Four Houses and Greed
Canto Themes
Exclusive gifts
Gain 1 Charge every time this unit consumes 10 cumulative Charge Count in this Encounter
Turn End: At 2+ Charge, gain 1 Clash Power Up next turn
On Hit with a Skill that consumed 5+ Charge: inflict 1 Rupture Potency (3 times per Skill)
Turn Start: 1 ally with the highest max HP gains Defense Level Up equal to the number of times that unit was hit by the enemies' Skill Attacks (max 6)
Possible bosses (5)
Shi HuazhenAbnormality HP 192Show stats & skills ▾
Body
On Use Consume 5 Charge Count to gain Final Power +1 (max 2)
On Use Gain +2 Charge Count
- 1
On Hit Gain +2 Charge Count
On Hit Inflict 4 Rupture
On Use Consume 5 Charge Count to gain Clash Power +1 (max 2)
On Use Gain +5 Charge Count
- 1
On Hit Gain +2 Charge Count
On Hit Inflict 3 Rupture
- 2
On Hit Gain +2 Charge Count
On Hit Inflict +2 Rupture Count
On Use Consume 5 Charge Count to gain Coin Power +1 (max 2)
On Use If this unit consumed 5+ Charge Count, inflict +2 more Rupture
On Use If this unit consumed 10+ Charge Count, inflict +3 Rupture Count
On Use At 5~9 Charge Count, gain 2(13 - current Charge Count) Rupture to raise this unit's Charge Count to 10
Clash Lose Deal -75% less damage; damage dealt by this Skill cannot Stagger the target
- 1
On Hit Inflict 2 Rupture
On Hit without Cracking Inflict 2 Rupture
- 2
On Hit Inflict 3 Rupture
On Hit without Cracking Inflict 2 Rupture
- 3
On Hit Inflict Gluttony damage equal to Rupture Potency on target; then, reduce Rupture Count by 1 (max 30)
On Hit Inflict +2 Rupture Count for every 5 Charge Count consumed On Use (max 4)
On Use Gain +5 Charge Count
- 1
On Hit Inflict 2 Rupture
- 2
On Hit Inflict +2 Rupture Count
Deal +10% damage against Hong Lu
Deal +5% damage for every 6 Rupture on target (Max 10%)
Turn End: if in Panic, reset SP to 0.
This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against Non-SP Units.
Gain 1 Charge every time this unit consumes 10 cumulative Charge Count in this Encounter
Turn End: At 2+ Charge, gain 1 Clash Power Up next turn
Turn End: at 7+ Charge, gain 4 Defense Level Down and 3 Damage Up next turn
If this unit inflicted 4 or more Rupture during this turn, gain +3 Charge Count at Turn End (once per turn)
Turn Start: gain 1 Damage Up for every Charge on self
Turn Start: if this unit has Charge, gain (100 - ((Charge - 1) x 10)) Shield. At 7+ Charge, this unit no longer gains Shield with this Passive.
Data adapted from the Limbus Company Wiki: Shi Huazhen/Enemy, licensed under CC BY-SA 4.0. This page's data is shared under the same license.
Shi SijingAbnormality HP 205Show stats & skills ▾
Body
On Use Final Power +1 for every 4 Rupture on target (max 2)
On Use Gain +3 Charge Count
- 1
On Hit Gain +3 Charge Count
On Hit Inflict 3 Rupture
On Use Final Power +1 for every 5 Rupture on target (max 2)
On Use Consume 5 Charge Count to gain Final Power +1
On Use At 5~9 Charge Count, gain 2(13 - current Charge Count) Rupture Potency to raise Charge Count to 10 (once per turn)
On Use Gain +5 Charge Count
- 1
On Hit Gain +5 Charge Count
- 2
On Hit Inflict 3 Rupture
On Use At 2+ Charge, inflict +2 Rupture Count
On Use Final Power +1 for every 6 Rupture on target (max 2)
On Use Consume 5 Charge Count to gain Coin Power +1 (max 3)
On Use If this unit consumed 5+ Charge Count, inflict +2 more Rupture
On Use If this unit consumed 10+ Charge Count, inflict +3 Rupture Count
Clash Lose Deal -80% damage; damage dealt by this Skill cannot Stagger the target
- 1
On Hit Gain +5 Charge Count
On Hit Inflict 3 Rupture
On Hit If this unit consumed Charge Count, inflict 10 Omen Talisman
- If this unit consumed 10+ Charge Count, inflict (Charge Count consumed - 10) Rupture Count
- 2
On Hit Gain +5 Charge Count
On Hit Remove all Omen Talisman on target
- 3
On Hit without Cracking If this unit consumed 5+ Charge Count On Use, inflict 10 Omen Talisman
Hit after Clash Win If this unit consumed 10+ Charge Count On Use, consume all Omen Talisman on target
On Use Gain +5 Charge Count
- 1
On Hit Inflict 3 Rupture
- 2
On Hit Reduce Omen Talisman on target by 3
Turn Start: if this unit has 50% or less HP, sacrifice a random Shi Family Mercenary to heal (10% of this unit's HP + 50% of the sacrificed unit's HP) HP, heal 25 SP, and recover from Stagger (once per turn)
Turn End: if in Panic, reset SP to 0.
