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Inert Sloth

Sin Affinity Themes

Floors (Normal)
—
Floors (Hard)
5F-10F
Floor length
7 nodes

Exclusive gifts

Entangled FateKeywordlessTier IV

Combat Start: At 7+ A-Reson., all allies gain Final Power +5 for this turn (once per Encounter)

Possible bosses (2)

Dream-Devouring SiltcurrentAbnormality WAW-05HP 350 / 131Show stats & skills ▾

Body

HP
350
Speed
2–4
Stagger at
50% / 0%
Slash
Normal ×1
Pierce
Normal ×1
Blunt
Endured ×0.5
Wrath
Endured ×0.75
Lust
Endured ×0.5
Sloth
Normal ×1
Gluttony
Normal ×1
Gloom
Endured ×0.5
Pride
Weak ×1.5
Envy
Weak ×1.5

Fluorescence

HP
131
Speed
2–4
Stagger at
0% / -50%
Slash
Normal ×1
Pierce
Weak ×1.5
Blunt
Endured ×0.5
Wrath
Endured ×0.75
Lust
Endured ×0.5
Sloth
Normal ×1
Gluttony
Normal ×1
Gloom
Endured ×0.5
Pride
Weak ×1.5
Envy
Weak ×1.5
Body · Skill 1HeadbuttSlothBlunt5 +5 × 1
  1. 1

    On Hit Inflict 4 Sinking

Offense +3
Weight 1
Body · Skill 2PoundSlothBlunt5 +3 × 2
  1. 1

    On Hit Inflict +3 Sinking Count

  2. 2

    On Hit Inflict +3 Sinking Count

Offense +3
Weight 1
Fluorescence · Skill 3PressSlothBlunt5 +4 × 2
  1. 1

    On Hit Inflict 4 Sinking

    On Hit Inflict +2 Sinking Count if target has Fluorescence Shard

  2. 2

    On Hit Inflict 4 Sinking

    On Hit Inflict +2 Sinking Count if target has Fluorescence Shard

Offense +3
Weight 1
Body, Fluorescence · Skill 4Blind ObsessionPrideBlunt15 +2 × 4

Clash Lose This unit's Fluorescence Part loses 34% of Max HP.

Clash Lose Gain 1 Blind Obsession

  1. 1

    On Hit Inflict +3 Sinking Count

    Heads Hit Inflict 4 Sinking

  2. 2

    On Hit Inflict +3 Sinking Count

    Heads Hit Inflict 4 Sinking

  3. 3

    On Hit Inflict 4 Sinking

    Heads Hit Inflict 4 Sinking

  4. 4

    On Hit Sinking Deluge

Offense +3
Weight 1
Fluorescence · Skill 5Crashing SiltcurrentGloomPierce4 +1 × 2

Unclashable Combat Start Alters the environment

  1. 1

    On Hit Inflict 3 Sinking and +2 Sinking Count

    Heads Hit Gain -2 SP Loss Efficiency next turn

  2. 2

    On Hit Inflict 3 Sinking and +2 Sinking Count

Offense +3
Weight 6
Body, Fluorescence · Skill 6Wayward Blind ObsessionPrideBlunt15 +5 × 1

Unclashable Target Fixed Targets destroyed Flotsam

Attack End Fluorescence Part loses 34% of Max HP.

Turn End Gain 1 Blind Obsession.

  1. 1

    On Hit Destroys target.

Offense +3
Weight 1
Body, Fluorescence · Skill 7SweepPridePierce4 +4 × 2

Turn End Create Flotsam

  1. 1

    On Hit Inflict 4 Sinking

    On Hit Inflict +2 Sinking Count if target has Fluorescence Shard

  2. 2

    On Hit Inflict 4 Sinking

    On Hit Inflict +2 Sinking Count if target has Fluorescence Shard

Offense +3
Weight 1
Body, Fluorescence · Skill 8WriggleGloomPierce10 +5 × 1

Combat Start Spend all Blind Obsession

Combat Start Destroy all Flotsam and destroyed Flotsam

  1. 1

    On Hit Inflict 4 Sinking

Offense +3
Weight 1
PassiveExpanding Oxygen

When the Fluorescence Part is broken, inflict Fluorescence Shard on all enemies.

Fluorescence Part regenerates after 2 turns.

PassiveUnderwater Breathing

Starting from turn 2, gain 8 Poise this turn if the Fluorescence Part isn't broken.

