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Dregs of the Manor

Canto Themes

Floors (Normal)
3F
Floors (Hard)
1F
Floor length
6 nodes

Exclusive gifts

Broken ViolinKeywordlessTier III

Effects apply only to #5 and #6 Deployed Identities

At 45%- HP, gain 1 Offense Level Up and 1 HP Healing Boost on Clash Win (2 times per turn for each character)

At 20%- HP, gain 1 Offense Level Up and 1 HP Healing Boost on Skill Use instead (2 times per turn for each character)

Manor-shaped Music BoxSinkingTier III

Turn End: when Staggered, recover from Stagger; then, at the next Turn Start, inflict 4 Sinking Potency and 4 Sinking Count to all enemies (once per Encounter; in Focused Encounters, on all Parts)

On Kill, 1 enemy that has the least Sinking Count gains +2 Sinking Count (3 times per turn; in Focused Encounters, the Part)

Possible bosses (1)

Dead Rabbits BossAbnormality Lv 44HP 369Show stats & skills ▾
HP
369
Speed
?–?
Stagger at
—
Slash
? ×?
Pierce
? ×?
Blunt
? ×?
Wrath
? ×?
Lust
? ×?
Sloth
? ×?
Gluttony
? ×?
Gloom
? ×?
Pride
? ×?
Envy
? ×?
Body · Skill 1Bat BashEnvyBlunt4 +3 × 2
  1. 1

    On Hit Inflict +3 Rupture Count

  2. 2

    On Hit Inflict 3 Rupture

Offense +0
Weight 1
Body · Skill 2SmackdownWrathBlunt4 +2 × 3

Clash Win Gain 1 Attack Power Up and 1 Damage Up next turn

  1. 1

    On Hit Inflict +3 Rupture Count

  2. 2

    On Hit Inflict 3 Rupture

  3. 3

    On Hit Inflict 3 Bleed

    On Hit Inflict Bleed equal to Rupture on target

Offense +1
Weight 1
Body · Skill 3UpheavalGloomBlunt5 +4 × 3

If target has 5+ Rupture, Clash Power +1

If target has 5+ Bleed, Clash Power +1

Clash Win Inflict +3 Rupture Count

  1. 1

    Heads Hit Next Coin has +1 Power

  2. 2

    Heads Hit Next Coin has +2 Power

  3. 3

    On Hit Inflict 3 Paralyze next turn

    On Hit Inflict bonus Pierce damage equal to (Bleed x Bleed Count)

Offense +5
Weight 1
Body · Skill 4GuardLustGuard15 +10 × 1

On Use Gain 1 Attack Power Up next turn

Weight 1
Body · Skill 5CounterEnvyBlunt8 +8 × 1

On Use Gain 1 Attack Power Up next turn

Offense +5
Weight 1
PassiveDead Rabbits Boss?

Turn Start: apply 1 Attack Power Up to 2 other allies with the lowest SP

For this Encounter, gain a Slot every time an ally is defeated

PassiveAntagonism

If the target's current HP is higher than this unit's, Clash Power +2 and deal +20% more damage

PassiveLong-awaited Moment

Clash Win: Heal 5 SP on self

Close Lose against Heathcliff: Lose 5 SP and gain 2 Bind next turn. (Once per turn)

If this unit did not land a single hit against Heathcliff this turn, lose 5 SP at Turn End

PassiveUseless Fools...

If an enemy defeats an ally, gain 1 Attack Power Up and 1 Haste next turn (3 times per turn)

PassiveSpiked Bat

On Hit, inflict bonus Pierce damage equal to 50% of the damage dealt

PassiveHeart of Vengeance

Turn Start: If not at -45 SP, heal 15 SP.

Turn End: If Panicked, recover from Panic at the next Turn Start and reset SP to 0.

Turn End: If this unit recovers from Panic, gain 2 Attack Power Up at the next Turn Start

PassiveFixed Panic

This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against Non-SP Units.

PassiveCannot Retreat

For the duration of this Encounter, Retreat functions will not activate for Heathcliff Identities.

Data adapted from the Limbus Company Wiki: Dead Rabbits Boss/Enemy, licensed under CC BY-SA 4.0. This page's data is shared under the same license.

Data adapted from the Limbus Company Wiki: List of Floor Themes, licensed under CC BY-SA 4.0. This page's data is shared under the same license.