The Priest of La Manchaland
Gregor000Keywords: Bleed · Rupture
Skills (Uptie 4)
On Use Gain +3 Aggro to this Skill Slot next turn
On Use Coin Power +1 for every 6 Bleed on target (max 2)
On Use Gain 10 Bleed
- At 50%+ HP, gain 15 additional Bleed
- 1
On Hit Inflict 2 Bleed
- 2
On Hit Inflict 1 Rupture
On Hit Gain 3 Bloodied Hand (Ally)
On Use Gain +3 Aggro to this Skill Slot next turn
On Use Coin Power +1 for every 6 Bleed on target (max 2)
On Use Gain 10 Bleed
On Use At 5+ Ailing Heart (Ally), consume up to 60 Bloodfeast; then, gain 1 Bloodied Hand (Ally) for every 6 Bloodfeast consumed
- At less than 5 Ailing Heart (Ally), gain 10 Bleed and 3 Bloodied Hand (Ally)
- 1
On Hit Inflict +2 Bleed Count
- 2
On Hit Inflict 1 Rupture
On Hit Gain 3 Bloodied Hand (Ally)
On Hit with this Skill: heal 50% of the HP damage dealt (max 100 per Skill)
On Use Deal +1.5% damage for every 1% missing HP on self (max 90%)
On Use If target has 6+ Bleed, Coin Power +1
On Use Consume every excess Stack of Bloodied Hand (Ally) past 10 Stack to gain the following effects:
- Heal (Stacks consumed x 3) HP on self
- If this unit consumed 10+ Stack, Coin Power +1
- If this unit consumed 20+ Stack, Reuse the final Coin
On Use Gain 10 Bleed
Attack End Heal 10% HP on self
- 1
On Hit Gain 3 Bloodied Hand (Ally)
- 2
On Hit Inflict +2 Bleed Count
On Hit Inflict +2 Rupture Count
- 3
On Hit Inflict 2 Bleed
On Hit Inflict 2 Rupture
Combat Start At 40%+ HP, gain 5 Bleed and activate Bleed up to 3 times on self (once per turn; lose Bleed Count equal to the number of times it was activated)
Combat Start At less than 40% HP, consume up to 20 Bloodfeast and heal the same value as HP (once per turn)
Combat Start Gain 3 Ailing Heart (Ally) (once per turn)
Passives
If this unit is on field, or is one of the units that can appear on this Stage, increase Bloodfeast value by the amount of Bleed damage collectively received by every unit.
When this unit enters the field, the sleeping blood drenching the battlefield will surface.
Turn End: heal (10 - Ailing Heart (Ally)) SP for the ally with the least SP (excluding: self or allies that are Panicked or Corroded)
In this Encounter, when this unit takes damage that brings their HP down to 0, nullify that damage; then, this unit's HP cannot drop below 1 for the turn. (once per Encounter)
1 ally with the lowest HP percentage heals 3 HP On Hit (3 times per turn)
- If the target hit by the said ally had Bleed, heal 3 additional HP
Data adapted from the Limbus Company Wiki: The Priest of La Manchaland Gregor, licensed under CC BY-SA 4.0. This page's data is shared under the same license.