Faith & Erosion
Canto Themes
Exclusive gifts
When using a Pride skill, lose 5 SP, but boost its damage by 5%.
Allies with Lust skills gain the following effects:
If the unit took no damage from attacks this turn, gain 2 Haste and 2 Defense Power Up next turn.
If the unit took damage from attacks this turn, gain 2 Bind and 2 Attack Power Up next turn.
Possible bosses (2)
Four-Legged BeastAbnormality TETH-01HP 203Show stats & skills ▾
- 1
Heads Hit Inflict 1 Bleed next turn
- 2
Heads Hit Inflict 1 Bleed next turn
- 3
Heads Hit Inflict 1 Bleed next turn
- 1
On Hit Inflict 4 Bleed next turn
- 2
On Hit Inflict 4 Bleed next turn
- 1
On Hit Inflict 4 Bleed next turn
On Hit Inflict 1 Fragile next turn
- 2
On Hit Inflict 4 Bleed next turn
On Hit Inflict 1 Fragile next turn
- 3
On Hit Inflict 4 Bleed next turn
On Hit Inflict 1 Fragile next turn
- 4
On Hit Inflict 4 Bleed next turn
On Hit Inflict 1 Fragile next turn
- 1
On Hit Inflict +6 Bleed Count next turn
On Hit Inflict +6 Rupture Count next turn
When hit by an attack, gain 1 Instincts.
If the unit has +4 Instincts at the end of the turn, enter a state of Frenzy.
In the Frenzy state, the unit gains 3 Attack Power Up and 3 Fragile, changes behavior, and does not gain Instincts from being attacked.
At less than 50% HP, enters Frenzy every turn.
Data adapted from the Limbus Company Wiki: Four-Legged Beast, licensed under CC BY-SA 4.0. This page's data is shared under the same license.
Slithering InquisitorAbnormality TETH-03HP 357Show stats & skills ▾
- 1
On Hit Inflict 3 Paralyze next turn
Clash Lose Lose 1 Instincts
- 2
On Hit Heal 20 HP; Inflict +5 Bleed Count
Skill Power -1 for each broken arm
- 1
On Hit Inflict 2 Bleed and 1 Paralyze next turn
- 2
On Hit Inflict 2 Bleed and 1 Paralyze next turn
- 3
On Hit Inflict 4 Bleed and 2 Paralyze next turn
Clash Lose Lose 1 Instincts
- 1
On Hit Raise Stagger Threshold by 10; Inflict 5 Bind next turn
Combat Start Gain 1 Instincts
On Use Lose 12 HP; Gain 5 Bleed next turn
- 1
On Hit Inflict 3 Poison next turn
- 2
On Hit Inflict 3 Poison next turn
- 3
On Hit Inflict 3 Poison next turn
On Use Lose 12 HP; Gain +3 Bleed Count next turn
- 1
On Hit Inflict 6 Paralyze next turn
- 2
On Hit Inflict 6 Paralyze next turn
Behavior depends on the Count of Instincts.
Uses aggressive skills at +4 Instincts, and becomes defensive at 0.
At the start of the turn, if at less than 50% HP, inflict 3 Poison when attacked.
After this part is broken, if the other arm is not broken at the end of the following turn, this part regenerates with the same HP as it.
When both arms are broken, the unit gains 5 Fragile and inflicts 10 Poison on all enemies every turn.
Data adapted from the Limbus Company Wiki: Slithering Inquisitor, licensed under CC BY-SA 4.0. This page's data is shared under the same license.
Data adapted from the Limbus Company Wiki: List of Floor Themes, licensed under CC BY-SA 4.0. This page's data is shared under the same license.