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Zwei Assoc. West Section 3

Ishmael000
Standard· Released 2024-10-03FixerZwei Association

Keywords: Tremor

Tags:TauntZwei Association
HP (base)
93 +3.21/lvl
Speed
4–6
Defense mod
5
Stagger at
55%
Slash
Normal ×1
Pierce
Fatal ×2
Blunt
Ineffective ×0.25

Skills (Uptie 4)

Skill 1Zwei Knight's Greatsword FormPrideBlunt3 +4 × 2

On Use Gain +3 Aggro to this Skill Slot next turn

On Use Gain 1 Defense Level Up for every 2 Tremor Count on self (max 3)

On Use Base Power +1 for every 4 Defense Level Up (max 2)

  1. 1

    On Hit Inflict +1 Tremor Count

    On Hit Gain 2 Defense Level Up next turn

  2. 2

    On Hit Inflict +1 Tremor Count

    On Hit Gain 2 Defense Level Up next turn

Offense +0
Weight 1
×3 in deck
Skill 2Can't Let You Through.EnvyBlunt4 +4 × 3

On Use Gain +5 Aggro to this Skill Slot next turn

On Use Gain 1 Defense Level Up for every 2 Tremor Count on self (max 5)

On Use At 4+ Defense Level Up, Coin Power +1

Clash Win Gain +3 Tremor Count

  1. 1

    On Hit Inflict 4 Tremor

  2. 2

    On Hit Gain 4 Defense Level Up next turn

  3. 3

    On Hit Inflict Tremor equal to ((Tremor Count on self)/2) (max 4)

    On Hit At 8+ Defense Level Up, inflict 1 Attack Power Down

Offense +1
Weight 1
×2 in deck
Skill 3WardGluttonyBlunt5 +4 × 3

On Use Gain 1 Defense Level Up for every 2 Tremor Count on self (max 5)

On Use If this unit is in Defensive Stance, deal +70% damage

On Use Coin Power +1 for every 4 Defense Level Up on self (max 4)

On Use Gain +10 Aggro to this Skill Slot next turn

Clash Win Gain +3 Tremor Count

  1. 1

    On Hit Inflict 2 Tremor

  2. 2

    On Hit Inflict 2 Tremor

  3. 3

    On Hit Consume all Tremor Count on self, and inflict the value of Count consumed as Tremor on target. (max 20)

    - Deal +(excess Tremor x 5)% damage (max 50%)

    On Hit Trigger Tremor Burst; then, reduce target's Tremor Count by 1

    On Hit If this unit is in Defensive Stance, trigger Tremor Burst; then, reduce the target's Tremor Count by 1

Offense +2
Weight 1
×1 in deck
DefenseYour ShieldPrideGuard3 +12 × 1

Clashable Guard

Combat Start Gain 2 Defensive Stance. (once per turn)

On Use Gain +10 Tremor Count (once per turn)

Clash Win Trigger Tremor Burst

  1. 1

    Unbreakable coin

Weight 1

Passives

Combat passiveShock-nullifying GreatswordPride ×5 Owned

At Combat Start, gain Defense Level Up equal to Tremor Count on self (max 5)

- If this unit is in Defensive Stance, double the amount of Defense Level Up gained from the above effect.

Support passiveEmergency ProtectionPride ×3 Owned

At Combat Start, compare each Identity's current HP to their HP at the start of the previous turn. Then, apply 2 Defense Level Up to the Identity that has the greatest disparity of HP values between turns.

Data adapted from the Limbus Company Wiki: Zwei Assoc. West Section 3 Ishmael, licensed under CC BY-SA 4.0. This page's data is shared under the same license.