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Four Houses and Greed

Canto Themes

Floors (Normal)
—
Floors (Hard)
5F-10F
Floor length
7 nodes

Exclusive gifts

Lightning AxeKeywordlessTier I

Gain 1 Charge every time this unit consumes 10 cumulative Charge Count in this Encounter

Turn End: At 2+ Charge, gain 1 Clash Power Up next turn

On Hit with a Skill that consumed 5+ Charge: inflict 1 Rupture Potency (3 times per Skill)

Tenacity BolusKeywordlessTier I

Turn Start: 1 ally with the highest max HP gains Defense Level Up equal to the number of times that unit was hit by the enemies' Skill Attacks (max 6)

Possible bosses (5)

Shi HuazhenAbnormality HP 192Show stats & skills ▾

Body

HP
192
Speed
3–5
Stagger at
60% / 0%
Slash
Weak ×1.25
Pierce
Normal ×1
Blunt
Endured ×0.5
Wrath
Normal ×1
Lust
Normal ×1
Sloth
Normal ×1
Gluttony
Normal ×1
Gloom
Normal ×1
Pride
Normal ×1
Envy
Normal ×1
Body · Skill 1Charge Blade Style - Downward CleaveGloomSlash4 +6 × 1

On Use Consume 5 Charge Count to gain Final Power +1 (max 2)

On Use Gain +2 Charge Count

  1. 1

    On Hit Gain +2 Charge Count

    On Hit Inflict 4 Rupture

Offense +0
Weight 1
Body · Skill 2Charge Blade Style - Windup SlashEnvySlash6 +4 × 2

On Use Consume 5 Charge Count to gain Clash Power +1 (max 2)

On Use Gain +5 Charge Count

  1. 1

    On Hit Gain +2 Charge Count

    On Hit Inflict 3 Rupture

  2. 2

    On Hit Gain +2 Charge Count

    On Hit Inflict +2 Rupture Count

Offense +0
Weight 1
Body · Skill 3Charge Blade Style - Crushing SliceGluttonySlash6 +4 × 3

On Use Consume 5 Charge Count to gain Coin Power +1 (max 2)

On Use If this unit consumed 5+ Charge Count, inflict +2 more Rupture

On Use If this unit consumed 10+ Charge Count, inflict +3 Rupture Count

On Use At 5~9 Charge Count, gain 2(13 - current Charge Count) Rupture to raise this unit's Charge Count to 10

Clash Lose Deal -75% less damage; damage dealt by this Skill cannot Stagger the target

  1. 1

    On Hit Inflict 2 Rupture

    On Hit without Cracking Inflict 2 Rupture

  2. 2

    On Hit Inflict 3 Rupture

    On Hit without Cracking Inflict 2 Rupture

  3. 3

    On Hit Inflict Gluttony damage equal to Rupture Potency on target; then, reduce Rupture Count by 1 (max 30)

    On Hit Inflict +2 Rupture Count for every 5 Charge Count consumed On Use (max 4)

Offense +0
Weight 1
Body · Skill 4Charge Blade Style - Flowing SlashEnvySlash5 +4 × 2

On Use Gain +5 Charge Count

  1. 1

    On Hit Inflict 2 Rupture

  2. 2

    On Hit Inflict +2 Rupture Count

Offense +0
Weight 1
PassiveRival Candidate

Deal +10% damage against Hong Lu

PassiveCharge Circuitry Activation

Deal +5% damage for every 6 Rupture on target (Max 10%)

PassivePanic Recovery

Turn End: if in Panic, reset SP to 0.

PassiveFixed Panic

This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against Non-SP Units.

PassiveShi(史) Family Charge Circuitry

Gain 1 Charge every time this unit consumes 10 cumulative Charge Count in this Encounter

Turn End: At 2+ Charge, gain 1 Clash Power Up next turn

PassiveUgh... these damn engravings...!

