The Thumb East Capo IIII
Meursault000Keywords: Tremor · Burn
Skills (Uptie 4)
Final Power +1 for every 4 (Burn + Tremor) on the main target (max 3)
- 1
On Hit Inflict 1 Tremor
- 2
Spend 1 Tigermark Round
On Hit Inflict 2 Tremor
On Hit Inflict 2 Burn
Final Power +1 for every 4 (Burn + Tremor) on the main target (max 4)
- 1
On Hit Inflict 1 Tremor
- 2
Spend 1 Tigermark Round
On Hit Inflict 2 Tremor
On Hit Inflict 2 Burn
- 3
Spend 1 Tigermark Round
On Hit Inflict +2 Tremor Count
On Hit Inflict +2 Burn Count
On Hit If target has 3+ Tremor Count, trigger Tremor Burst; then, reduce target's Tremor Count by 1
If this unit has Savage Tigermark Round, activate 'Savage Tigerslayer's Perfected Flurry of Blades' instead
- Before Use If this unit does not have Savage Tigermark Round, cancel activation
Coin Power +1 for every 8 (Burn + Tremor) on the main target, (max 2)
- 1
Spend 1 Tigermark Round
On Hit Inflict 3 Tremor
On Hit Inflict 3 Burn
- 2
Spend 1 Tigermark Round
On Hit Inflict +3 Tremor Count
On Hit Inflict +3 Burn Count
- 3
Spend 1 Tigermark Round
If this unit spent Tigermark Round due to this Coin's effect, deal +50% damage
On Hit Trigger Amplitude Conversion into Tremor - Scorch
On Hit Trigger Tremor Burst; then, reduce target's Tremor Count by 1
- When spending Tigermark Round, activate the above effect 2 more times
Coin Power +1 for every 8 (Burn + Tremor) on the main target (max 2)
- 1
On Hit Inflict 3 Tremor
- 2
On Hit Inflict +3 Tremor Count
- 3
Spend 1 Savage Tigermark Round
On Hit Inflict 3 Burn
- 4
Spend 1 Savage Tigermark Round
On Hit Inflict +3 Burn Count
- 5
Spend 1 Savage Tigermark Round
On Hit Trigger Amplitude Conversion into Tremor - Scorch
On Hit Trigger Tremor Burst; then, reduce target's Tremor Count by 1
- When spending Savage Tigermark Round, activate the above effect 2 more times
Clashable Counter
Final Power +1 for every 4 (Burn + Tremor) on the main target (max 2)
If Tigermark Round (or Savage Tigermark Round) is at 0, Clash Power +2
- 1
On Hit Inflict 1 Tremor (2 times per turn)
- 2
On Hit Inflict +1 Tremor Count (2 times per turn)
Passives
Always Active: begin Encounters with 12 Tigermark Round
When flipping a Coin that consumes Tigermark Round or Savage Tigermark Round: while not having those 'Unique Ammo' does not cancel this unit's attacks, the Coin's On Hit "inflict Burn" and "inflict Burn Count" effects do not activate
If this unit equipped Defense Skills for the first time in this Encounter, or if this unit spent all of his Tigermark Round, or if this unit is Staggered: at the end of that turn, reload 8 Savage Tigermark Round and gain 1 Unrelenting Spirit -剛氣- (once per Encounter)
- If this effect activates while this unit is Staggered, recover from Stagger (excluding forced Staggers)
- Remove all Tigermark Round if this unit has any leftover Tigermark Round
- At 8+ (sum of Tigermark Round and Savage Tigermark Round spent), convert Unrelenting Spirit -剛氣- to Unrelenting Spirit - Shin -剛氣-心-
When this unit uses a Base Attack Skill that spends the final Round of Savage Tigermark Round…
- Gain Atk Weight +2 before attacking
- Gain 1 Overheat next turn
When this unit has Tigermark Round:
- At 1+ Tigermark Round, convert all Coins of 'Tanglecleaver' into Unbreakable Coins
- Skill Coins that spend Tigermark Round gain +1 Power and deal +10% damage (activates only as long as the Coin has Rounds left to spend)
When this unit has Savage Tigermark Round:
- At 1+ Savage Tigermark Round, convert all Coins of this unit's Base Attack Skills to Unbreakable Coins
- At 0 Savage Tigermark Round, convert all Coins of this unit's Base Attack Skills that spend 'Unique Ammo' to Unbreakable Coins
- Skill Coins that spend Savage Tigermark Round gain +2 Power, deal +30% damage, and inflict +2 more Burn Potency and Burn Count On Hit (activates only as long as the Coin has Rounds left to spend)
When 1 ally with the fastest Speed uses a Skill that spends Ammo, if their Speed is faster than the target's by 3 or more, deal +(Speed difference x 3)% more damage (max 15%)
(This effect does not activate if the affected unit lacks the Ammo buff entirely. However, it will activate if they have the Ammo buff, even if they have 0 rounds left)
Data adapted from the Limbus Company Wiki: The Thumb East Capo IIII Meursault, licensed under CC BY-SA 4.0. This page's data is shared under the same license.