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Rising Power Supply

Status Keyword Themes

Floors (Normal)
—
Floors (Hard)
3F
Floor length
7 nodes

Possible bosses (2)

kqe-1j-23Abnormality HE-04HP 400Show stats & skills ▾
HP
400
Speed
?–?
Stagger at
—
Slash
? ×?
Pierce
? ×?
Blunt
? ×?
Wrath
? ×?
Lust
? ×?
Sloth
? ×?
Gluttony
? ×?
Gloom
? ×?
Pride
? ×?
Envy
? ×?
Body · Skill 1Booting Town TourGloomBlunt5 +4 × 2

On Use Gain +4 Charge Count

Offense -5
Weight 1
×2 in deck
Body · Skill 2Welcome to the TourGloomBlunt6 +2 × 2
  1. 2

    Heads Hit Inflict 1 Plus Coin Drop next turn

Offense -5
Weight 1
×2 in deck
Body · Skill 3Please Cooperate!EnvyBlunt8 +4 × 1
  1. 1

    On Hit Inflict 3 Paralyze next turn

Offense -5
Weight 1
×2 in deck
Body · Skill 4Processing Transfer RegEnvyBlunt16 +6 × 1

On Use Spend all Charge Count

  1. 1

    On Hit Put target in Captivity

Offense -5
Weight 1
×2 in deck
Body · Skill 5Pleased to Meet You, Dear NeighborEnvyBlunt20 +5 × 1

Unclashable

Attacks target in Captivity

  1. 1

    On Hit Inflict 10 Burn

Offense -5
Weight 1
×2 in deck
Body · Skill 6System Error DetectedEnvyBlunt4 +7 × 2

Become Staggered next turn

  1. 1

    On Hit Spend 2 Charge Count to inflict 5 Burn

  2. 2

    On Hit Spend 2 Charge Count to inflict 5 Burn

Offense -5
Weight 1
×2 in deck
Body · Skill 7Processing ComputationGuard10 +2 × 1

On Use Gain 5 Protection

×2 in deck
Body · Skill 8Rebooting…Guard4 +1 × 1
×2 in deck
Body · Skill 9Processing Transfer RegEnvyBlunt7 +2 × 1

Unclashable

Target Fixed

Targets unit with most HP

On Use Spend all Charge Count

  1. 1

    On Hit Put target in Captivity

Offense -5
Weight 1
×2 in deck
PassiveInitiating Town Tour

At the start of the turn, if Charge Count is at 10+, change behavior.

Data adapted from the Limbus Company Wiki: kqe-1j-23/Enemy, licensed under CC BY-SA 4.0. This page's data is shared under the same license.

Shock CentipedeAbnormality HE-03HP 223 / 139Show stats & skills ▾

Body

HP
223
Speed
2–5
Stagger at
55%
Slash
Endured ×0.5
Pierce
Weak ×1.5
Blunt
Normal ×1
Wrath
Endured ×0.5
Lust
Normal ×1
Sloth
Weak ×1.5
Gluttony
Normal ×1
Gloom
Fatal ×2
Pride
Normal ×1
Envy
Endured ×0.5

Head

HP
139
Speed
2–5
Stagger at
0%
Slash
Endured ×0.5
Pierce
Normal ×1
Blunt
Fatal ×2
Wrath
Endured ×0.5
Lust
Normal ×1
Sloth
Weak ×1.5
Gluttony
Normal ×1
Gloom
Fatal ×2
Pride
Normal ×1
Envy
Endured ×0.5
Head · Skill 1BiteGloomPierce6 +7 × 1

On Use Gain 2 Self-charge

Clash Lose Lose 1 Self-charge

  1. 1

    On Hit Inflict 3 Bleed and +2 Bleed Count

Offense -3
Weight 1
Body · Skill 2Tail PokeGloomPierce4 +4 × 2

On Use Gain 2 Self-charge

Clash Lose Lose 1 Self-charge

  1. 1

    On Hit Inflict 3 Bleed and +2 Bleed Count

  2. 2

    On Hit Inflict 2 Bind next turn

Offense -3
Weight 1
Body · Skill 3Wrapping CoilGloomBlunt5 +8 × 1

On Use Gain 2 Self-charge

Clash Lose Lose 1 Self-charge

  1. 1

    On Hit Inflict 2 Fragile

    Heads Hit Inflict 2 Bind next turn

Offense -3
Weight 1
Head · Skill 4Electric LoadGluttonyPierce5 +4 × 2

On Use Gain 1 Self-charge

Deal +10% damage to targets with Paralyze

  1. 2

    On Hit Inflict 3 Paralyze

Offense -3
Weight 1
Body · Skill 5Electric ReleaseGluttonyPierce4 +4 × 3

On Use Gain 1 Self-charge

Deal +10% damage to targets with Paralyze

  1. 3

    On Hit Inflict 3 Paralyze

Offense -3
Weight 1
Body · Skill 7High-voltage Electric DischargeEnvyBlunt13 +5 × 2

Spend all Self-charge

  1. 1

    On Hit Inflict 2 Fragile

  2. 2

    On Hit If target has Capacitor, deal 40% of damage dealt as fixed damage

    On Hit Inflict 3 Paralyze and 1 Capacitor

Offense -3
Weight 5
Head · Skill 8Coil UpGuard1 +1 × 1

If this skill is on a slot, gain Shield by the head's current HP

Head · Skill 9Wriggling HeadEnvyPierce6 +5 × 2

Targets the enemy with the least HP

On Use Spend 2 Self-charge

Clash Lose Lose 2 Self-charge

  1. 2

    On Hit Inflict 3 Paralyze

Offense -2
Weight 1
Body · Skill 10Wriggling TailEnvyPierce8 +4 × 3

Targets the enemy with the least HP

On Use Spend 2 Self-charge

Clash Lose Lose 3 Self-charge

  1. 2

    On Hit Inflict 3 Paralyze

Offense -2
Weight 1
PassiveLiving Nerves

Upon death, all Skills are cancelled for the turn.

Doubles currently owned Self-charge.

PassiveUndying Persistence

Every 5 turns, gains a Shield equal to the head's HP.

PassiveTerminated Persistence

After using 'Coil Up', if the Shield is exhausted, spend Self-charge.

All parts become staggered next turn.

Data adapted from the Limbus Company Wiki: Shock Centipede/Enemy, licensed under CC BY-SA 4.0. This page's data is shared under the same license.

Data adapted from the Limbus Company Wiki: List of Floor Themes, licensed under CC BY-SA 4.0. This page's data is shared under the same license.