The Dream Ending
Canto Themes
Exclusive gifts
On enemy kill, increase Bloodfeast by the killed enemy's (max HP / 10) (max 50)
Turn End: If an ally has been defeated this turn, all allies gain 2 Attack Power Up next turn
On Hit against targets with 10+ (sum of Bleed, 'Unique Bleed', and Rupture): gain 1 Poise Potency and Count (3 times per Skill)
On Kill with a Skill damage: 1 ally with the least SP heals 8 SP.
Attack End: If an enemy with 10+ (sum of Bleed, 'Unique Bleed', and Rupture) is defeated, the unit who killed that enemy gains 2 Offense Level Up next turn. (3 times per turn)
Chain Battles: when a new enemy enters the battle, inflict 5 Bleed and +3 Bleed Count against that enemy at Combat Start.
Turn Start: This Gift activates for the whole Encounter when 3 or more Identities have Skills that consume Bloodfeast. (except E.G.O Skills; except Backup Units)
Combat Start: if the target getting attacked by an Identity that consumes Bloodfeast has 30+ Bleed Potency, reduce their Bleed Potency to 15. Then, increase Bloodfeast equal to the amount of Bleed Potency reduced. (once per turn for the enemy group as a whole; only activates against the main target when using multi-Atk Weight Skills)
For Identities with Skills that consume Bloodfeast, apply 1 Power Up and 1 Damage Up next turn for every 10 Bloodfeast generated with the above effect (max 4)
When an ally dies, gain 1 E.G.O resource for each of that ally's Skills 1, 2, and 3 and 1 random E.G.O resource
Attack End: If the enemy is killed, gain 1 random E.G.O resource (once per Skill)
Possible bosses (1)
SanchoAbnormality Lv 85HP 383Show stats & skills ▾
On Use Consume 10 Bloodfeast: gain 1 Hardblood
On Use Coin Power +1 for every 10 Hardblood (max 2)
On Use Coin Power +1 for every 15 Bleed on self (max 3)
- 1
On Hit Inflict 3 Bleed
- 2
On Hit Inflict 3 Bleed
On Use Consume up to 20 Bloodfeast: gain 1 Hardblood for every 10 Bloodfeast consumed
On Use Coin Power +1 for every 10 Hardblood (max 2)
On Use Coin Power +1 for every 15 Bleed on self (max 3)
- 1
On Hit Inflict +2 Bleed Count
- 2
On Hit Inflict +2 Bleed Count
On Use Consume 4 Hardblood to heal 10 SP
On Use Consume 10 Bloodfeast to gain 1 Hardblood and heal 10 SP
- If this unit failed to consume Bloodfeast, gain 3 Bleed.
- 1
On Hit Deal +10% damage for every Bleed on the target (max 100%)
On Hit Inflict 3 Bleed and +2 Bleed Count
Can Clash with this Skill regardless of Speed
Combat Start If there are enemies with Bleed, activate Bleed on all enemies. All enemies lose 2 Bleed Count
On Use If this effect did not activate at Combat Start, gain 30 Bleed.
Clash Win Consume up to 40 Bloodfeast: for every 10 Bloodfeast consumed, gain 1 Hardblood and deal +25% damage (max 100%)
- If this unit failed to consume Bloodfeast, gain 5 Bleed, and activate Bleed immediately. Lose 2 Bleed Count
Attack End Ends this turn
- 1
On Hit Inflict 5 Bleed and +2 Bleed Count
- 2
On Hit Inflict 5 Bleed and +2 Bleed Count
- 3
Unbreakable coin
On Use If target has 6+ Bleed, Coin Power +1
Clash Win With this Skill, deal +20% damage with every Stage of Hardblood (max 60%)
Clash Lose Consume 4 Hardblood to gain 20 Shield HP
- 1
On Hit Inflict 5 Bleed
- 2
On Hit Inflict 5 Bleed
On Use Base Power +1 for every 3 Bleed on the target (max 3)
Clash Win With this Skill, deal +20% damage with every Stage of Hardblood (max 60%)
Clash Lose Consume 4 Hardblood to gain 20 Shield HP
- 1
On Hit Inflict +2 Bleed Count
- 2
On Hit Inflict +2 Bleed Count
- 3
On Hit Activate Bleed on the target equal to its Count. Use up the target's Bleed Count down to 1
Can Clash with this Skill regardless of Speed
Combat Start Consume 200 Bloodfeast, gain 500 Shield HP, 5 Hardblood, and 1 Shimmering -Bloodfiend-
- If this unit doesn't have Bloodfeast, gain 50 Bleed, and activate Bleed immediately. Lose 2 Bleed Count. Gain 500 Shield HP and 1 Shimmering -Bloodfiend- (this damage does not reduce this unit's HP to 1)
Clash Win Gain 200 Shield HP
Clash Lose Gain 3 Fragile as long as the Shield gained due to this Skill is active
Clash Lose Deal -50% damage, and the damage from this Skill does not Stagger the target
Attack End Ends this turn