Turn End: at 7+ Charge, gain 4 Defense Level Down and 3 Damage Up next turn

PassiveYour shabby weapons are incomparable to mine

If this unit inflicted 4 or more Rupture during this turn, gain +3 Charge Count at Turn End (once per turn)

PassiveIs that all you've got?

Turn Start: gain 1 Damage Up for every Charge on self

PassiveDeploy Lightning Shield

Turn Start: if this unit has Charge, gain (100 - ((Charge - 1) x 10)) Shield. At 7+ Charge, this unit no longer gains Shield with this Passive.

Data adapted from the Limbus Company Wiki: Shi Huazhen/Enemy, licensed under CC BY-SA 4.0. This page's data is shared under the same license.

Shi SijingAbnormality HP 205Show stats & skills ▾

Body

HP
205
Speed
3–5
Stagger at
60% / 20% / 0%
Slash
Normal ×1
Pierce
Normal ×1
Blunt
Endured ×0.5
Wrath
Normal ×1
Lust
Normal ×1
Sloth
Weak ×1.25
Gluttony
Weak ×1.25
Gloom
Weak ×1.25
Pride
Normal ×1
Envy
Weak ×1.25
Body · Skill 1Charge Fist Style - FaceoffGluttonyBlunt4 +7 × 1

On Use Final Power +1 for every 4 Rupture on target (max 2)

On Use Gain +3 Charge Count

  1. 1

    On Hit Gain +3 Charge Count

    On Hit Inflict 3 Rupture

Offense +0
Weight 1
Body · Skill 2Charge Fist Style - Roundhouse PunchEnvyBlunt4 +5 × 2

On Use Final Power +1 for every 5 Rupture on target (max 2)

On Use Consume 5 Charge Count to gain Final Power +1

On Use At 5~9 Charge Count, gain 2(13 - current Charge Count) Rupture Potency to raise Charge Count to 10 (once per turn)

On Use Gain +5 Charge Count

  1. 1

    On Hit Gain +5 Charge Count

  2. 2

    On Hit Inflict 3 Rupture

    On Use At 2+ Charge, inflict +2 Rupture Count

Offense +0
Weight 1
Body · Skill 3Charge Fist Style - DestroyGluttonyBlunt3 +4 × 3

On Use Final Power +1 for every 6 Rupture on target (max 2)

On Use Consume 5 Charge Count to gain Coin Power +1 (max 3)

On Use If this unit consumed 5+ Charge Count, inflict +2 more Rupture

On Use If this unit consumed 10+ Charge Count, inflict +3 Rupture Count

Clash Lose Deal -80% damage; damage dealt by this Skill cannot Stagger the target

  1. 1

    On Hit Gain +5 Charge Count

    On Hit Inflict 3 Rupture

    On Hit If this unit consumed Charge Count, inflict 10 Omen Talisman

    - If this unit consumed 10+ Charge Count, inflict (Charge Count consumed - 10) Rupture Count

  2. 2

    On Hit Gain +5 Charge Count

    On Hit Remove all Omen Talisman on target

  3. 3

    On Hit without Cracking If this unit consumed 5+ Charge Count On Use, inflict 10 Omen Talisman

    Hit after Clash Win If this unit consumed 10+ Charge Count On Use, consume all Omen Talisman on target

Offense +0
Weight 1
Body · Skill 4Charge Fist Style - Rhythm MatchingEnvyBlunt5 +4 × 2

On Use Gain +5 Charge Count

  1. 1

    On Hit Inflict 3 Rupture

  2. 2

    On Hit Reduce Omen Talisman on target by 3

Offense +0
Weight 1
PassiveThat's how you use your human resources

Turn Start: if this unit has 50% or less HP, sacrifice a random Shi Family Mercenary to heal (10% of this unit's HP + 50% of the sacrificed unit's HP) HP, heal 25 SP, and recover from Stagger (once per turn)

PassivePanic Recovery

Turn End: if in Panic, reset SP to 0.

PassiveFixed Panic

This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against Non-SP Units.