This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against Non-SP Units.
Deal +10% damage against Hong Lu
Gain 1 Charge every time this unit consumes 10 cumulative Charge Count in this Encounter
Turn End: At 2+ Charge, gain 1 Clash Power Up next turn
Deal +5% damage for every 6 Rupture on target (Max 10%)
Turn End: at 5+ Charge, gain 4 Defense Level Down and 3 Damage Up next turn
Turn Start: gain 5 Protection
- Gain fewer Stacks depending on this unit's Charge
- At 5+ Charge, this unit no longer gains Protection with this Passive
Data adapted from the Limbus Company Wiki: Shi Sijing/Enemy, licensed under CC BY-SA 4.0. This page's data is shared under the same license.
Shi YihuaAbnormality Lv 60HP 313Show stats & skills ▾
Body
On Use Coin Power +1 for every 2 types of negative effect on target (max 2)
- 1
On Hit Inflict 1 Eyeball Pinion
On Hit Inflict +2 Rupture Count
- 2
On Hit Inflict 1 Eyeball Pinion
On Hit Inflict 2 Bind next turn
Indiscriminate
Combat Start Coin Power +1 for every 2 types of negative effect on target (max 2)
- 1
On Hit Inflict 1 Eyeball Pinion
On Hit Inflict +2 Rupture Count
- 2
On Hit Inflict 1 Eyeball Pinion
On Hit Inflict 2 Rupture
On Use Coin Power +1 for every 2 types of negative effect on target (max 2)
- 1
On Hit Inflict 1 Eyeball Pinion
On Hit Inflict 4 Rupture
- 2
On Hit Activate Rupture on target once. Target loses 1 Rupture Count
On Hit Inflict Bleed and Rupture Potency equal to Eyeball Pinion Stack
Unfocused Volley
On Use Consume 3% HP on self (this damage does not kill this unit)
- 1
On Hit Inflict 1 Eyeball Pinion
On Hit Inflict 1 Rupture
On Hit Inflict 1 Gluttony Fragility next turn
- 2
On Hit Inflict 2 Eyeball Pinion
On Hit Inflict 2 Rupture
On Hit Inflict 1 Gluttony Fragility next turn
- 3
On Hit Inflict 3 Eyeball Pinion
On Hit Inflict 3 Rupture
On Hit Inflict 1 Gluttony Fragility next turn
Indiscriminate
On Use Consume 5% HP on self (this damage does not kill this unit)
- 1
On Hit without Cracking Inflict 2 (Eyeball Pinion on target x 10) Rupture; all Eyeball Pinion on target expires
- 2
On Hit Activate Rupture on target 2 times. Target loses 2 Rupture Count
Clashable Counter
Clash Lose All Eyeball Pinion on target expires
- 1
On Hit Inflict 2 Eyeball Pinion
- 2
On Hit Inflict 1 Eyeball Pinion
On Hit Inflict 2 Bind next turn
On Hit with a Skill: heal 10% of the damage dealt (rounded down)
If target has Eyeball Pinion, heal additional (Eyeball Pinion Stack on target)% HP
On Hit, heal 3 SP on self
Gain 1 Offense Level Up next turn every time this unit loses a Clash (max 3)
Whenever this unit hits the same target three times in the same turn, inflict 1 Fragile next turn
Offense Level +1 and Defense Level -1 for every 15% HP this unit cumulatively lost in this Encounter (max 6)
This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against Non-SP Units.
Turn End: if in Panic, reset SP to 0.
Data adapted from the Limbus Company Wiki: Shi Yihua/Enemy, licensed under CC BY-SA 4.0. This page's data is shared under the same license.
