LCB Regular Check-up
Intervallo Themes
Exclusive gifts
On Clash Win with a Base Attack Skill that inflicts Burn Potency or 'Unique Burn', inflict 2 Burn Potency (2 times per turn per Identity)
On Clash Win with a Base Attack Skill that inflicts Burn Count, inflict +2 Burn Count (3 times per turn per enemy)
Base Attack Skills that inflict Burn Potency, Count, or 'Unique Burn': each Skill gains Offense Level equal to the number of copies of each Skill(max 3).
- If a Skill has 3+ copies, gain 2 additional Offense Level.
Base Attack Skills that inflict Burn Count: deal +20% damage and inflict +1 more Burn Count. On Hit with these Skills against enemies with Burn or 'Unique Burn': inflict 1 Defense Level Down (2 times per turn per Identity)
Identities whose all Base Attack Skills inflict Burn Potency, Count, or 'Unique Burn': at Turn Start, gain Offense Level Up equal to the number of surviving turns (except for the turn they join the Encounter; max 5)
Turn Start: All enemies (for Abnormalities, all Parts) gain 1~2 Burn Count
When enemies take 5 hits from ally Attack Skills(including E.G.O Skills) that inflict Burn Potency, Count, or 'Unique Burn': Trigger Burn once, then reduce Burn Count by 1 (2 times per turn per enemy; for Abnormalities, for each Part)
On Clash Win with a Base Attack Skill that inflicts Rupture Potency or Count against an enemy, inflict +3 Rupture Count (2 times per turn per enemy)
On Hit: if the enemy does not have Rupture, Coin effects that inflict Rupture Potency inflict Rupture Count instead (max 4; 2 times per turn per enemy; for Abnormalities, for each Part)
Base Attack Skills that inflict Rupture Potency or Count: each Skill gains Offense Level equal to the number of copies of each Skill(max 3).
- If a Skill has 3+ copies, gain 2 additional Offense Level.
On Hit with the final Coin against enemies with 15- Rupture Potency when using a Base Attack Skill that inflicts Rupture Potency or Count: inflict +3 Rupture Count (once per turn per Identity)
Base Attack Skills that inflict Rupture Count: Clash Power +1, deal +20% damage
Every time Rupture activates 3 times on enemies with Rupture due to getting hit by allies' Attack Skills(including E.G.O Skills) that inflict Rupture Potency or Count, inflict 2 Offense Level Down on the said enemy next turn (3 times per turn per enemy; for Abnormalities, for each Part)
On Kill with a Base Attack Skill that inflicts Rupture Count: inflict the remaining Rupture Count on the defeated enemy on a random enemy next turn (2 times per turn)
Limbus Company Identities: Skill 2 gains Offense Level +1 and deals +15% damage; Skill 3 gains Offense Level +2 and deals +30% damage
If there are 4+ Limbus Company Identities among the Backup Units, 2 random allies gain 2 Offense Level Up at Turn Start
During the Encounter, when an ally retreats or is defeated, randomly apply 3 Offense Level Up between all Identities at next Turn Start. (2 times per turn)
- When 3+ allies retreat or are defeated, randomly apply 6 Offense Level Up between all Identities at next Turn Start instead. (2 times per turn)
Turn Start: 3 allies with the lowest SP heals 15, 10, and 5 SP each (does not stack; the numbers apply in the ascending order; does not activate if the affected units are Panicked or Corroded)
Possible bosses (1)
Distorted HohenheimAbnormality HE-05Lv 50HP 543Show stats & skills ▾
Body
On Use Final Power +1 for every 5 Poise Potency on self (max 3)
- 1
On Hit Inflict 2 Tremor Potency
On Crit Inflict 3 Tremor Potency and +2 Tremor Count
On Use Final Power +1 for every 3 Poise Potency on self (max 5)
- 1
On Hit Inflict 3 Tremor Potency
Hit after Clash Win Inflict +3 Tremor Count
On Crit Trigger Tremor Burst. When Tremor Burst is triggered on the target, reduce target's Tremor Count by 1
On Use At 10+ Poise Potency, consume Poise Potency to gain +2 Final Power for every 3 Poise Potency consumed (max 4). Consume 3 additional Poise for every Final Power gained due to this effect
- 1
On Hit If target has 5+ Tremor Count, trigger Tremor Burst. When Tremor Burst is triggered on the target, reduce target's Tremor Count by 1
Hit after Clash Win Inflict 5 Tremor Potency and +3 Tremor Count
On Crit Trigger Tremor Burst twice. When Tremor Burst is triggered on the target, reduce target's Tremor Count by 1 (nullify 1 instance of Tremor Count reduction if this unit won the Clash)