Gain +3 Poise Count. Starting from turn 2, gain 2 Paralyze and 2 Damage Down this turn if the Fluorescence Part is broken.

PassiveSiltcurrent

Starting from turn 2, all Identities without Fluorescence Shard are inflicted with 1 Bind and 1 Paralyze; Identities without Fluorescence Shard lose 3 SP.

Data adapted from the Limbus Company Wiki: Dream-Devouring Siltcurrent/Enemy, licensed under CC BY-SA 4.0. This page's data is shared under the same license.

The Time RipperAbnormality HE-06Lv 45HP 501Show stats & skills ▾

Body

HP
501
Speed
1–3
Stagger at
60% / 30% / 0% / -10%
Slash
Endured ×0.5
Pierce
Weak ×1.2
Blunt
Normal ×1
Wrath
Weak ×1.2
Lust
Endured ×0.5
Sloth
Weak ×1.5
Gluttony
Weak ×1.5
Gloom
Normal ×1
Pride
Endured ×0.75
Envy
Normal ×1
Body · Skill 1Are You Afraid?GloomSlash3 +3 × 2

When in Time Acceleration state, Clash Power +1

Clash Lose At 75%- HP, consume 50 Stolen Time and gain 1 Protection (once per turn)

  1. 1

    On Hit Inflict 3 Bleed

  2. 2

    On Hit Inflict 3 Bleed

Offense -4
Weight 1
Body · Skill 2Punishment For Time KillersPridePierce3 +3 × 3

When in Time Acceleration state, Clash Power +2

On Use At 500+ Stolen Time, inflict +1 Bleed Count

On Use At 300+ Stolen Time, consume 25 Stolen Time and inflict +1 more Bleed Potency and Count with this Skill

  1. 1

    On Hit Inflict 4 Bleed

  2. 2

    On Hit Inflict +2 Bleed Count

  3. 3

    On Hit Inflict +2 Bleed Count

Offense -4
Weight 1
Body · Skill 3ExtractionPridePierce3 +3 × 4

When in Time Acceleration state, Coin Power +1

On Use At 75%- HP, consume 50 Stolen Time and gain Clash Power +2 (once per turn)

  1. 1

    On Hit Inflict 3 Bleed

  2. 2

    On Hit Inflict 3 Bleed

  3. 3

    On Hit Inflict 3 Bleed

  4. 4

    On Hit Inflict +2 Bleed Count

Offense -3
Weight 1
Body · Skill 4MutilateWrathSlash5 +5 × 2

On Use At 75%- HP, consume 75 Stolen Time and gain Clash Power +2

Before Attack When in Time Acceleration state, gain +1 Atk Weight

  1. 1

    On Hit Inflict +1 Bleed Count

  2. 2

    On Hit Inflict 8 Bleed

Offense -3
Weight 1
Body · Skill 5Time to be SavedEnvySlash3 +3 × 1

Unclashable

Inflict Time Relief Entitlement against the target that used an Attack Skill against this unit

Combat Start Consume 200 Stolen Time and gain Time Acceleration next turn

Offense -3
Weight 1
Body · Skill 6EvadeGluttonyEvade2 +6 × 1

On Use Base Power +1 for every 100 Stolen Time on self

Weight 1
Body · Skill 7My...SlothSlash3 +3 × 2

Clash Lose Gain 1 Fragile

  1. 1

    On Hit Inflict 3 Bleed

  2. 2

    On Hit Inflict 3 Bleed

Offense -3
Weight 1
Body · Skill 8Running Out of TimeSlothSlash3 +3 × 4

Clash Lose Gain 1 Fragile

  1. 1

    On Hit Inflict 3 Bleed

  2. 2

    On Hit Inflict 3 Bleed

  3. 3

    On Hit Inflict 3 Bleed

  4. 4

    On Hit Inflict +2 Bleed Count

Offense -3
Weight 1
PassivePanic Recovery

Turn End: if in Panic, reset SP to 0.

PassiveFixed Panic

This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against Non-SP Units.

PassiveRescued Time

Have 1000 Stolen Time at the start of the Encounter

PassiveAccelerated Regeneration

Turn End: If a Part is broken, spend 100 Time from that Part to recover from Part Broken state next turn.

Data adapted from the Limbus Company Wiki: The Time Ripper/Enemy, licensed under CC BY-SA 4.0. This page's data is shared under the same license.

Data adapted from the Limbus Company Wiki: List of Floor Themes, licensed under CC BY-SA 4.0. This page's data is shared under the same license.