Thunder and Lightning
Status Keyword Themes
Possible bosses (3)
Shock CentipedeAbnormality HE-03HP 223 / 139Show stats & skills ▾
Body
Head
On Use Gain 2 Self-charge
Clash Lose Lose 1 Self-charge
- 1
On Hit Inflict 3 Bleed and +2 Bleed Count
On Use Gain 2 Self-charge
Clash Lose Lose 1 Self-charge
- 1
On Hit Inflict 3 Bleed and +2 Bleed Count
- 2
On Hit Inflict 2 Bind next turn
On Use Gain 2 Self-charge
Clash Lose Lose 1 Self-charge
- 1
On Hit Inflict 2 Fragile
Heads Hit Inflict 2 Bind next turn
On Use Gain 1 Self-charge
Deal +10% damage to targets with Paralyze
- 2
On Hit Inflict 3 Paralyze
On Use Gain 1 Self-charge
Deal +10% damage to targets with Paralyze
- 3
On Hit Inflict 3 Paralyze
Spend all Self-charge
- 1
On Hit Inflict 2 Fragile
- 2
On Hit If target has Capacitor, deal 40% of damage dealt as fixed damage
On Hit Inflict 3 Paralyze and 1 Capacitor
If this skill is on a slot, gain Shield by the head's current HP
Targets the enemy with the least HP
On Use Spend 2 Self-charge
Clash Lose Lose 2 Self-charge
- 2
On Hit Inflict 3 Paralyze
Targets the enemy with the least HP
On Use Spend 2 Self-charge
Clash Lose Lose 3 Self-charge
- 2
On Hit Inflict 3 Paralyze
Upon death, all Skills are cancelled for the turn.
Doubles currently owned Self-charge.
Every 5 turns, gains a Shield equal to the head's HP.
After using 'Coil Up', if the Shield is exhausted, spend Self-charge.
All parts become staggered next turn.
Data adapted from the Limbus Company Wiki: Shock Centipede/Enemy, licensed under CC BY-SA 4.0. This page's data is shared under the same license.
Wayward PassengerAbnormality HE-04HP 72 / 72Show stats & skills ▾
Left Blade
Right Blade
On Use Gain +3 Charge Count
Clash Lose Spend 2 Charge Count
- 1
On Hit Inflict 3 Rupture
On Use Gain +3 Charge Count
Clash Lose Spend 2 Charge Count
- 1
On Hit Inflict 3 Dimensional Rift
- 2
On Hit Inflict 3 Dimensional Rift
Clash Lose Spend 2 Charge Count
- 1
On Hit Inflict 5 Rupture
At 10+ Charge Count, spend 10 Charge Count and gain Clash Power +5 and deal +100% damage
At 10- Charge Count, spend 100 Core HP and deal +80% damage
This skill does not reduce the unit's HP to 0.
- 1
Heads Hit Gain +2 Charge Count
On Hit Inflict 3 Dimensional Rift
- 2
Heads Hit Gain +2 Charge Count
On Hit Inflict 3 Dimensional Rift
On Use Gain +1 Charge Count
- 1
On Hit Inflict +2 Rupture Count
- 2
On Hit Inflict 2 Rupture
On Use If target has Dimensional Rift, deal +10% damage
Clash Lose Spend 2 Charge Count
- 1
On Hit Inflict 5 Dimensional Rift
Gain Clash Power equal to the number of Dimensional Rift effect with the highest stack
Deal +10% damage for every Dimensional Rift effect on self
- 1
On Hit Inflict 3 Rupture
Starting from turn 2, escape to a 'Dimensional Rift' every few turns.
When all parts are Staggered, escape to a 'Dimensional Rift' next turn.
Cannot be Staggered while inside a 'Dimensional Rift'.
When Core is at 30% or less HP, does not escape to a 'Dimensional Rift'.
When all 'Dimensional Rifts' are broken on the same turn they are created, voluntarily emerge from a 'Dimensional Rift' next turn.
Afterward, lose 5 Charge Count and raise Stagger Threshold by 30 on all parts.
When the blade is broken, lose 5 Charge Count,
and at the end of the next turn, recover blade part by spending 2 Charge Count.
When the blade part is broken, gain 2 Offense Level Down at the start of every turn.
Data adapted from the Limbus Company Wiki: Wayward Passenger/Enemy, licensed under CC BY-SA 4.0. This page's data is shared under the same license.
Dreaming Electric SheepAbnormality HE-05HP 856Show stats & skills ▾
On Use Gain +1 Charge Count
- 1
On Hit Inflict 2 Defense Level Down next turn
On Use Gain +1 Charge Count
- 1
On Hit Inflict 1 Offense Level Down next turn
- 2
On Hit Inflict 2 Offense Level Down next turn
On Use Gain +2 Charge Count
- 1
On Hit Inflict 1 Paralyze next turn
On Use Gain +2 Charge Count
- 1
On Hit Inflict 2 Paralyze next turn
- 2
On Hit Inflict 2 Defense Level Down next turn
On Use Atk Weight +1 for every 4 Charge Count on self (max 5)
On Use Clash Power +3 for every 5 Charge Count on self (max 4)
On Use Gain 1 Envy DMG Up for every 6 Charge Count on self (max 3)
Turn End All Charge Count on self expires. Loses Plugged In
- 1
On Hit Inflict 4 Defense Level Down next turn
- 2
On Hit Inflict 4 Offense Level Down next turn
- 3
On Hit Inflict 3 Paralyze next turn
Unclashable
On Use Gain 10 Protection
On Use Atk Weight +1 for every 4 Charge Count on self (max 5)
On Use Clash Power +3 for every 5 Charge Count on self (max 4)
On Use Gain 1 Envy DMG Up for every 6 Charge Count on self (max 3)
Prioritizes targets with Anti-Ovine Grounding Plug
Clash Power +1 for every Plugged In
Combat Start Gain 2(3 - Plugged In) Protection
On Use Gain +1 Charge Count
Clash Lose If target has Anti-Ovine Grounding Plug, gain 1 Plugged In
- 1
On Hit Inflict 1 Paralyze next turn
- 2
On Hit Inflict 2 Defense Level Down next turn
For every Plugged In, gain 1 Min. Speed value, 1 Fragile, and 1 Damage Up
When this unit is Staggered next turn due to having 3 Plugged In, gain 4 Fragile
For every 10 Charge Count on self, gain 1 Envy DMG Up next turn (max 2)
At 25% HP, starting this turn, gain 1 of the following every Turn. The values are cumulative and do not expire.
- Gain 1 Clash Power Up
- Gain 1 Damage Up
- Gain 1 Fragile
Turn End: If this unit does not have Plugged In and Gathering Lightning Cloud, summon a Generator once next turn.
Data adapted from the Limbus Company Wiki: Dreaming Electric Sheep/Enemy, licensed under CC BY-SA 4.0. This page's data is shared under the same license.
Data adapted from the Limbus Company Wiki: List of Floor Themes, licensed under CC BY-SA 4.0. This page's data is shared under the same license.