Murder on the WARP Express BokGak
Intervallo Themes
Exclusive gifts
Turn End: If this unit has Bleed, halve the Bleed Potency on self and heal (Bleed Potency reduced x Bleed Count on self) HP. (rounded down. Can heal up to 10% of max HP at once)
This E.G.O Gift's effects are enhanced based on the number of Identities on the team that consume Bloodfeast (number of Identities that meet the condition represented by "N" below; except E.G.O Skills; counts all units in the Team)
First turn start of a wave: increase Bloodfeast by (N x 20); then, apply 3 Bleed and +3 Bleed Count to all targets (Bloodfeast increased by this effect is capped to 100 per activation)
Allies take -(N x 10%) Bleed damage (min 1 Bleed damage; max 40%)
Reduced damage does not affect the amount of Bloodfeast increased
Enemies take +(N x 5)% Bleed damage (max 20%)
This E.G.O Gift's effects are enhanced based on the number of Identities on the team that consume Bloodfeast (number of Identities that meet the condition represented by "N" below; except E.G.O Skills; counts all units in the Team)
Encounter Start: all allies gain (N - 2) Hardblood Cast (max 3)
Skill 1s that gain Charge Count or 'Unique Charge' gain Clash Power +1 and deal +5% damage.
If that Skill 1 was a Single-coin Skill, gain Clash Power +1 and deal +12.5% damage instead.
If a W Corp. Identity dealt damage to an enemy with an Envy Skill(including E.G.O Skills), inflict 2 HP Healing Down. (does not stack)
Skill 1s that gain Charge Count or 'Unique Charge' gain Clash Power +2.
When using a Skill 1 that gains Charge Count, gain +2 Charge Count and 1 Charge Barrier. (once per turn)
If a W Corp. Identity takes HP damage due to any effect other than a direct damage, gain 5 Charge Barrier. (once per turn)
Allies with Charge Count or 'Unique Charge' gain 1 Offense Level with every Clash. (max 6. Resets at Attack End)
Turn End: Identities with 10+ (Charge Count + 'Unique Charge'(fixed Potency)) gain 1 Haste next turn. At 18+ (Charge Count + 'Unique Charge'(fixed Potency)), gain 3 Offense Level Up as well.
※ For 'Unique Charge' that has both Potency and Count, its Count will be used for above calculations
When an ally with Charge Count or 'Unique Charge' loses a Clash, gain Shield equal to (Charge Count + 'Unique Charge'). (once per turn)
When at 50%- HP, gain ((Charge Count + 'Unique Charge') x 2) Shield instead. (once per turn)
If a MultiCrack Office Identity received HP damage during this Encounter: next turn, they heal 33% of the HP lost last turn. (rounded down)
Next turn: allies gain Haste and Charge Count equal to the number of Charge Count or 'Unique Charge' gaining base Attack Skills they used this turn. (max 2)
When a MultiCrack Office Identity gains or consumes Charge Count with a base Attack Skill, they gain +1 additional Charge Count. (max 2)
When dealing damage against enemies with Skills that consume Charge Count or Unique Charge, +0.1 to the lowest Attack Type Resist. for the turn (once per turn)
After using a Skill that gains Charge Count or Unique Charge, gain Emergency Barrier Battery equal to the Count gained (max 7 per Identity)
Turn End: among Identities with 5- Speed, the one with the slowest Speed gains 1 Haste next turn.
When an ally loses HP due to their own Attack Skill effect, heal half of the HP lost due to the Skill effect at the next Turn Start. (rounded down)
When an ally heals HP due to an E.G.O Skill effect, heal +12.5% more HP. (rounded down)
Possible bosses (0)
No boss stats linked yet.
Data adapted from the Limbus Company Wiki: List of Floor Themes, licensed under CC BY-SA 4.0. This page's data is shared under the same license.