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Sinking Deluge

Status Keyword Themes

Floors (Normal)
—
Floors (Hard)
4F-10F
Floor length
7 nodes

Exclusive gifts

RaincloudSinkingTier IV

Turn Start: At 30+ total sum of Sinking Potency and Sinking Count on all enemies, apply the following effects:

- Skills that inflict Sinking Potency or Count: Final Power +1 (including 'Unique Sinking'; excluding E.G.O Skills)

- When 6 or more Identities have Attack Skills that inflict Sinking Potency, Count, or 'Unique Sinking', Skills that inflict Sinking Potency or Count also deal +20% damage (including 'Unique Sinking' and Backup Units; excluding E.G.O Skills)

· If the target is at -45 SP, deal additional +10% damage

- When 10 or more Identities have Attack Skills that inflict Sinking Potency, Count, or 'Unique Sinking', Plus Coin Skills that inflict Sinking Potency or Count also gain Coin Power +1 (including 'Unique Sinking' and Backup Units; excluding E.G.O Skills)

· Minus Coin Skills: Instead of gaining Coin Power, gain Base Power +(4 / # of Coins) (min 1; rounded down)

Possible bosses (1)

Dream-Devouring SiltcurrentAbnormality WAW-05HP 350 / 131Show stats & skills ▾

Body

HP
350
Speed
2–4
Stagger at
50% / 0%
Slash
Normal ×1
Pierce
Normal ×1
Blunt
Endured ×0.5
Wrath
Endured ×0.75
Lust
Endured ×0.5
Sloth
Normal ×1
Gluttony
Normal ×1
Gloom
Endured ×0.5
Pride
Weak ×1.5
Envy
Weak ×1.5

Fluorescence

HP
131
Speed
2–4
Stagger at
0% / -50%
Slash
Normal ×1
Pierce
Weak ×1.5
Blunt
Endured ×0.5
Wrath
Endured ×0.75
Lust
Endured ×0.5
Sloth
Normal ×1
Gluttony
Normal ×1
Gloom
Endured ×0.5
Pride
Weak ×1.5
Envy
Weak ×1.5
Body · Skill 1HeadbuttSlothBlunt5 +5 × 1
  1. 1

    On Hit Inflict 4 Sinking

Offense +3
Weight 1
Body · Skill 2PoundSlothBlunt5 +3 × 2
  1. 1

    On Hit Inflict +3 Sinking Count

  2. 2

    On Hit Inflict +3 Sinking Count

Offense +3
Weight 1
Fluorescence · Skill 3PressSlothBlunt5 +4 × 2
  1. 1

    On Hit Inflict 4 Sinking

    On Hit Inflict +2 Sinking Count if target has Fluorescence Shard

  2. 2

    On Hit Inflict 4 Sinking

    On Hit Inflict +2 Sinking Count if target has Fluorescence Shard

Offense +3
Weight 1
Body, Fluorescence · Skill 4Blind ObsessionPrideBlunt15 +2 × 4

Clash Lose This unit's Fluorescence Part loses 34% of Max HP.

Clash Lose Gain 1 Blind Obsession

  1. 1

    On Hit Inflict +3 Sinking Count

    Heads Hit Inflict 4 Sinking

  2. 2

    On Hit Inflict +3 Sinking Count

    Heads Hit Inflict 4 Sinking

  3. 3

    On Hit Inflict 4 Sinking

    Heads Hit Inflict 4 Sinking

  4. 4

    On Hit Sinking Deluge

Offense +3
Weight 1
Fluorescence · Skill 5Crashing SiltcurrentGloomPierce4 +1 × 2

Unclashable Combat Start Alters the environment

  1. 1

    On Hit Inflict 3 Sinking and +2 Sinking Count

    Heads Hit Gain -2 SP Loss Efficiency next turn

  2. 2

    On Hit Inflict 3 Sinking and +2 Sinking Count

Offense +3
Weight 6
Body, Fluorescence · Skill 6Wayward Blind ObsessionPrideBlunt15 +5 × 1

Unclashable Target Fixed Targets destroyed Flotsam

Attack End Fluorescence Part loses 34% of Max HP.

Turn End Gain 1 Blind Obsession.

  1. 1

    On Hit Destroys target.

Offense +3
Weight 1
Body, Fluorescence · Skill 7SweepPridePierce4 +4 × 2

Turn End Create Flotsam

  1. 1

    On Hit Inflict 4 Sinking

    On Hit Inflict +2 Sinking Count if target has Fluorescence Shard

  2. 2

    On Hit Inflict 4 Sinking

    On Hit Inflict +2 Sinking Count if target has Fluorescence Shard

Offense +3
Weight 1
Body, Fluorescence · Skill 8WriggleGloomPierce10 +5 × 1

Combat Start Spend all Blind Obsession

Combat Start Destroy all Flotsam and destroyed Flotsam

  1. 1

    On Hit Inflict 4 Sinking

Offense +3
Weight 1
PassiveExpanding Oxygen

When the Fluorescence Part is broken, inflict Fluorescence Shard on all enemies.

Fluorescence Part regenerates after 2 turns.

PassiveUnderwater Breathing

Starting from turn 2, gain 8 Poise this turn if the Fluorescence Part isn't broken.

Gain +3 Poise Count. Starting from turn 2, gain 2 Paralyze and 2 Damage Down this turn if the Fluorescence Part is broken.

PassiveSiltcurrent

Starting from turn 2, all Identities without Fluorescence Shard are inflicted with 1 Bind and 1 Paralyze; Identities without Fluorescence Shard lose 3 SP.

Data adapted from the Limbus Company Wiki: Dream-Devouring Siltcurrent/Enemy, licensed under CC BY-SA 4.0. This page's data is shared under the same license.

Data adapted from the Limbus Company Wiki: List of Floor Themes, licensed under CC BY-SA 4.0. This page's data is shared under the same license.