed Count

  3. 3

    On Hit Inflict +2 Bleed Count

Offense +0
Weight 1
Brain · Skill 3ExtractionPrideSlash3 +3 × 4

When in Time Acceleration state, Coin Power +1

On Use At 75%- HP, consume 50 Shared Time and gain Clash Power +2 (once per turn)

  1. 1

    On Hit Inflict 3 Bleed

  2. 2

    On Hit Inflict 3 Bleed

  3. 3

    On Hit Inflict 3 Bleed

  4. 4

    On Hit Inflict +2 Bleed Count

Offense -3
Weight 1
Brain · Skill 4MutilateWrathPierce5 +5 × 2

On Use At 75%- HP, consume 75 Shared Time and gain Clash Power +2

Before Attack When in Time Acceleration state, gain +1 Atk Weight

Before Attack At 60%- HP, consume 10 Shared Time and gain +1 Atk Weight

  1. 1

    On Hit Inflict +1 Bleed Count

  2. 2

    On Hit Inflict 8 Bleed

Offense -3
Weight 1
Brain · Skill 5Time to be SavedEnvySlash3 +3 × 1

Unclashable

Inflict Time Relief Entitlement against the target that used an Attack Skill against this unit

Combat Start Consume 200 Shared Time and gain Time Acceleration next turn

Offense -3
Weight 1
Brain · Skill 6EvadeGluttonyEvade3 +8 × 1

On Use Base Power +1 for every 100 sum of Shared Time across all Parts (max 3)

Weight 1
Brain · Skill 7Timekilling TimeSlothPierce48 +48 × 1

Unclashable

This unit's Speed is fixed at 24.

Cannot be Staggered this turn.

On Use Takes a total of 400 Shared Time from everyone, then consumes it.

  1. 1

    On Hit Erase the target's time. Once this unit erases the target's time, all Parts recover Shared Time to their max values and gain 10 Haste and 10 Attack Power Up next turn.

Offense +0
Weight 1
Brain · Skill 8We Need More Time!EnvyGuard5 +1 × 1
Weight 1
PassivePanic Recovery

Turn End: if in Panic, reset SP to 0.

PassiveFixed Panic

This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against Non-SP Units.

PassiveAccelerated Regeneration

Turn End: If a Part is broken, spend 100 Time from that Part to recover from Part Broken state next turn.

PassiveEveryone's Time

At 75% HP, enter the second phase. Upon phase change, recover SP up to 30, and divide the Stolen Time between all Parts as Shared Time.

PassiveEqual Expense

Turn End: gain Joint Time Expenditure.

PassiveFor the Time Community

Turn Start: All Parts gain 5 Protection.

PassiveTake Theirs First!

At 60%- HP, convert Joint Time Expenditure into Infighting.

Data adapted from the Limbus Company Wiki: The Time Ripper/Enemy, licensed under CC BY-SA 4.0. This page's data is shared under the same license.

Data adapted from the Limbus Company Wiki: List of Floor Themes, licensed under CC BY-SA 4.0. This page's data is shared under the same license.