45sanity
← Theme packs

Emotional Flood

Sin Affinity Themes

Floors (Normal)
3F
Floors (Hard)
2F
Floor length
6 nodes

Possible bosses (2)

kqe-1j-23Abnormality HE-04HP 400Show stats & skills ▾
HP
400
Speed
?–?
Stagger at
—
Slash
? ×?
Pierce
? ×?
Blunt
? ×?
Wrath
? ×?
Lust
? ×?
Sloth
? ×?
Gluttony
? ×?
Gloom
? ×?
Pride
? ×?
Envy
? ×?
Body · Skill 1Booting Town TourGloomBlunt5 +4 × 2

On Use Gain +4 Charge Count

Offense -5
Weight 1
×2 in deck
Body · Skill 2Welcome to the TourGloomBlunt6 +2 × 2
  1. 2

    Heads Hit Inflict 1 Plus Coin Drop next turn

Offense -5
Weight 1
×2 in deck
Body · Skill 3Please Cooperate!EnvyBlunt8 +4 × 1
  1. 1

    On Hit Inflict 3 Paralyze next turn

Offense -5
Weight 1
×2 in deck
Body · Skill 4Processing Transfer RegEnvyBlunt16 +6 × 1

On Use Spend all Charge Count

  1. 1

    On Hit Put target in Captivity

Offense -5
Weight 1
×2 in deck
Body · Skill 5Pleased to Meet You, Dear NeighborEnvyBlunt20 +5 × 1

Unclashable

Attacks target in Captivity

  1. 1

    On Hit Inflict 10 Burn

Offense -5
Weight 1
×2 in deck
Body · Skill 6System Error DetectedEnvyBlunt4 +7 × 2

Become Staggered next turn

  1. 1

    On Hit Spend 2 Charge Count to inflict 5 Burn

  2. 2

    On Hit Spend 2 Charge Count to inflict 5 Burn

Offense -5
Weight 1
×2 in deck
Body · Skill 7Processing ComputationGuard10 +2 × 1

On Use Gain 5 Protection

×2 in deck
Body · Skill 8Rebooting…Guard4 +1 × 1
×2 in deck
Body · Skill 9Processing Transfer RegEnvyBlunt7 +2 × 1

Unclashable

Target Fixed

Targets unit with most HP

On Use Spend all Charge Count

  1. 1

    On Hit Put target in Captivity

Offense -5
Weight 1
×2 in deck
PassiveInitiating Town Tour

At the start of the turn, if Charge Count is at 10+, change behavior.

Data adapted from the Limbus Company Wiki: kqe-1j-23/Enemy, licensed under CC BY-SA 4.0. This page's data is shared under the same license.

Dream-Devouring SiltcurrentAbnormality WAW-05HP 350 / 131Show stats & skills ▾

Body

HP
350
Speed
2–4
Stagger at
50% / 0%
Slash
Normal ×1
Pierce
Normal ×1
Blunt
Endured ×0.5
Wrath
Endured ×0.75
Lust
Endured ×0.5
Sloth
Normal ×1
Gluttony
Normal ×1
Gloom
Endured ×0.5
Pride
Weak ×1.5
Envy
Weak ×1.5

Fluorescence

HP
131
Speed
2–4
Stagger at
0% / -50%
Slash
Normal ×1
Pierce
Weak ×1.5
Blunt
Endured ×0.5
Wrath
Endured ×0.75
Lust
Endured ×0.5
Sloth
Normal ×1
Gluttony
Normal ×1
Gloom
Endured ×0.5
Pride
Weak ×1.5
Envy
Weak ×1.5
Body · Skill 1HeadbuttSlothBlunt5 +5 × 1
  1. 1

    On Hit Inflict 4 Sinking

Offense +3
Weight 1
Body · Skill 2PoundSlothBlunt5 +3 × 2
  1. 1

    On Hit Inflict +3 Sinking Count

  2. 2

    On Hit Inflict +3 Sinking Count

Offense +3
Weight 1
Fluorescence · Skill 3PressSlothBlunt5 +4 × 2
  1. 1

    On Hit Inflict 4 Sinking

    On Hit Inflict +2 Sinking Count if target has Fluorescence Shard

  2. 2

    On Hit Inflict 4 Sinking

    On Hit Inflict +2 Sinking Count if target has Fluorescence Shard

Offense +3
Weight 1
Body, Fluorescence · Skill 4Blind ObsessionPrideBlunt15 +2 × 4

Clash Lose This unit's Fluorescence Part loses 34% of Max HP.

Clash Lose Gain 1 Blind Obsession

  1. 1

    On Hit Inflict +3 Sinking Count

    Heads Hit Inflict 4 Sinking

  2. 2

    On Hit Inflict +3 Sinking Count

    Heads Hit Inflict 4 Sinking

  3. 3

    On Hit Inflict 4 Sinking

    Heads Hit Inflict 4 Sinking

  4. 4

    On Hit Sinking Deluge

Offense +3
Weight 1
Fluorescence · Skill 5Crashing SiltcurrentGloomPierce4 +1 × 2

Unclashable Combat Start Alters the environment

  1. 1

    On Hit Inflict 3 Sinking and +2 Sinking Count

    Heads Hit Gain -2 SP Loss Efficiency next turn

  2. 2

    On Hit Inflict 3 Sinking and +2 Sinking Count

Offense +3
Weight 6
Body, Fluorescence · Skill 6Wayward Blind ObsessionPrideBlunt15 +5 × 1

Unclashable Target Fixed Targets destroyed Flotsam

Attack End Fluorescence Part loses 34% of Max HP.

Turn End Gain 1 Blind Obsession.

  1. 1

    On Hit Destroys target.

Offense +3
Weight 1
Body, Fluorescence · Skill 7SweepPridePierce4 +4 × 2

Turn End Create Flotsam

  1. 1

    On Hit Inflict 4 Sinking

    On Hit Inflict +2 Sinking Count if target has Fluorescence Shard

  2. 2

    On Hit Inflict 4 Sinking

    On Hit Inflict +2 Sinking Count if target has Fluorescence Shard

Offense +3
Weight 1
Body, Fluorescence · Skill 8WriggleGloomPierce10 +5 × 1

Combat Start Spend all Blind Obsession

Combat Start Destroy all Flotsam and destroyed Flotsam

  1. 1

    On Hit Inflict 4 Sinking

Offense +3
Weight 1
PassiveExpanding Oxygen

When the Fluorescence Part is broken, inflict Fluorescence Shard on all enemies.

Fluorescence Part regenerates after 2 turns.

PassiveUnderwater Breathing

Starting from turn 2, gain 8 Poise this turn if the Fluorescence Part isn't broken.

Gain +3 Poise Count. Starting from turn 2, gain 2 Paralyze and 2 Damage Down this turn if the Fluorescence Part is broken.

PassiveSiltcurrent

Starting from turn 2, all Identities without Fluorescence Shard are inflicted with 1 Bind and 1 Paralyze; Identities without Fluorescence Shard lose 3 SP.

Data adapted from the Limbus Company Wiki: Dream-Devouring Siltcurrent/Enemy, licensed under CC BY-SA 4.0. This page's data is shared under the same license.

Data adapted from the Limbus Company Wiki: List of Floor Themes, licensed under CC BY-SA 4.0. This page's data is shared under the same license.