On Use Consume half of Poise Potency and Count on self
- Gain (sum of consumed Poise Potency and Count / 2) Final Power (max 20)
- Deal +(sum of consumed Poise Potency and Count x 2)% damage (max 50%)
- +(sum of consumed Poise Potency and Count x 4)% damage on Critical Hit (max 100%)
Clash Lose Reduce remaining Poise Count by half
- 1
If user took no HP damage last turn, guarantee a Crit
If user took HP damage last turn, does not Crit; instead, deal -80% damage
On Crit Trigger Tremor Burst thrice. When Tremor Burst is triggered on the target, reduce target's Tremor Count by 3 (max 9 Tremor Count reduction)
On Use Final Power +1 for Poise Potency on self (max 5)
On Use Gain 4 Poise Potency
- If this unit has Shield, gain +2 Poise Count as well
Encounter Start: apply 1 Subject of Observation on all enemies; then, gain Poise Potency and Count equal to the number of units with Subject of Observation
Turn Start: apply 1 Subject of Observation against targets without Subject of Observation
For every 10 Subject of Observation on the target, inflict +1 more Tremor Potency and Count with this unit's Skills (max 3)
This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against Non-SP Units.
On Turn 3: gains a new pattern and prepares to use a powerful Skill.
After turn 3 is over: the above effect activates when this unit has 30+ Poise Count at Turn End
If this unit did not take any HP damage during the preparation period before using the powerful Skill, greatly enhance the Skill (does not count damages taken by Shield HP)
Gain 1 Poise Potency every time this unit inflicts damage with Attack Skill effects (15 per turn)
- If the target has 15+ Subject of Observation, gain 1 additional Poise Potency with every hit
Gain +1 Poise Count every time this unit takes damage from enemies' Attack Skill effects (15 per turn)
- If the target has 15+ Subject of Observation, gain +1 additional Poise Count with every hit taken
When weakened due to a Choice Event, this Passive replaces「Defense Mechanism」
Turn Start: gain Shield equal to 15% of missing HP (Shield HP cannot exceed 5% of the max HP)
- If this unit has Burn, lose (Burn Count x 2)% Shield HP
- Shield takes +60% damage from Rupture effects, and does not lose Rupture Count when under 3 Rupture Count
Turn End: if the Shield gained due to this effect is destroyed, for the rest of this Encounter, gain 2 Defense Level Down for every instance the Shield has been destroyed (max 10)
Turn Start: gain Shield equal to 30% of missing HP (Shield HP cannot exceed 15% of the max HP)
- If this unit has Burn, lose (Burn Count x 1.5)% Shield HP
- Shield takes +100% damage from Rupture effects
Turn End: if the Shield gained due to this effect is destroyed, for the rest of this Encounter, gain 1 Defense Level Down for every instance the Shield has been destroyed (max 5)
When weakened due to a Choice Event, this Passive replaces 「Adaptation」
Gain 1 Poise Potency every time this unit inflicts damage with Attack Skill effects (15 per turn)
- If the target has 15+ Subject of Observation, gain 1 additional Poise Potency with every hit; however, reduce the target's Subject of Observation by 3
Gain +1 Poise Count every time this unit takes damage from enemies' Attack Skill effects (15 per turn)
- If the target has 15+ Subject of Observation, gain +1 additional Poise Count with every hit taken; however, reduce the target's Subject of Observation by 3
Turn End: siphon 10 SP from targets with higher SP than this unit (max 3; in descending order of SP; cannot stack on the same target)
(Does not activate if Hohenheim is Panicked)
When weakened due to a Choice Event, this Passive replaces 「Confirmation Bias」
Turn Start: lose 15 SP
Turn End: siphon 5 SP from targets with higher SP than this unit (max 3; in descending order of SP; cannot stack on the same target)
(Does not activate if Hohenheim is Panicked)
Turn End: if in Panic, reset SP to 0.
Data adapted from the Limbus Company Wiki: Hohenheim/Enemy, licensed under CC BY-SA 4.0. This page's data is shared under the same license.
Data adapted from the Limbus Company Wiki: List of Floor Themes, licensed under CC BY-SA 4.0. This page's data is shared under the same license.