Line 5
Refraction Railway Themes
Exclusive gifts
Encounter Start: Increase Bloodfeast by 100
Turn Start: Inflict 2 Gluttonous Thorn (貪食棘) against enemies(or Parts) with Bleed.
If all enemies(or all Parts) have Bleed, inflict 4 Gluttonous Thorn (貪食棘).
If the #5 Deployed ally has 50+ (sum of Poise Potency and Poise Count): their Skill Coins, when attacking after Clash Win or when using Unopposed Attacks, always flip Heads(for Minus Coins, Tails), and deal +80% damage on Critical Hit. (once per Encounter, except E.G.O Skills)
If there are 5 or more allies in the Team loadout with Attack Skills that apply or gain Poise Potency or Poise Count, #5 Deployed ally deals +60% damage on Critical Hit (additional +20% damage on Critical Hit for every 1 Deployed Identity beyond the conditional, including Backup Units)
Combat Start: gain 2 Firepower and 2 Delicateness
Starting from the 2nd turn, Stacks of Firepower and Delicateness gained due to the above effect increases by 1 (up to 8 times)
Possible bosses (1)
Four-hundred RosesAbnormality WAW-05HP 1502 / 376Show stats & skills ▾
Body
Head
If target has 6+ Bleed Potency, gain Coin Power +1 and gain +1 to Bleed Potency and Count inflicted by this Skill
- 1
On Hit Inflict +2 Bleed Count
- 2
On Hit Inflict 3 Bleed
If target has 6+ Bleed Potency, gain Coin Power +1 and gain +1 to Bleed Potency and Count inflicted by this Skill
- 1
On Hit Inflict +2 Bleed Count
- 2
On Hit Inflict 4 Bleed
If target has 6+ Bleed Potency, this Skill inflicts +1 more Bleed Potency
If target has 15+ (Bleed + Bleed Count), gain +2 Atk Weight
- 1
On Hit Inflict 2 Bleed
On Hit without Cracking Inflict 3 Bleed and +2 Bleed Count
Attacks the target with the highest sum of Bleed Potency + Count
On Use Coin Power +1 for every 6 Bleed Potency on target (max 2)
- 1
On Hit Inflict 2 Lust Fragility
- 2
On Hit Activate Bleed on the target once (reduce Bleed Count by 1)
Attacks the target with the highest sum of Bleed Potency + Count
On Use Coin Power +1 for every 6 Bleed Potency on target (max 2)
- 1
On Hit Inflict 2 Lust Fragility
- 2
On Hit Activate all Bleed on the target (completely reduce Bleed Count)
On Use If target has 6+ Bleed Potency, Final Power +2
- 1
On Hit Activate Bleed on the target once (reduce Bleed Count by 1)
Combat Start Gain 3 Damage Up and 2 Fragile
- 1
On Hit Inflict 4 Bleed
On Hit without Cracking Inflict +1 Bleed Count
- 2
On Hit Inflict 4 Bleed
On Hit without Cracking Inflict +1 Bleed Count
- 3
On Hit Inflict 4 Bleed
On Hit without Cracking Inflict +1 Bleed Count
Clashable Counter
On Use Targets that clash against this Skill do not lose Bleed Count while clashing
- 1
On Hit Activate Bleed on the target once, and immediately consume Bloodfeast generated by the Bleed damage
- 2
On Hit Activate Bleed on the target once, and immediately consume Bloodfeast generated by the Bleed damage
- 3
On Hit Activate Bleed on the target once, and immediately consume Bloodfeast generated by the Bleed damage
Activates at 100+ Bloodfeast
Turn End Consume up to 100 Bloodfeast to activate the following effects:
- Heal the Core and the Body Parts' HP by Bloodfeast consumed
- Gain 1 Offense Level Up next turn for every 20 Bloodfeast consumed
On Use Consume up to 100 Bloodfeast to activate the following effects:
- Heal the Core and the Body Parts' HP by Bloodfeast consumed
- This Skill gains Final Power +1 for every 20 Bloodfeast consumed
Attack End If this Skill consumed less than 30 Bloodfeast, gain 2 Fragile next turn
Triggers a Choice Event every 'multiple of 3' turns.
Turn Start: gain 1 Defense Level Down for every 100 Bloodfeast Consumed by this unit (max 10)
Turn Start: gain 1 HP Healing Boost for every 200 Bloodfeast Consumed by this unit (max 5)
If this unit is on the field, or is one of the units that can appear on this Stage, increase Bloodfeast value by the amount of Bleed damage collectively received by every unit.
When this unit enters the field, the seeping blood drenching the battlefield will flood the surface.
At 10+ Clashes against the same enemy, randomly gain or lose Clash Power by (Clash Count / 10) in a Clash. (rounded down)
Attack End: Heal the Core and the Part equal to the amount of damage this unit's Attack Skill dealt
- Does not activate if the Head Part is either Staggered or Destroyed
Turn End: if this unit healed HP, gain 1 Offense Level Up and 1 Defense Level Down next turn for every 10 HP healed (max 10)
Burn, Bleed, Tremor, Rupture, and Sinking Potency only stacks up to 50 (including the Unique variations of above Keywords)
If this unit's Body Part takes damage from an enemy Skill, inflict +1 Bleed Count on the attacker (once per turn per Identity)
Turn End: at 20+ Bloodfeast, consume up to 50 Bloodfeast and heal the Core and the Head Parts equal to Bloodfeast consumed
- Does not activate if the Head Part is either Staggered or Destroyed
At 100+ Bloodfeast, use a special Skill
Turn End: at 500+ Bloodfeast Consumed by this unit, or if this unit is at less than 60% HP, gain a new pattern
Data adapted from the Limbus Company Wiki: Four-hundred Roses/Enemy, licensed under CC BY-SA 4.0. This page's data is shared under the same license.
Data adapted from the Limbus Company Wiki: List of Floor Themes, licensed under CC BY-SA 4.0. This page's data is shared under the same license.