Line 1 : MADNESS
EXTREME Exclusive Themes
Exclusive gifts
N Corp. Fanatic Identities: Base Skills gain Base Power +3
When an N Corp. Fanatic Identity gains Fanatic, all N Corp. Fanatic Identities gain the same Stack of Fanatic (once per turn including the first unit)
- If there is a Lust A-Reson., triple the Stack gained
Encounter Start: Inflict 2 Nails on all enemies
When an N Corp. Fanatic Identity uses a Base Skill to Clash against a target that has Nails, inflict 3 Bleed (once per Skill)
N Corp. Fanatic Identities deal +100% damage using Base Skills against targets that have Nails
Possible bosses (5)
Blubbering ToadAbnormality ZAYIN-01HP 470 / 182 / 182Show stats & skills ▾
Body
Left Eye
Right Eye
On Use Target loses 15 SP
- 1
On Hit Inflict 5 Sinking and +5 Sinking Count
Clash Start Target heals 10 SP
- 1
Constant Deal SP damage by half of damage displayed
Constant No HP damage is dealt
On Use Target loses 10 SP
If target’s SP is below 0, deal +50% Damage
- 1
On Hit Deal Bonus HP damage by equal to Sinking Potency on target
- 2
On Hit Deal Bonus SP damage by equal to Sinking Potency on target
On Use Target loses 5 SP
Prioritizes targets that have the most Sinking
If target has less than 0 SP, deal +30% damage
- 1
On Hit Inflict +3 Sinking Count
- 2
On Hit Deal Bonus HP damage by equal to Sinking Potency on target
- 3
On Hit Deal Bonus SP damage by equal to Sinking Potency on target
Clash Lose Cancel all skills
Clash Lose Gain 3 Fragile
If target has less than 0 SP, deal +100% damage
- 1
On Hit Double target’s Sinking Potency and Sinking Count
Combat Start Gain 2 Protection
When an Eye Part breaks, the enemy with the least SP loses 35 SP
Data adapted from the Limbus Company Wiki: Blubbering Toad/Enemy, licensed under CC BY-SA 4.0. This page's data is shared under the same license.
Refracted Headless IchthysAbnormality HE-04HP 300 / 194 / 194 / 226Show stats & skills ▾
Body
Right Leg
Left Leg
Tail
- 1
On Hit Inflict 1 Attack Power Down next turn
- 1
On Hit Inflict 3 Attack Power Down next turn
Clash Lose Cancel all Skills
Clash Lose Gain 3 Fragile
If target has less than 0 SP, deal +100% damage
- 1
On Hit Inflict 1 Fragile next turn
- 2
On Hit Inflict 3 Fragile next turn
Clash Lose Cancel all Skills
Clash Lose Gain 3 Fragile
If target has less than 0 SP, deal +100% damage
- 1
On Hit Inflict 3 Bind next turn
Clash Lose Deal -50% damage and damage dealt by this Skill cannot Stagger the target
- 1
If target has a negative effect, deal +50% damage
On Hit without Cracking Inflict 20 Bleed
If this unit has Blood Sac:
- The Body's Wrath Resist. -50%
- The Body's Gloom Resist. +50%
If this unit has Fluid Sac, heal its Core by (Stack x 20)
Data adapted from the Limbus Company Wiki: Headless Ichthys/Enemy, licensed under CC BY-SA 4.0. This page's data is shared under the same license.
Refracted Alleyway WatchdogAbnormality HE-03HP 374 / 150 / 280 / 140Show stats & skills ▾
Body
Telepole
Person
Head
On Use Coin Power +2 for every Lightning on self (max 6)
On Use Deal +20% damage for every 5 (Bleed + Rupture on target) (max 80%)
- 1
On Hit Inflict 10 Bleed next turn
On Use Coin Power +2 for every Lightning on self (max 6)
On Use Deal +20% damage for every 5 (Bleed + Rupture on target) (max 80%)
- 1
On Hit Inflict 5 Rupture next turn
On Use Coin Power +1 for every Lightning on self (max 3)
On Use Deal +15% damage for every 5 (Bleed + Rupture on target) (max 60%)
- 1
On Hit Inflict 5 Rupture next turn
- 2
On Hit Inflict +4 Rupture Count next turn
Clash Lose Deal -80% damage and damage dealt by this Skill cannot Stagger the target
- 1
On Hit without Cracking Inflict 2 Paralyze
On Hit Inflict 2 Bind next turn
On Hit Inflict 4 Defense Power Down
Clash Lose Deal -80% damage and damage dealt by this Skill cannot Stagger the target
- 1
On Hit without Cracking Inflict 2 Paralyze
On Hit Inflict 10 Rupture next turn
On Use Coin Power +1 for every Lightning on self (max 3)
On Use Deal +20% damage for every 5 (Bleed + Rupture on target) (max 80%)
- 1
On Hit Inflict 5 Rupture and +2 Rupture Count next turn
Clash Lose Deal -80% damage and damage dealt by this Skill cannot Stagger the target
- 1
On Hit Inflict 2 Bind next turn
On Hit Inflict 4 Defense Power Down
When the Telephone Pole is hit, inflict 2 Shock on the attacker this turn.
