45sanity
← Identities

Zwei Assoc. South Section 4

Gregor000
Standard· Released 2023-08-10FixerZwei Association
Tags:ShieldTauntZwei Association
HP (base)
90 +3/lvl
Speed
4–8
Defense mod
5
Stagger at
50%
Slash
Fatal ×2
Pierce
Normal ×1
Blunt
Ineffective ×0.25

Skills (Uptie 4)

Skill 1StandoffSlothSlash4 +3 × 2

On Use Gain 2 Defense Level Up

Clash Lose Gain Shield by (5 * Defense Level Up on self); Gain 2 Defense Level Up next turn

  1. 2

    On Hit Gain 2 Haste next turn

Offense +0
Weight 1
×3 in deck
Skill 2Flexible SuppressionGluttonySlash3 +3 × 4

On Use Gain 3 Defense Level Up

On Use Gain +3 Aggro to this Skill Slot next turn

At 6+ Defense Level Up, Clash Power +1

  1. 1

    On Hit Gain 1 Defense Level Up next turn

  2. 2

    On Hit Gain 1 Defense Level Up next turn

  3. 4

    At 6+ Defense Level Up, deal +40% damage

Offense +0
Weight 1
×2 in deck
Skill 3GuardianGloomSlash5 +3 × 3

On Use Apply 2 Defense Power Up and 3 Defense Level Up to all allies

Coin Power +1 per 6 Defense Level Up (Max 3)

At 10+ Defense Level Up, deal +50% damage

  1. 3

    On Hit Apply 3 Defense Level Up to all allies next turn

Offense +0
Weight 1
×1 in deck
DefenseThe Best DefenseSlothGuard15 +5 × 1

Combat Start Gain Shield by (2 * Defense Level Up on self)

On Use Gain +5 Aggro to this Skill Slot next turn

Passives

Combat passiveCombat ShieldSloth ×5 Owned

If targeted by 2 or more attacks at the start of the combat phase, gain 2 Defense Level Up.

If at 50% or less HP at the start of the combat phase, gain 3 Defense Level Up.

Support passiveYour ShieldSloth ×5 Owned

If 1 ally with the highest Max HP is targeted by 2 or more attacks, gain 3 Defense Level Up

Data adapted from the Limbus Company Wiki: Zwei Assoc. South Section 4 Gregor, licensed under CC BY-SA 4.0. This page's data is shared under the same license.