The Noon of Violet
Walpurgis Night Themes
Exclusive gifts
When inflicting Bleed Potency or 'Unique Bleed' with Base Attack Skill effects against enemies, inflict +2 Bleed Count (3 times per turn for the whole team)
Deal +1% damage for every Bleed Count on the target (max 20%)
When engaging in a Clash using an Attack Skill that inflicts Sinking Potency, Count, or 'Unique Sinking', then dealing damage with the said Attack Skill: On Hit, inflict Sinking Potency equal to the number of Clashes (max 3; 3 times per turn)
When the enemy is about to lose or consume Sinking Count: (Sinking Potency on the target)% chance to inflict +1 Sinking Count immediately before the target is about to lose or consume Sinking Count (3 times per turn; max 100%)
- Raise base chance by (highest Reson. x2)% (max 12%)
- If the said highest Reson. was a Gloom or an Envy Reson.: Inflict +1 more Sinking Count
Lose 1 less SP when an ally loses SP due to their own Base Attack Skill effect
If the target has Sinking, deal +2% damage for every Heads Coin this Attack Skill flipped when attacking (max 16%)
Base Attack Skills that consume Charge Count or 'Unique Charge' consume 1.5x more
Deal +2% damage for every Charge Count or 'Unique Charge' consumed by Base Attack Skills (max 20%)
Clash Win: Heal SP equal to the number of Clashes (max 3)
If the affected unit is already at 45+ SP, gain (# of Clashes/2) Offense Level Up next turn (max 3)
Turn Start: 1 ally with the least SP heals 8 SP (unless they are in Panic or in E.G.O Corrosion)
If the said ally was already at max SP, Clash Power +1 for this turn
For this turn: SP Heal Efficiency +1, SP Loss Efficiency -1
Possible bosses (0)
No boss stats linked yet.
Data adapted from the Limbus Company Wiki: List of Floor Themes, licensed under CC BY-SA 4.0. This page's data is shared under the same license.