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Crushing External Force

Status Keyword Themes

Floors (Normal)
—
Floors (Hard)
3F
Floor length
7 nodes

Possible bosses (2)

So That No One Will CryAbnormality TETH-02HP 344 / 147Show stats & skills ▾

Body

HP
344
Speed
1–4
Stagger at
50% / 0%
Slash
Endured ×0.5
Pierce
Normal ×1
Blunt
Fatal ×2
Wrath
Fatal ×2
Lust
Endured ×0.5
Sloth
Normal ×1
Gluttony
Normal ×1
Gloom
Normal ×1
Pride
Weak ×1.5
Envy
Endured ×0.5

Right Arm

HP
147
Speed
1–4
Stagger at
70% / 30%
Slash
Endured ×0.5
Pierce
Normal ×1
Blunt
Fatal ×2
Wrath
Fatal ×2
Lust
Endured ×0.5
Sloth
Normal ×1
Gluttony
Normal ×1
Gloom
Normal ×1
Pride
Weak ×1.5
Envy
Endured ×0.5
Right Arm · Skill 1Entangling TalismanLustBlunt6 +7 × 1

On Use Inflict 2 Entangled Curse Talisman

  1. 1

    On Hit Inflict 2 Rupture and +2 Rupture Count next turn

Offense -5
Weight 1
Body · Skill 2Cumulating CurseLustBlunt4 +4 × 3

On Use Inflict 1 Entangled Curse Talisman

  1. 1

    On Hit Inflict Entangled Curse Talisman by target's Entangled Curse Talisman

  2. 2

    Heads Hit Inflict 5 Rupture next turn

  3. 3

    Heads Hit Inflict 2 Rupture and +2 Rupture Count next turn

Offense -5
Weight 1
Right Arm · Skill 3So That No One Will CryGloomBlunt3 +3 × 5

Turn End Remove all Reattached Curse Talisman

  1. 5

    On Hit Inflict 5 Paralyze next turn

    Heads Hit Inflict 5 Bind next turn

Offense -5
Weight 1
Body · Skill 4Transferring TalismanGuard10 +8 × 1

On Use Remove all Entangled Curse Talisman from target; Gain the same amount of Reattached Curse Talisman

Body · Skill 5Proliferating CurseLustBlunt10 +5 × 1

On Use Inflict Entangled Curse Talisman by target's Entangled Curse Talisman

Offense -5
Weight 1
PassiveBroken Means

When the arm is broken, it deals -20% damage

Data adapted from the Limbus Company Wiki: So That No One Will Cry/Enemy, licensed under CC BY-SA 4.0. This page's data is shared under the same license.

FaelanternAbnormality TETH-03HP 597Show stats & skills ▾
HP
597
Speed
?–?
Stagger at
—
Slash
? ×?
Pierce
? ×?
Blunt
? ×?
Wrath
? ×?
Lust
? ×?
Sloth
? ×?
Gluttony
? ×?
Gloom
? ×?
Pride
? ×?
Envy
? ×?
Fairy · Skill 1Snagged LureGluttonyBlunt5 +6 × 1

Unclashable +1 Atk Weight for every turn Fairy is alive.

Prioritizes Identities with Charmed.

  1. 1

    On Hit Inflict +2 Rupture Count

    On Hit Inflict 3 Bleed

    On Hit Core, Body heals 15 HP

Offense +2
Weight 1
Body · Skill 2Burrowing RootsGluttonyBlunt5 +9 × 1
  1. 1

    On Hit Inflict +3 Rupture Count

    On Hit Inflict +3 Bleed Count

Offense +2
Weight 1
Body · Skill 3Expanding RootsSlothBlunt6 +8 × 1
  1. 1

    On Hit Inflict 5 Rupture

    On Hit Inflict 5 Bleed

Offense +2
Weight 2
Body · Skill 4Encroaching StemsGluttonyBlunt7 +8 × 1
  1. 1

    On Hit Deal +5% damage per 5 Rupture Count on target

Offense +2
Weight 5
Body · Skill 5Uncovered AbyssPrideBlunt10 +8 × 1

Deal +100% damage to targets with 5+ Rupture

Offense +2
Weight 5
Used by Charmed Sinners · Skill 6Charmed ConsciousnessBlunt6 +6 × 1

Attacking Faelantern deals 0 damage.

Offense +2
Weight 1
PassiveUncovered Abyss

Reveal Body when Fairy is broken

All Buffs and Debuffs expire when the Body hides again

PassiveBroken Stump

When the Body is broken:

- Fairy will have 60% of its max HP upon restoration

- Core heals +20 more HP from Skill effects

PassiveCharmed

Inflict Charmed to the enemy with the slowest Speed

Number of targets increases with every Cycle Count

Number of targets increases when Fairy is restored

PassiveLeading Lure

Cannot damage Core by damaging the Fairy.

Targets more slots based on the number of Charmed units.

PassiveEvolving Lure

Fairy gains 20% increased Max HP when restored.

PassiveFairy Dust

When the Fairy is killed, all Identities gain 5 Poise and 2 Poise Count next turn

Data adapted from the Limbus Company Wiki: Faelantern/Enemy, licensed under CC BY-SA 4.0. This page's data is shared under the same license.

Data adapted from the Limbus Company Wiki: List of Floor Themes, licensed under CC BY-SA 4.0. This page's data is shared under the same license.