- 1
Unbreakable coin
- 2
Unbreakable coin
- 3
Unbreakable coin
- 4
On Hit Inflict 5 Bleed and +3 Bleed Count
Prioritizes targets with the most Bleed
Before Attack If the target is the one with the most Bleed, gain Atk Weight +2 and Clash Power +3
On Use Consume up to 30 Bloodfeast: gain 1 Hardblood and Coin Power +1 for every 15 Bloodfeast consumed (max 2)
- If this unit failed to consume Bloodfeast, gain 10 Bleed, and activate Bleed immediately. Lose 2 Bleed Count
Attack End Increase Bloodfeast equal to the damage this Skill dealt
- 1
On Hit Inflict 8 Bleed
- 2
On Hit Inflict 1 Bind next turn
- If this Skill consumed 30 Bloodfeast, inflict 2 additional Bind
Prioritizes targets with the most Bleed
Before Attack If the target is the one with the most Bleed, gain Atk Weight +2 and Clash Power +3
On Use Consume up to 50 Bloodfeast: gain 1 Hardblood and Base Power +1 for every 10 Bloodfeast consumed (max 5)
- If this unit failed to consume Bloodfeast, gain 10 Bleed, and activate Bleed immediately. Lose 1 Bleed Count
Attack End Increase Bloodfeast equal to the damage this Skill dealt
- 1
On Hit Inflict +2 Bleed Count
- 2
On Hit Inflict +2 Bleed Count
- 3
On Hit Inflict 1 Paralyze next turn
- If this Skill consumed 50 Bloodfeast, inflict 2 additional Paralyze
Can Clash with this Skill regardless of Speed
On Use Consume 50 Bloodfeast to inflict 1 Paralyze against the target and self
On Use Consume 100 Bloodfeast to gain Clash Power +5
- If there isn't enough Bloodfeast, consume 100 HP from this unit to gain Clash Power +5
Attack End End Combat Phase
- 1
Heads Hit Inflict 8 Bleed
Heads Hit Heal by damage dealt
On Use Consume (45 - current SP) Bloodfeast to heal up to 45 SP
- If there isn't enough Bloodfeast, consume up to (45 - current SP) HP to heal up to 45 SP (this damage does not lower the unit's HP below 1)
- Gain Shield HP equal to the remaining Bloodfeast (max 100)
Clash Win Inflict 10 Bleed
Clash Lose Consume 100 Bloodfeast
Attack End Increase Bloodfeast equal to the damage dealt
- 1
On Hit Deal +10% damage for every Bleed on the target (max 200%)
On Hit Deal +10% damage for every Bloodfeast (max 100%)
On Hit Inflict 3 Bleed and +2 Bleed Count
Upon hitting 80%, 60%, and 40% HP, no longer take damage and gain a new pattern
Upon gaining a new pattern, recover from Stagger and raise Speed to 10 next turn
Encounter Start: gain Dreamy Hesitation.
Encounter Start: the sleeping blood drenching the battlefield will surface, increasing Bloodfeast by 400.
Turn End: If Panicked, recover from Panic, and consume 100 Bloodfeast to gain 3 Attack Power Up
- If this unit failed to consume Bloodfeast, gain 30 Bleed, 3 Attack Power Up, and 2 Damage Up
On Hit, if the target has Bleed, heal Part and Core by 40% of the damage dealt.
- This Passive heals +1% more HP for every Bleed Potency on self (max 20%)
- For Unbreakable Coins: this effect does not activate on Hit After Clash Lose.
Every Turn Start: heal (Bloodfeast/10) HP. (max 50)
Every Turn Start: at -15 or less SP, consume (20 - current SP) Bloodfeast to gain SP and gain 2 Clash Power Up
On Kill, gain 5 Hardblood
Turn End: Min & Max Speed +1 next turn for every 300 Bloodfeast
If this unit is on field, or is one of the units that can appear on this Stage, increase Bloodfeast value by the amount of Bleed damage collectively received by every unit.
When this unit enters the field, the sleeping blood drenching the battlefield will flood the surface.
Combat Start: gain 1 Hardblood
- Hardblood cannot drop below 1
- At 10+ Hardblood, convert them to Hardblood II.
- At 20+ Hardblood, convert them to Hardblood III.
Gain Min & Max Speed based on the Stage of this effect (max 2)
If this unit consumes Hardblood and drops below the above thresholds, revert to previous Stages accordingly
This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against Non-SP Units.
Data adapted from the Limbus Company Wiki: Sancho/Enemy, licensed under CC BY-SA 4.0. This page's data is shared under the same license.
Data adapted from the Limbus Company Wiki: List of Floor Themes, licensed under CC BY-SA 4.0. This page's data is shared under the same license.