The Dusk of Amber
Walpurgis Night Themes
Exclusive gifts
Effects apply only to #6 Deployed Identity
Encounter Start: Gain Pheromone
Take -15% damage from enemies with Burn
Turn End: Inflict Pheromone Mark next turn against the enemy(in Focused Encounters, the Part) that dealt the most damage to this unit
- If allies did not take any damage from enemies, inflict Pheromone Mark next turn against 1 random enemy(in Focused Encounters, a Part)
On Use with a Skill that gains or spends Ammo: Gain 1 Haste and 1 Attack Power Up next turn (once per turn per Identity)
- For Skills that inflict Bleed Potency, Count, or 'Unique Bleed', deal +(20 / # of Coins)% damage
When an ally or an enemy dies in a turn, all units gain 1 Fragile next turn (once per Wave)
- On ally Clash Win in the same turn where all units gained Fragile due to the above effect, all allies lose 1 Fragile and inflict 4 Bleed and +2 Bleed Count against all enemies (once per turn)
Effects apply only to #3 Deployed Identity
Turn Start: Gain 1 Hyped-up
On Hit, 25% chance to apply 1 Hyped-up on self and 1 random ally
- If it was a Skill that inflicts Bleed or Burn(includes Potency, Count, and Unique variants), raise the chance to 50%
On Hit by an ally with a Skill that inflicts Sinking Potency, Count, or 'Unique Sinking', inflict 1 Pink Petals
- Inflict 1 additional Pink Petals for every 5 Sinking on the enemy (max 4)
On Use with a Skill that gains or spends Ammo: Gain 1 Haste and 2 Offense Level Up next turn (once per turn per Identity)
- For Skills that inflict Sinking Potency, Count, or 'Unique Sinking', deal +(20 / # of Coins)% damage
Effects apply only to #1 Deployed Identity
Turn End after using an Attack Skill: Heal 5 SP
- Then, if the affected unit is at max HP and is a Lobotomy Corp. Identity, gain 1 Plus Coin Boost next turn
Possible bosses (0)
No boss stats linked yet.
Data adapted from the Limbus Company Wiki: List of Floor Themes, licensed under CC BY-SA 4.0. This page's data is shared under the same license.