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The Thumb East Soldato II

Sinclair000
Season 6· Released 2025-06-19SoldatoThe FingersThe Thumb

Keywords: Tremor · Burn

Tags:The Thumb
HP (base)
79 +2.96/lvl
Speed
4–6
Defense mod
0
Stagger at
70% / 40% / 20%
Slash
Fatal ×2
Pierce
Ineffective ×0.25
Blunt
Normal ×1

Skills (Uptie 4)

Skill 1Adherence to Propriety.LustPierce3 +4 × 2

On Use Coin Power +1 for every 6 (Burn + Tremor) on target (max 2)

On Use If target has 'Unique Tremor' as Tremor, Clash Power +1

  1. 1

    On Hit Inflict +1 Tremor Count

  2. 2

    On Hit Inflict 1 Tremor

Offense +2
Weight 1
×3 in deck
Skill 2Respect the Thumb.SlothPierce4 +6 × 2

On Use Coin Power +1 for every 6 (Burn + Tremor) on target (max 2)

On Use Deal +10% damage for every 4 (Burn + Tremor) on target (max 30%)

On Use If target has 10+ 'Unique Tremor', Base Power +2

  1. 1

    On Hit Inflict 2 Tremor

    On Hit Inflict +1 Tremor Count

  2. 2

    On Hit If target has 10+ Tremor - Scorch, inflict +2 Burn Count

    On Hit If target has 6+ Tremor, trigger Tremor Burst; then, reduce target's Tremor Count by 1

Offense +3
Weight 1
×2 in deck
Skill 3Thruster CompressionWrathSlash5 +4 × 3

On Use Coin Power +1 for every 8 (Burn + Tremor) on target (max 2)

On Use At 3+ Scorch Propellant Ammo, Base Power +3, deal +30% damage, and convert the Coins to Unbreakable Coins

  1. 1

    Spend 1 Scorch Propellant Ammo

    If this unit spent Scorch Propellant Ammo due to this Coin's effect, deal +25% damage

    On Hit Inflict +1 Tremor Count

    On Hit Inflict +3 Burn Count

    On Hit Trigger Amplitude Conversion into Tremor - Scorch

  2. 2

    Spend 1 Scorch Propellant Ammo

    If this unit spent Scorch Propellant Ammo due to this Coin's effect, deal +25% damage

    On Hit Inflict +1 Tremor Count

    On Hit Inflict 3 Burn

  3. 3

    Spend 1 Scorch Propellant Ammo

    If this unit spent Scorch Propellant Ammo due to this Coin's effect, deal +25% damage

    On Hit Inflict +1 Tremor Count

    On Hit Inflict 4 Burn

    On Hit Trigger Tremor Burst, then, reduce target's Tremor Count by 1

    On Hit If this unit spent Scorch Propellant Ammo, trigger Tremor Burst; then, reduce the target's Tremor Count by 1

    On Hit If this Skill spent 3 Scorch Propellant Ammo, trigger Tremor Burst; then, reduce target's Tremor Count by 1

Offense +5
Weight 1
×1 in deck
DefenseFerrous GuardPrideGuard9 +6 × 1

Inflict 2 Tremor against the Attacker when hit as long as this unit has remaining Shield (4 times per turn)

Weight 1

Passives

PassiveBayonets

Always Active: begin Encounters with 15 Scorch Propellant Ammo

If this unit spent Scorch Propellant Ammo with Skills or Passives, gain Damage Up equal to the amount spent next turn (max 3)

When flipping a Coin that consumes Scorch Propellant Ammo: while not having Scorch Propellant Ammo does not cancel this unit's attacks, the Coin's On Hit "inflict Burn" and "inflict Burn Count" effects do not activate

Combat passiveAmmunition TributePride ×3 Resonance

When the 1 ally Identity with the earliest Deployment order among those using Ammo finishes their attack, if their current Ammo count is fewer than half (rounded up), spend Scorch Propellant Ammo on self equal to the total Ammo count the affected unit spent, and supply them with the same amount of Ammo as Scorch Propellant Ammo this unit just spent. (can spend up to 5 ammunition) (once per Encounter)

- If the Ammo receiving Identity is a Thumb Identity of a higher rank, supply 1 additional Ammo they use

- If the Ammo receiving Identity has separate values for Potency and Count, they will be supplied at random.

- If either Potency or Count is maxed out, supply whichever is not maxed.

Support passiveReloaderPride ×4 Resonance

When the 1 ally Identity with the earliest Deployment order among those using Ammo finishes their attack, if their current Ammo count is fewer than half (rounded up), regain half of the maximum Ammo capacity (rounded up; once per Encounter; max Ammo regained: 5)

- If the Ammo receiving Identity has separate values for Potency and Count, they will gain them at random

- If either Potency or Count of Ammo is maxed out, gain whichever is not maxed

- This effect does not activate if there are no Identities that use Ammo

Data adapted from the Limbus Company Wiki: The Thumb East Soldato II Sinclair, licensed under CC BY-SA 4.0. This page's data is shared under the same license.