Wang QingshanAbnormality HP 184Show stats & skills ▾
Body
On Use Final Power +1 for every 4 Rupture on target (max 3)
On Use Clash Power +1 for every 30% missing HP on self (max 2)
- 1
On Hit Inflict 2 Rupture and +2 Rupture Count
On Hit Inflict 10 Omen Talisman
On Use Final Power +1 for every 4 Rupture on target (max 3)
On Use Clash Power +1 for every 30% missing HP on self (max 2)
- 1
On Hit Inflict 3 Rupture and +2 Rupture Count
On Hit Inflict 10 Omen Talisman
- 2
On Hit Reduce Omen Talisman on target by 2
On Use Final Power +1 for every 4 Rupture on target (max 4)
- 1
On Hit Inflict 3 Rupture and +3 Rupture Count
On Hit without Cracking Reduce Omen Talisman on target by 5
Combat Start Atk Weight +1 for every 20% missing HP on self (max 4)
On Use Final Power +1 for every 4 Rupture on target (max 4
Clash Lose Deal -50% damage; this Skill cannot Stagger the target with damage or effect
Attack End If this Skill has defeated an enemy, apply 2 Power Up and 2 Damage Up to all allies, including this unit, next turn (once per turn)
- 1
On Hit Inflict 3 Rupture
On Hit Inflict 10 Omen Talisman
- 2
On Hit Inflict +3 Rupture Count
On Hit Inflict 10 Omen Talisman
- 3
On Hit without Cracking Remove all Omen Talisman on target
Turn End: at 20 or less SP, this unit siphons 10 SP from 3 random allies with the highest SP to heal its own SP
Turn Start: Apply 2 Damage Up to all other allies with -20 or less SP
When inflicting Omen Talisman on an enemy, if the target already has Omen Talisman, consume up to 3 Omen Talisman on the target and inflict the same value as Defense Level Down Stacks to the target this turn and next turn
In this Encounter, if this unit takes damage that brings this unit's HP down to half or less, nullify that damage and end the turn. Then, move to the rearmost position of the Substitution order (when Staggered, recover immediately)
If there are no more enemies to Substitute in, or if there aren't enough of them left, (as in, if there are more dead enemies this turn than there are waiting to Substitute into the Encounter) this effect does not activate
Turn End: if in Panic, reset SP to 0.
This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against Non-SP Units.
Data adapted from the Limbus Company Wiki: Wang Qingshan/Enemy, licensed under CC BY-SA 4.0. This page's data is shared under the same license.
Xue PanAbnormality HP 261Show stats & skills ▾
Body
Combat Start Apply 2 Damage Up to the fastest ally
- 1
On Hit Inflict +2 Rupture Count
- 2
On Hit Inflict 3 Rupture
Combat Start Apply 2 Haste to the slowest ally next turn
- 1
On Hit Inflict 2 Bind next turn
- 2
On Hit Inflict 1 Fragile next turn
On Use If target has 3+ types of negative effects, Base Power +1
On Use Coin Power +1 for every 6 Rupture on target (max 2)
Clash Lose Gain 1 Fragile
- 1
On Hit Inflict +2 Rupture Count
On Hit Deal 5 SP damage
- 2
On Hit Inflict 3 Rupture
On Hit Deal 5 SP damage
On Use Heal 15 SP
On Use If target has 3+ types of negative effects, Base Power +1
Attack End 1 Jar with the least current HP uses the Skill 'Leaping Cracked Jar' at the target (ignores Stagger)
- 1
On Hit Inflict 1 Bind next turn
On Hit Inflict +1 Rupture Count
Combat Start Summon 2 Jars next turn
On Use If target has 3+ types of negative effects, Base Power +1
- 1
On Hit Inflict 2 Rupture
On Hit Inflict +1 Rupture Count
Turn Start: gain Offense Level Up equal to the number of Jars defeated in this Encounter (max 5)
Deal +1% damage for every 1% missing HP on self (max 50%)
When hit during the combat phase: +10% damage for the turn
When hit during the combat phase: on Clash Win, +20% damage
Turn End: if in Panic, reset SP to 0.
This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against Non-SP Units.
Data adapted from the Limbus Company Wiki: Xue Pan/Enemy, licensed under CC BY-SA 4.0. This page's data is shared under the same license.
Data adapted from the Limbus Company Wiki: List of Floor Themes, licensed under CC BY-SA 4.0. This page's data is shared under the same license.