PassiveRival Candidate

Deal +10% damage against Hong Lu

PassiveShi(史) Family Charge Circuitry

Gain 1 Charge every time this unit consumes 10 cumulative Charge Count in this Encounter

Turn End: At 2+ Charge, gain 1 Clash Power Up next turn

PassiveCharge Circuitry Activation

Deal +5% damage for every 6 Rupture on target (Max 10%)

PassiveSevere Overload

Turn End: at 5+ Charge, gain 4 Defense Level Down and 3 Damage Up next turn

PassiveJin Gang, Unbreakable Diamond

Turn Start: gain 5 Protection

- Gain fewer Stacks depending on this unit's Charge

- At 5+ Charge, this unit no longer gains Protection with this Passive

Data adapted from the Limbus Company Wiki: Shi Sijing/Enemy, licensed under CC BY-SA 4.0. This page's data is shared under the same license.

Shi YihuaAbnormality Lv 60HP 313Show stats & skills ▾

Body

HP
313
Speed
4–6
Stagger at
40% / 0%
Slash
Endured ×0.8
Pierce
Endured ×0.8
Blunt
Endured ×0.8
Wrath
Endured ×0.75
Lust
Endured ×0.75
Sloth
Normal ×1
Gluttony
Weak ×1.5
Gloom
Endured ×0.5
Pride
Weak ×1.25
Envy
Normal ×1
Body · Skill 1Take This!SlothPierce4 +3 × 2

On Use Coin Power +1 for every 2 types of negative effect on target (max 2)

  1. 1

    On Hit Inflict 1 Eyeball Pinion

    On Hit Inflict +2 Rupture Count

  2. 2

    On Hit Inflict 1 Eyeball Pinion

    On Hit Inflict 2 Bind next turn

Offense +1
Weight 1
Body · Skill 2KNEEL!LustPierce4 +4 × 2

Indiscriminate

Combat Start Coin Power +1 for every 2 types of negative effect on target (max 2)

  1. 1

    On Hit Inflict 1 Eyeball Pinion

    On Hit Inflict +2 Rupture Count

  2. 2

    On Hit Inflict 1 Eyeball Pinion

    On Hit Inflict 2 Rupture

Offense +2
Weight 5
Body · Skill 3Look at You Flaming Idiots!GluttonyPierce4 +5 × 2

On Use Coin Power +1 for every 2 types of negative effect on target (max 2)

  1. 1

    On Hit Inflict 1 Eyeball Pinion

    On Hit Inflict 4 Rupture

  2. 2

    On Hit Activate Rupture on target once. Target loses 1 Rupture Count

    On Hit Inflict Bleed and Rupture Potency equal to Eyeball Pinion Stack

Offense +2
Weight 3
Body · Skill 4Know Your Place!WrathPierce5 +3 × 3

Unfocused Volley

On Use Consume 3% HP on self (this damage does not kill this unit)

  1. 1

    On Hit Inflict 1 Eyeball Pinion

    On Hit Inflict 1 Rupture

    On Hit Inflict 1 Gluttony Fragility next turn

  2. 2

    On Hit Inflict 2 Eyeball Pinion

    On Hit Inflict 2 Rupture

    On Hit Inflict 1 Gluttony Fragility next turn

  3. 3

    On Hit Inflict 3 Eyeball Pinion

    On Hit Inflict 3 Rupture

    On Hit Inflict 1 Gluttony Fragility next turn

Offense +3
Weight 3
Body · Skill 5Kowtow Before Me!GluttonyPierce6 +3 × 2

Indiscriminate

On Use Consume 5% HP on self (this damage does not kill this unit)

  1. 1

    On Hit without Cracking Inflict 2 (Eyeball Pinion on target x 10) Rupture; all Eyeball Pinion on target expires

  2. 2

    On Hit Activate Rupture on target 2 times. Target loses 2 Rupture Count

Offense +5
Weight 10
Body · Skill 6I'll Give You a ChancePrideCounter · Pierce5 +4 × 2

Clashable Counter

Clash Lose All Eyeball Pinion on target expires

  1. 1

    On Hit Inflict 2 Eyeball Pinion

  2. 2

    On Hit Inflict 1 Eyeball Pinion

    On Hit Inflict 2 Bind next turn

Offense +2
Weight 1
PassiveBolus of... Immortality?