At 5+ Lightning, all Parts will inflict 3 Shock on the attacker, starting next turn.
(Lasts until Lightning reaches 0.)
When hit by a Sloth attack, the amount of Shock inflicted is halved. (rounded up)
While the Telephone Pole isn’t broken, gain 1 Lightning after an attack
Whenever the Telephone Pole is hit by an attack, lose 1 Lightning
When the telephone pole is Staggered or Broken, lose all Lightning;
All Attack Skills of the Alleyway Watchdog will then be canceled for the turn
Data adapted from the Limbus Company Wiki: Alleyway Watchdog/Enemy, licensed under CC BY-SA 4.0. This page's data is shared under the same license.
Everything There of an InquisitorAbnormality TETH-03HP 612Show stats & skills ▾
On Use If target has less than 0 SP, Base Power +2
On Use Gain 1 Instincts
- 1
On Hit Deal 7 SP damage
- 2
On Hit Deal 7 SP damage
Copies a Skill that hit this unit
On Use Deal 10 SP damage
On Use Gain 2 Instincts
On Use If target has less than 0 SP, Base Power +2
On Use Gain 5 Instincts
Clash Lose Deal -80% damage and damage dealt by this Skill cannot Stagger the target
- 1
On Hit Deal 7 SP damage
On Hit without Cracking Heal 10% HP
On Use If target has less than 0 SP, Base Power +2
On Use Gain 1 Instincts
- 1
On Hit Inflict +3 Bleed Count
- 2
On Hit Inflict 10 Bleed
Turn Start: gain Attack Power Up and Protection by Instincts (RR1 BokGak) Stack
Lose 1 Instincts (RR1 BokGak) whenever this unit takes 1+ damage from attacks
Turn End: if the unit didn’t take any damage from attacks during the turn, heal 5% HP and gain 1 Instincts (RR1 BokGak)
Behavior depends on the Instincts (RR1 BokGak) Stack.
Uses aggressive skills at 4+ Instincts (RR1 BokGak), and becomes defensive at less than 4
Data adapted from the Limbus Company Wiki: Everything There of an Inquisitor, licensed under CC BY-SA 4.0. This page's data is shared under the same license.
Slithering InquisitorAbnormality TETH-03HP 642Show stats & skills ▾
On Use If target has 2+ types of negative effect, Base Power +2
- 1
On Hit Inflict 3 Paralyze next turn
On Use If target has 2+ types of negative effect, Coin Power +1
Clash Lose Lose 1 Instincts
- 2
On Hit Heal 20 HP
On Hit Inflict +3 Bleed Count
Base Power -1 for every broken Arm
On Use If target has 2+ types of negative effect, Clash Power +2
- 1
On Hit Inflict 3 Bleed
- 2
On Hit Inflict 2 Paralyze next turn
- 3
On Hit Inflict 3 Bleed
On Use If target has 2+ types of negative effect, Base Power +2
Clash Lose Lose 1 Instincts
- 1
On Hit Raise Stagger Threshold by 10
On Hit Inflict 5 Bind next turn
Combat Start Gain 5 Instincts
On Use If target has a negative effect, Base Power +3
On Use Lose 12 HP; gain 5 Bleed next turn
Clash Lose Base Power -5
Clash Lose Deal -80% damage and damage dealt by this Skill cannot Stagger the target
- 1
On Hit Inflict 3 Poison
- 2
On Hit Inflict 3 Poison
- 3
On Hit Inflict 3 Poison
On Use If target has a negative effect, Base Power +4
On Use Lose 12 HP; gain +3 Bleed Count next turn
- 1
On Hit Inflict 3 Paralyze next turn
- 2
On Hit Inflict 3 Bind next turn
Behavior depends on the Instincts (RR1 BokGak) Stack.
Uses aggressive Skills at 4+ Instincts Stack, and becomes defensive at 0
Turn Start: At less than 50% HP, when hit, inflict 3 Poison against the attacker
Gain 5 Fragile and inflict 10 Poison against all enemies every turn
After this Part is broken, if the other Arm is not broken at the end of the following turn, this Part regenerates with the same HP as the other Arm; then, heal the Core by the amount of the regenerated Arm's HP
When both Arms are broken, gain a new Skill pattern
Data adapted from the Limbus Company Wiki: Slithering Inquisitor, licensed under CC BY-SA 4.0. This page's data is shared under the same license.
Data adapted from the Limbus Company Wiki: List of Floor Themes, licensed under CC BY-SA 4.0. This page's data is shared under the same license.