The Manager of La Manchaland
Don Quixote000Keywords: Bleed
Skills (Uptie 4)
On Hit with this Skill: heal 30% of the HP damage dealt (max 10)
On Use Consume up to 50 Bloodfeast and gain 1 Hardblood (Ally) for every 5 Bloodfeast this unit consumed
- If this unit failed to consume Bloodfeast, gain 5 Bleed
On Use Coin Power +1 for every 6 Bleed on target (max 2)
- 1
On Hit Inflict 2 Bleed
- 2
On Hit Inflict 2 Bleed
On Hit with this Skill: Heal 50% of the HP damage dealt (max 20)
On Use Coin Power +1 for every 6 Bleed on target (max 2)
On Use Gain 20 Bleed
On Use Inflict +1 more Bleed On Hit for every 10 Hardblood (Ally). (max 2)
Attack End: Consume 10 Hardblood (Ally)
- 2
On Hit Inflict 2 Bleed
- 3
On Hit Inflict 2 Bleed
On Hit Activate Bleed on target once (target loses 1 Bleed Count)
On Hit with this Skill: heal 30% of the HP damage dealt (max 10)
On Use Consume up to 50 Bloodfeast and gain 1 Hardblood (Ally) for every 10 Bloodfeast this unit consumed
- If this unit failed to consume Bloodfeast, gain 5 Bleed
On Use Coin Power +1 for every 6 Bleed on target (max 2)
Before Attack Atk Weight +1 for every 10 Hardblood (Ally) on self (max 2)
- 1
On Hit Inflict 2 Bleed
- 2
Deal +2.5% damage for every Bleed on target (max 25%)
Deal +15% damage for every 100 Bloodfeast Consumed by self (max 75%)
On Hit with this Skill: heal 30% of the HP damage dealt (max 10)
On Use Coin Power +1 for every 6 Bleed on target (max 2)
Before Attack Gain Atk Weight +1 for every 10 Hardblood (Ally) (max 2)
Attack End Consume 10 Hardblood (Ally) for every Atk Weight gained
- 1
On Hit Inflict 2 Bleed
- 2
On Hit Inflict 2 Bleed
- 3
Deal +2.5% damage for every Bleed on target (max 25%)
Deal +15% damage for every 100 Bloodfeast Consumed (shared) (max 75%)
On Hit with this Skill: heal 50% of the HP damage dealt (max 10)
On Use Clash Power +1 for every 10 Hardblood (Ally) (max 2)
On Use Coin Power +1 for every 5 Bleed on target (max 2)
On Use Consume up to 50 Bloodfeast and gain 1 Hardblood (Ally) for every 10 Bloodfeast consumed
- If this unit failed to consume Bloodfeast, gain 10 Bleed
Deal +5% damage for every Bleed on target (max 50%)
Deal +20% damage for every 100 Bloodfeast Consumed by self (max 100%)
Attack End If target is defeated, increase Bloodfeast by 60; gain 10 Hardblood (Ally) (once per turn)
- 3
On Hit Inflict 3 Bleed
On Hit with this Skill: heal 50% of the HP damage dealt (max 20)
On Use Base Power +1 for every 10 Hardblood (Ally) on self (max 3)
On Use Coin Power +1 for every 5 Bleed on target (max 2)
Deal +5% damage for every Bleed on target (max 50%)
On Use Deal +20% damage for every 100 Bloodfeast Consumed (shared) (max 100%)
Attack End Consume 10 Hardblood (Ally) for every 10 Hardblood (Ally)
Attack End If target is defeated, increase Bloodfeast by 100. Regain half of Hardblood (Ally) consumed by this Skill (once per turn)
- 1
Unbreakable coin
- 2
Unbreakable coin
- 3
Unbreakable coin
- 4
On Hit Inflict 8 Bleed and +4 Bleed Count
Attack End If target is defeated, inflict 5 Bleed and +1 Bleed Count against all enemies
Clashable Counter
Combat Start Consume up to 50 Bloodfeast and gain 1 Hardblood (Ally) for every 10 Bloodfeast
- If this unit failed to consume Bloodfeast, gain 10 Bleed
Combat Start To 1 ally with the least HP: apply Shimmering -Bloodfiend- (Ally) for every 50 Bloodfeast Consumed (shared) (max 15, once per turn)
- 2
On Hit Inflict +2 Bleed Count
Clashable Counter
Combat Start To (3 + (highest Reson. / 2)) allies with the least HP: apply (1 + (Hardblood (Ally) / 10)) Shimmering -Bloodfiend- (Ally) for every 40 Bloodfeast Consumed (shared), then consume half of Hardblood (Ally) on self. (once per ally; rounded down)
- 2
On Hit Inflict +3 Bleed Count
Passives
If this unit is on field, or is one of the units that can appear on this Stage, increase Bloodfeast value by the amount of Bleed damage collectively received by every unit.
When this unit enters the field, the sleeping blood drenching the battlefield will fill the surface.
When consuming Bloodfeast, if there are Kindreds of the same generation as this unit, this unit takes precedence.
When using 'Variant Sancho Hardblood Arts 6 - Whip', HP cannot drop below 1 due to Bleed damage.
Turn Start: At 15+ Hardblood (Ally), if each following unit is either defeated or participating in the Encounter, empower this unit's leftmost Slot.
- The Priest of La Manchaland Gregor: Empower Skill 1
- The Barber of La Manchaland Outis: Empower Skill 2
- This Unit: Empower Skill 3
- The Princess of La Manchaland Rodion: Empower Defense Skill
When other units among allies take Bleed damage or consume Bloodfeast, gain 2 Hardblood (Ally) on self (3 times per turn)
In an Encounter, if another allied unit is defeated:
- Gain 1 more Hardblood (Ally) when gaining Hardblood (Ally) from this unit's Base Attack Skills
- When 3+ other allied units are defeated: gain 3 additional Hardblood (Ally); at Turn Start: gain 1 Responsibility
Attack End: If the enemy is defeated, increase Bloodfeast by 10% of the target's max HP (100 per turn; for Focused Encounters, if the Part is broken)
Gain 1 Damage Up next turn for every 15% missing HP at Turn End (max 3)
If an ally is about to be defeated from Bleed damage, prevent them from being defeated from Bleed damage for the turn (once per Encounter for each Identity)
Combat Start: 1 ally with the least HP gains 1 Damage Up for every 20% missing HP (max 3)
- If the said ally is a , gain 1 Damage Up for every 15% missing HP instead. (max 3)
Data adapted from the Limbus Company Wiki: The Manager of La Manchaland Don Quixote, licensed under CC BY-SA 4.0. This page's data is shared under the same license.