Crawling Abyss
Canto Themes
Exclusive gifts
Effects apply only to #6 Deployed Identity
Turn End: At less than 30% HP, gain 1 Attack Power Up next turn
On Hit against enemies with Bleed or 'Unique Bleed' with an Attack Skill: Gain 1 Poise (3 times per turn per Identity)
On Crit: 50% chance to gain 1 Pierce Power Up next turn (2 times per turn per Identity; including E.G.O Skills and Counter Skills)
On Crit Heads Hit with a Base Skill: Inflict +1 more of the negative effect with that Coin (once per turn per Identity; including Counter Skills and excluding E.G.O Skills)
Possible bosses (3)
Ambling PearlAbnormality WAW-05HP 450Show stats & skills ▾
Combat Start Consume 1 Green Slime
- 1
On Hit Inflict 3 Poison
- 2
On Hit Inflict 3 Poison
Combat Start Consume 1 Green Slime
- 1
On Hit Inflict Defense Level Down by Poison on target
On Hit Inflict 1 Larva
- 2
On Hit Inflict Defense Level Down by Poison on target
On Hit Inflict 1 Larva
Combat Start Consume 1 Green Slime
- 1
On Hit If target has Poison, inflict 1 Paralyze
On Hit Inflict 2 Larva
- 2
On Hit If target has Poison, inflict 1 Paralyze
On Hit Inflict 2 Larva
Combat Start Consume 2 Green Slime
On Use Inflict 3 Larva
- 1
On Hit Inflict 4 Poison
Heads Hit Inflict 1 Paralyze next turn
- 2
On Hit Inflict 4 Poison
Heads Hit Inflict 1 Paralyze next turn
Combat Start Gain Atk Weight by Green Slime
Combat Start Gain 10 Green Slime
- 1
On Hit Inflict 10 Poison
On Hit Lose 7 SP
On Hit Inflict 3 Larva
Heads Hit Inflict 1 Paralyze and 3 Defense Level Down next turn
Unclashable Target Fixed
Targets Green Slime primarily
Defeats Green Slime upon attacking
- 1
On Target Kill Gain 3 Green Slime.
On Evade Inflict 5 Poison
Turn Start: If at 0 Green Slime, become Staggered. Pearl loses all Affinity Resistances by 0.5.
Gain 10 Green Slime when recovering from Stagger.
At 10% Core HP, gains a new pattern.
Fix this Part's speed to 1 for a turn when using Devouring Fluid.
The Shell Part retains its resistances even during Staggered state.
Data adapted from the Limbus Company Wiki: Ambling Pearl/Enemy, licensed under CC BY-SA 4.0. This page's data is shared under the same license.
Skin ProphetAbnormality TETH-04HP 380Show stats & skills ▾
Prioritizes enemies with Marked
- 1
On Hit Deal SP damage by the number of lit Candles
- 2
On Hit Deal SP damage by the number of lit Candles
Prioritizes enemies with Marked
- 1
On Hit Inflict 1 Wrath Fragility next turn
On Hit If target has Burn, inflict 4 Burn
- 2
On Hit Inflict 1 Wrath Fragility next turn
On Hit If target has Burn, inflict 4 Burn
Snuffs out all Candles next turn.
Upon hitting targets with Marked, target loses additional 5% of its max HP.
Clash Lose Inflict 10 Burn. Inflict target with Marked next turn.
Turn End All Candles heal to max HP.
- 1
On Hit Target's max HP decreases by 10%.
On Hit Inflict 5 Burn and +2 Burn Count
- 2
On Hit Target's max HP decreases by 10%.
On Hit Inflict 5 Burn and +2 Burn Count
Unclashable Target Fixed
Take damage in the target's place. Get staggered next turn.
Inflict Marked on a random enemy without Marked.
Turn End All Candles heal to Max HP
- 1
On Hit This unit's max HP decreases by 10%.
On Hit Inflict 10 Burn on self
- 2
On Hit This unit's max HP decreases by 10%.
On Hit Inflict 10 Burn on self
Unclashable
- 1
On Hit Inflict 1 Wrath Fragility
Unclashable
- 1
On Hit If target has Burn, inflict 3 Burn.
- 1
On Hit Inflict 5 Burn and +2 Burn Count on target
Light all Candles every 4 turns after a Candle is snuffed. All Candles' HP is reduced to 1.
If every Candle is snuffed and at full HP, gain resistance until all Candles are lit again.
When all Candles are lit, lose resistance.
Data adapted from the Limbus Company Wiki: Skin Prophet/Enemy, licensed under CC BY-SA 4.0. This page's data is shared under the same license.
Dream-Devouring SiltcurrentAbnormality WAW-05HP 350 / 131Show stats & skills ▾
Body
Fluorescence
- 1
On Hit Inflict 4 Sinking
- 1
On Hit Inflict +3 Sinking Count
- 2
On Hit Inflict +3 Sinking Count
- 1
On Hit Inflict 4 Sinking
On Hit Inflict +2 Sinking Count if target has Fluorescence Shard
- 2
On Hit Inflict 4 Sinking
On Hit Inflict +2 Sinking Count if target has Fluorescence Shard
Clash Lose This unit's Fluorescence Part loses 34% of Max HP.
Clash Lose Gain 1 Blind Obsession
- 1
On Hit Inflict +3 Sinking Count
Heads Hit Inflict 4 Sinking
- 2
On Hit Inflict +3 Sinking Count
Heads Hit Inflict 4 Sinking
- 3
On Hit Inflict 4 Sinking
Heads Hit Inflict 4 Sinking
- 4
On Hit Sinking Deluge
Unclashable Combat Start Alters the environment
- 1
On Hit Inflict 3 Sinking and +2 Sinking Count
Heads Hit Gain -2 SP Loss Efficiency next turn
- 2
On Hit Inflict 3 Sinking and +2 Sinking Count
Unclashable Target Fixed Targets destroyed Flotsam
Attack End Fluorescence Part loses 34% of Max HP.
Turn End Gain 1 Blind Obsession.
- 1
On Hit Destroys target.
Turn End Create Flotsam
- 1
On Hit Inflict 4 Sinking
On Hit Inflict +2 Sinking Count if target has Fluorescence Shard
- 2
On Hit Inflict 4 Sinking
On Hit Inflict +2 Sinking Count if target has Fluorescence Shard
Combat Start Spend all Blind Obsession
Combat Start Destroy all Flotsam and destroyed Flotsam
- 1
On Hit Inflict 4 Sinking
When the Fluorescence Part is broken, inflict Fluorescence Shard on all enemies.
Fluorescence Part regenerates after 2 turns.
Starting from turn 2, gain 8 Poise this turn if the Fluorescence Part isn't broken.
Gain +3 Poise Count. Starting from turn 2, gain 2 Paralyze and 2 Damage Down this turn if the Fluorescence Part is broken.
Starting from turn 2, all Identities without Fluorescence Shard are inflicted with 1 Bind and 1 Paralyze; Identities without Fluorescence Shard lose 3 SP.
Data adapted from the Limbus Company Wiki: Dream-Devouring Siltcurrent/Enemy, licensed under CC BY-SA 4.0. This page's data is shared under the same license.
Data adapted from the Limbus Company Wiki: List of Floor Themes, licensed under CC BY-SA 4.0. This page's data is shared under the same license.