On Hit with a Skill: heal 10% of the damage dealt (rounded down)

If target has Eyeball Pinion, heal additional (Eyeball Pinion Stack on target)% HP

PassiveI'VE NEVER FELT BETTER!

On Hit, heal 3 SP on self

PassiveMY REVENGEANCE HAS JUST BEGUN!

Gain 1 Offense Level Up next turn every time this unit loses a Clash (max 3)

PassiveRupture by Feathers

Whenever this unit hits the same target three times in the same turn, inflict 1 Fragile next turn

PassiveRampage

Offense Level +1 and Defense Level -1 for every 15% HP this unit cumulatively lost in this Encounter (max 6)

PassiveFixed Panic

This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against Non-SP Units.

PassivePanic Recovery

Turn End: if in Panic, reset SP to 0.

Data adapted from the Limbus Company Wiki: Shi Yihua/Enemy, licensed under CC BY-SA 4.0. This page's data is shared under the same license.

Wang QingshanAbnormality HP 184Show stats & skills ▾

Body

HP
184
Speed
2–4
Stagger at
60% / 0%
Slash
Weak ×1.25
Pierce
Normal ×1
Blunt
Endured ×0.5
Wrath
Normal ×1
Lust
Endured ×0.5
Sloth
Normal ×1
Gluttony
Weak ×1.25
Gloom
Endured ×0.75
Pride
Weak ×1.25
Envy
Normal ×1
Body · Skill 1Spirit Talisman School - Talisman StrikeLustBlunt4 +4 × 1

On Use Final Power +1 for every 4 Rupture on target (max 3)

On Use Clash Power +1 for every 30% missing HP on self (max 2)

  1. 1

    On Hit Inflict 2 Rupture and +2 Rupture Count

    On Hit Inflict 10 Omen Talisman

Offense +1
Weight 1
Body · Skill 2Spirit Talisman School - Trigger EffectPrideBlunt5 +3 × 2

On Use Final Power +1 for every 4 Rupture on target (max 3)

On Use Clash Power +1 for every 30% missing HP on self (max 2)

  1. 1

    On Hit Inflict 3 Rupture and +2 Rupture Count

    On Hit Inflict 10 Omen Talisman

  2. 2

    On Hit Reduce Omen Talisman on target by 2

Offense +2
Weight 1
Body · Skill 3Spirit Talisman School - Deathrite DollGluttonyBlunt6 +8 × 1

On Use Final Power +1 for every 4 Rupture on target (max 4)

  1. 1

    On Hit Inflict 3 Rupture and +3 Rupture Count

    On Hit without Cracking Reduce Omen Talisman on target by 5

Offense +3
Weight 1
Body · Skill 4Spirit Talisman School - VilerageWrathBlunt4 +4 × 3

Combat Start Atk Weight +1 for every 20% missing HP on self (max 4)

On Use Final Power +1 for every 4 Rupture on target (max 4

Clash Lose Deal -50% damage; this Skill cannot Stagger the target with damage or effect

Attack End If this Skill has defeated an enemy, apply 2 Power Up and 2 Damage Up to all allies, including this unit, next turn (once per turn)

  1. 1

    On Hit Inflict 3 Rupture

    On Hit Inflict 10 Omen Talisman

  2. 2

    On Hit Inflict +3 Rupture Count

    On Hit Inflict 10 Omen Talisman

  3. 3

    On Hit without Cracking Remove all Omen Talisman on target

Offense +4
Weight 1
PassiveMaster of the Deathrite Monks

Turn End: at 20 or less SP, this unit siphons 10 SP from 3 random allies with the highest SP to heal its own SP

Turn Start: Apply 2 Damage Up to all other allies with -20 or less SP

PassiveWicked Energy

When inflicting Omen Talisman on an enemy, if the target already has Omen Talisman, consume up to 3 Omen Talisman on the target and inflict the same value as Defense Level Down Stacks to the target this turn and next turn

PassiveDammit... Take them out!

