Line 4 - Section 3
Refraction Railway Themes
Exclusive gifts
When hit during the combat phase, inflict 1 Paralyze against the attacker next turn. (Once per turn for each character)
Turn Start: If an Identity has Substituted in, the said Identity heals 10 SP and gains 2 Attack Power Up, 2 2 Clash Power Up, and gains 1 E.G.O resource for each one of their Skills 1, 2, and 3
Possible bosses (1)
Refracted Dreaming Electric SheepAbnormality HE-05Lv 50HP 856Show stats & skills ▾
On Use Gain +1 Charge Count
- 1
On Hit Inflict 2 Defense Level Down next turn
On Use Gain +1 Charge Count
- 1
On Hit Inflict 1 Offense Level Down next turn
- 2
On Hit Inflict 2 Offense Level Down next turn
On Use Gain +2 Charge Count
- 1
On Hit Inflict 1 Paralyze next turn
On Use Gain +2 Charge Count
- 1
On Hit Inflict 2 Paralyze next turn
- 2
On Hit Inflict 2 Defense Level Down next turn
On Use Atk Weight +1 for every 4 Charge Count on self (max 5)
On Use Clash Power +3 for every 5 Charge Count on self (max 4)
On Use Gain 1 Envy DMG Up for every 6 Charge Count on self (max 3)
Turn End All Charge Count on self expires. Loses Plugged In
- 1
On Hit Inflict 4 Defense Level Down next turn
- 2
On Hit Inflict 4 Offense Level Down next turn
- 3
On Hit Inflict 3 Paralyze next turn
Unclashable
On Use Gain 10 Protection
On Use Atk Weight +1 for every 4 Charge Count on self (max 5)
On Use Clash Power +3 for every 5 Charge Count on self (max 4)
On Use Gain 1 Envy DMG Up for every 6 Charge Count on self (max 3)
Prioritizes targets with Anti-Ovine Grounding Plug
Clash Power +1 for every Plugged In
Combat Start Gain 2(3 - Plugged In) Protection
On Use Gain +1 Charge Count
Clash Lose If target has Anti-Ovine Grounding Plug, gain 1 Plugged In
- 1
On Hit Inflict 1 Paralyze next turn
- 2
On Hit Inflict 2 Defense Level Down next turn
For every Plugged In, gain 1 Min. Speed value, 1 Fragile, and 1 Damage Up
When this unit is Staggered next turn due to having 3 Plugged In, gain 4 Fragile
For every 10 Charge Count on self, gain 1 Envy DMG Up next turn (max 2)
At 25% HP, starting this turn, gain 1 of the following every Turn. The values are cumulative and do not expire.
- Gain 1 Clash Power Up
- Gain 1 Damage Up
- Gain 1 Fragile
Turn End: If this unit does not have Plugged In and Gathering Lightning Cloud, summon a Generator once next turn.
At 10+ Clashes against the same enemy, randomly gain or lose Clash Power by (Clash Count/10) in a Clash. (rounded down)
Data adapted from the Limbus Company Wiki: Dreaming Electric Sheep/Enemy, licensed under CC BY-SA 4.0. This page's data is shared under the same license.
Data adapted from the Limbus Company Wiki: List of Floor Themes, licensed under CC BY-SA 4.0. This page's data is shared under the same license.