Poised Breathing
Status Keyword Themes
Possible bosses (2)
Dream-Devouring SiltcurrentAbnormality WAW-05HP 350 / 131Show stats & skills ▾
Body
Fluorescence
- 1
On Hit Inflict 4 Sinking
- 1
On Hit Inflict +3 Sinking Count
- 2
On Hit Inflict +3 Sinking Count
- 1
On Hit Inflict 4 Sinking
On Hit Inflict +2 Sinking Count if target has Fluorescence Shard
- 2
On Hit Inflict 4 Sinking
On Hit Inflict +2 Sinking Count if target has Fluorescence Shard
Clash Lose This unit's Fluorescence Part loses 34% of Max HP.
Clash Lose Gain 1 Blind Obsession
- 1
On Hit Inflict +3 Sinking Count
Heads Hit Inflict 4 Sinking
- 2
On Hit Inflict +3 Sinking Count
Heads Hit Inflict 4 Sinking
- 3
On Hit Inflict 4 Sinking
Heads Hit Inflict 4 Sinking
- 4
On Hit Sinking Deluge
Unclashable Combat Start Alters the environment
- 1
On Hit Inflict 3 Sinking and +2 Sinking Count
Heads Hit Gain -2 SP Loss Efficiency next turn
- 2
On Hit Inflict 3 Sinking and +2 Sinking Count
Unclashable Target Fixed Targets destroyed Flotsam
Attack End Fluorescence Part loses 34% of Max HP.
Turn End Gain 1 Blind Obsession.
- 1
On Hit Destroys target.
Turn End Create Flotsam
- 1
On Hit Inflict 4 Sinking
On Hit Inflict +2 Sinking Count if target has Fluorescence Shard
- 2
On Hit Inflict 4 Sinking
On Hit Inflict +2 Sinking Count if target has Fluorescence Shard
Combat Start Spend all Blind Obsession
Combat Start Destroy all Flotsam and destroyed Flotsam
- 1
On Hit Inflict 4 Sinking
When the Fluorescence Part is broken, inflict Fluorescence Shard on all enemies.
Fluorescence Part regenerates after 2 turns.
Starting from turn 2, gain 8 Poise this turn if the Fluorescence Part isn't broken.
Gain +3 Poise Count. Starting from turn 2, gain 2 Paralyze and 2 Damage Down this turn if the Fluorescence Part is broken.
Starting from turn 2, all Identities without Fluorescence Shard are inflicted with 1 Bind and 1 Paralyze; Identities without Fluorescence Shard lose 3 SP.
Data adapted from the Limbus Company Wiki: Dream-Devouring Siltcurrent/Enemy, licensed under CC BY-SA 4.0. This page's data is shared under the same license.
NellyAbnormality Lv 45HP 700Show stats & skills ▾
Body
On Use Inflict 1 Butler's Mark
- 1
On Hit Inflict 1 Bind next turn
- 2
On Hit Gain 1 Defense Level Up next turn
On Hit Gain 2 Poise
On Use If target has Butler's Mark, Clash Power +1
Clash Win Gain 1 Haste next turn
- 1
On Hit Inflict 1 Paralyze next turn
On Hit Gain 3 Poise
- 2
On Hit Gain 1 Offense Level Up next turn
On Hit Inflict 1 Butler's Mark
On Use If target has Butler's Mark, Clash Power +1
Clash Win Gain 1 Haste next turn
- 1
On Hit Inflict 1 Bind next turn
On Hit Gain +2 Poise Count
- 2
On Hit Gain 1 Defense Level Up next turn
On Hit Inflict 1 Butler's Mark
On Use If this unit's Speed is faster than the target's, Clash Power +2
- 1
On Hit Inflict 1 Fragile
- 2
On Hit Inflict 2 Bind next turn
- 3
On Hit Inflict 2 Defense Level Down next turn
On Hit If target has 3+ negative effects, reuse this coin (1 time max)
On Use If target has Butler's Mark, Clash Power +10
- 1
On Hit If the target does not have a Stagger Threshold, deal 200 HP damage.
On Hit Raise Stagger Threshold by 200
Combat Start Gain Atk Weight equal to the number of enemies with Butler's Mark
On Use If this unit's Speed is faster than the main target's by 3 or more, inflict 2 Slash Resist Down
On Use If target has Butler's Mark, Clash Power +8
Turn End All Butler's Mark expires
- 1
On Hit Gain 3 Poise
- 2
On Hit Gain +3 Poise Count
- 3
On Hit Inflict 2 Bind next turn
On Hit Inflict 2 Paralyze next turn
- 4
On Hit Gain 1 Haste next turn
On Hit If target has 4+ negative effects, deal +30% of damage dealt as bonus Slash damage
Prioritizes targets with Binding Technique
Clash Lose If target has Binding Technique Binding Technique expires
- 1
On Hit Inflict 5 Bleed
On Hit Inflict 6 Defense Level Down next turn
On Hit If this unit's Speed is faster than the target's by 3 or more, reuse this Coin (1 time max)
On Use If target has Binding Technique, Base Power +5
On Use If target has Binding Technique, inflict 1 Binding Technique
- 1
On Hit Inflict 1 Fragile
On Hit Gain 3 Poise
- 2
On Hit Inflict 1 Fragile
On Hit Gain +2 Poise Count
- 3
On Hit Inflict 2 Bind next turn
- 4
On Hit Inflict 3 Defense Level Down next turn
On Hit If target has 3+ negative effects, reuse this coin (1 time max)
On Evade Heal 5 SP
On Evade Gain 1 more Slot just for the next turn. (1 time max)
Prioritizes targets with Binding Technique
If target has Binding Technique, Base Power +10
If the target does not have Binding Technique, this Skill deals 0 damage.
- 1
On Hit Stagger target.
Clash Win: If this unit's Speed is faster than the target's, heal 3 SP
If there are Staggered enemies, this unit prioritizes Staggered targets with its Attack Skills
Deal +20% damage to Staggered enemies On Hit
After this unit gains a new pattern, and after Combat End, inflict Binding Technique to a random Identity without Binding Technique next turn
All Binding Technique less than or equal to 2 expires when this unit is Staggered
Turn End: if in Panic, reset SP to 0.
This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against Non-SP Units.
Data adapted from the Limbus Company Wiki: Nelly/Enemy, licensed under CC BY-SA 4.0. This page's data is shared under the same license.
Data adapted from the Limbus Company Wiki: List of Floor Themes, licensed under CC BY-SA 4.0. This page's data is shared under the same license.