In this Encounter, if this unit takes damage that brings this unit's HP down to half or less, nullify that damage and end the turn. Then, move to the rearmost position of the Substitution order (when Staggered, recover immediately)

If there are no more enemies to Substitute in, or if there aren't enough of them left, (as in, if there are more dead enemies this turn than there are waiting to Substitute into the Encounter) this effect does not activate

PassivePanic Recovery

Turn End: if in Panic, reset SP to 0.

PassiveFixed Panic

This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against Non-SP Units.

Data adapted from the Limbus Company Wiki: Wang Qingshan/Enemy, licensed under CC BY-SA 4.0. This page's data is shared under the same license.

Xue PanAbnormality HP 261Show stats & skills ▾

Body

HP
261
Speed
3–5
Stagger at
40% / 0%
Slash
Normal ×1
Pierce
Normal ×1
Blunt
Endured ×0.8
Wrath
Weak ×1.25
Lust
Endured ×0.75
Sloth
Endured ×0.75
Gluttony
Normal ×1
Gloom
Weak ×1.25
Pride
Normal ×1
Envy
Weak ×1.5
Body · Skill 1Weaklings...WrathBlunt5 +3 × 2

Combat Start Apply 2 Damage Up to the fastest ally

  1. 1

    On Hit Inflict +2 Rupture Count

  2. 2

    On Hit Inflict 3 Rupture

Offense +2
Weight 1
Body · Skill 2Dolts...WrathBlunt4 +4 × 2

Combat Start Apply 2 Haste to the slowest ally next turn

  1. 1

    On Hit Inflict 2 Bind next turn

  2. 2

    On Hit Inflict 1 Fragile next turn

Offense +2
Weight 1
Body · Skill 3I'm Gonna Kill You!GloomBlunt5 +5 × 2

On Use If target has 3+ types of negative effects, Base Power +1

On Use Coin Power +1 for every 6 Rupture on target (max 2)

Clash Lose Gain 1 Fragile

  1. 1

    On Hit Inflict +2 Rupture Count

    On Hit Deal 5 SP damage

  2. 2

    On Hit Inflict 3 Rupture

    On Hit Deal 5 SP damage

Offense +4
Weight 1
Body · Skill 4Jump In!!GluttonyBlunt6 +8 × 1

On Use Heal 15 SP

On Use If target has 3+ types of negative effects, Base Power +1

Attack End 1 Jar with the least current HP uses the Skill 'Leaping Cracked Jar' at the target (ignores Stagger)

  1. 1

    On Hit Inflict 1 Bind next turn

    On Hit Inflict +1 Rupture Count

Offense +3
Weight 1
Body · Skill 5Let's Watch This Spectacle, All Together!GluttonyBlunt6 +8 × 1

Combat Start Summon 2 Jars next turn

On Use If target has 3+ types of negative effects, Base Power +1

  1. 1

    On Hit Inflict 2 Rupture

    On Hit Inflict +1 Rupture Count

Offense +3
Weight 1
PassiveUnleashed Curse

Turn Start: gain Offense Level Up equal to the number of Jars defeated in this Encounter (max 5)

PassiveReturning the Pain

Deal +1% damage for every 1% missing HP on self (max 50%)

PassiveDamage Taken

When hit during the combat phase: +10% damage for the turn

When hit during the combat phase: on Clash Win, +20% damage

PassivePanic Recovery

Turn End: if in Panic, reset SP to 0.

PassiveFixed Panic

This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against Non-SP Units.

Data adapted from the Limbus Company Wiki: Xue Pan/Enemy, licensed under CC BY-SA 4.0. This page's data is shared under the same license.

Data adapted from the Limbus Company Wiki: List of Floor Themes, licensed under CC BY-SA 4.0. This page's data is shared under the same license.