Rising Power Supply
Status Keyword Themes
Possible bosses (2)
kqe-1j-23Abnormality HE-04HP 400Show stats & skills ▾
On Use Gain +4 Charge Count
- 2
Heads Hit Inflict 1 Plus Coin Drop next turn
- 1
On Hit Inflict 3 Paralyze next turn
On Use Spend all Charge Count
- 1
On Hit Put target in Captivity
Unclashable
Attacks target in Captivity
- 1
On Hit Inflict 10 Burn
Become Staggered next turn
- 1
On Hit Spend 2 Charge Count to inflict 5 Burn
- 2
On Hit Spend 2 Charge Count to inflict 5 Burn
On Use Gain 5 Protection
Unclashable
Target Fixed
Targets unit with most HP
On Use Spend all Charge Count
- 1
On Hit Put target in Captivity
At the start of the turn, if Charge Count is at 10+, change behavior.
Data adapted from the Limbus Company Wiki: kqe-1j-23/Enemy, licensed under CC BY-SA 4.0. This page's data is shared under the same license.
Shock CentipedeAbnormality HE-03HP 223 / 139Show stats & skills ▾
Body
Head
On Use Gain 2 Self-charge
Clash Lose Lose 1 Self-charge
- 1
On Hit Inflict 3 Bleed and +2 Bleed Count
On Use Gain 2 Self-charge
Clash Lose Lose 1 Self-charge
- 1
On Hit Inflict 3 Bleed and +2 Bleed Count
- 2
On Hit Inflict 2 Bind next turn
On Use Gain 2 Self-charge
Clash Lose Lose 1 Self-charge
- 1
On Hit Inflict 2 Fragile
Heads Hit Inflict 2 Bind next turn
On Use Gain 1 Self-charge
Deal +10% damage to targets with Paralyze
- 2
On Hit Inflict 3 Paralyze
On Use Gain 1 Self-charge
Deal +10% damage to targets with Paralyze
- 3
On Hit Inflict 3 Paralyze
Spend all Self-charge
- 1
On Hit Inflict 2 Fragile
- 2
On Hit If target has Capacitor, deal 40% of damage dealt as fixed damage
On Hit Inflict 3 Paralyze and 1 Capacitor
If this skill is on a slot, gain Shield by the head's current HP
Targets the enemy with the least HP
On Use Spend 2 Self-charge
Clash Lose Lose 2 Self-charge
- 2
On Hit Inflict 3 Paralyze
Targets the enemy with the least HP
On Use Spend 2 Self-charge
Clash Lose Lose 3 Self-charge
- 2
On Hit Inflict 3 Paralyze
Upon death, all Skills are cancelled for the turn.
Doubles currently owned Self-charge.
Every 5 turns, gains a Shield equal to the head's HP.
After using 'Coil Up', if the Shield is exhausted, spend Self-charge.
All parts become staggered next turn.
Data adapted from the Limbus Company Wiki: Shock Centipede/Enemy, licensed under CC BY-SA 4.0. This page's data is shared under the same license.
Data adapted from the Limbus Company Wiki: List of Floor Themes, licensed under CC BY-SA 4.0. This page's data is shared under the same license.