Emotional Flood
Sin Affinity Themes
Possible bosses (2)
kqe-1j-23Abnormality HE-04HP 400Show stats & skills ▾
On Use Gain +4 Charge Count
- 2
Heads Hit Inflict 1 Plus Coin Drop next turn
- 1
On Hit Inflict 3 Paralyze next turn
On Use Spend all Charge Count
- 1
On Hit Put target in Captivity
Unclashable
Attacks target in Captivity
- 1
On Hit Inflict 10 Burn
Become Staggered next turn
- 1
On Hit Spend 2 Charge Count to inflict 5 Burn
- 2
On Hit Spend 2 Charge Count to inflict 5 Burn
On Use Gain 5 Protection
Unclashable
Target Fixed
Targets unit with most HP
On Use Spend all Charge Count
- 1
On Hit Put target in Captivity
At the start of the turn, if Charge Count is at 10+, change behavior.
Data adapted from the Limbus Company Wiki: kqe-1j-23/Enemy, licensed under CC BY-SA 4.0. This page's data is shared under the same license.
Dream-Devouring SiltcurrentAbnormality WAW-05HP 350 / 131Show stats & skills ▾
Body
Fluorescence
- 1
On Hit Inflict 4 Sinking
- 1
On Hit Inflict +3 Sinking Count
- 2
On Hit Inflict +3 Sinking Count
- 1
On Hit Inflict 4 Sinking
On Hit Inflict +2 Sinking Count if target has Fluorescence Shard
- 2
On Hit Inflict 4 Sinking
On Hit Inflict +2 Sinking Count if target has Fluorescence Shard
Clash Lose This unit's Fluorescence Part loses 34% of Max HP.
Clash Lose Gain 1 Blind Obsession
- 1
On Hit Inflict +3 Sinking Count
Heads Hit Inflict 4 Sinking
- 2
On Hit Inflict +3 Sinking Count
Heads Hit Inflict 4 Sinking
- 3
On Hit Inflict 4 Sinking
Heads Hit Inflict 4 Sinking
- 4
On Hit Sinking Deluge
Unclashable Combat Start Alters the environment
- 1
On Hit Inflict 3 Sinking and +2 Sinking Count
Heads Hit Gain -2 SP Loss Efficiency next turn
- 2
On Hit Inflict 3 Sinking and +2 Sinking Count
Unclashable Target Fixed Targets destroyed Flotsam
Attack End Fluorescence Part loses 34% of Max HP.
Turn End Gain 1 Blind Obsession.
- 1
On Hit Destroys target.
Turn End Create Flotsam
- 1
On Hit Inflict 4 Sinking
On Hit Inflict +2 Sinking Count if target has Fluorescence Shard
- 2
On Hit Inflict 4 Sinking
On Hit Inflict +2 Sinking Count if target has Fluorescence Shard
Combat Start Spend all Blind Obsession
Combat Start Destroy all Flotsam and destroyed Flotsam
- 1
On Hit Inflict 4 Sinking
When the Fluorescence Part is broken, inflict Fluorescence Shard on all enemies.
Fluorescence Part regenerates after 2 turns.
Starting from turn 2, gain 8 Poise this turn if the Fluorescence Part isn't broken.
Gain +3 Poise Count. Starting from turn 2, gain 2 Paralyze and 2 Damage Down this turn if the Fluorescence Part is broken.
Starting from turn 2, all Identities without Fluorescence Shard are inflicted with 1 Bind and 1 Paralyze; Identities without Fluorescence Shard lose 3 SP.
Data adapted from the Limbus Company Wiki: Dream-Devouring Siltcurrent/Enemy, licensed under CC BY-SA 4.0. This page's data is shared under the same license.
Data adapted from the Limbus Company Wiki: List of Floor Themes, licensed under CC BY-SA 4.0. This page's data is shared under the same license.