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Seven Assoc. South Section 6 Director

Outis000
Standard· Released 2023-04-06FixerSeven Association

Keywords: Rupture

Tags:ParalysisSeven Association
HP (base)
86 +2.96/lvl
Speed
5–8
Defense mod
3
Stagger at
60%
Slash
Fatal ×2
Pierce
Normal ×1
Blunt
Ineffective ×0.25

Skills (Uptie 4)

Skill 1Predictive AnalysisGluttonyBlunt6 +4 × 1

In a clash, opponent has -2 Clash Power

  1. 1

    On Hit Inflict 1 Paralyze next turn

    On Hit Inflict 1 Rupture

Offense +0
Weight 1
×3 in deck
Skill 2Field CommandSlothSlash5 +5 × 2

In a clash, opponent has -2 Clash Power

  1. 1

    On Hit Inflict +1 Rupture Count

    On Hit Inflict 2 Defense Level Down next turn

  2. 2

    On Hit Inflict +2 Rupture Count

    On Hit Inflict 2 Defense Level Down next turn

Offense +0
Weight 1
×2 in deck
Skill 3Exploit the GapLustBlunt6 +2 × 3

In a clash, opponent has -2 Clash Power

If target has 7+ Rupture, Coin Power +2

  1. 1

    On Hit Inflict 2 Offense Level Down next turn

  2. 3

    On Hit Deal bonus Slash damage by 15% of damage dealt

    On Hit Inflict Weakness Analyzed next turn

Offense +0
Weight 1
×1 in deck
DefenseI'll Take the LeadGluttonyGuard13 +7 × 1

On Use Gain 1 Haste and 1 Defense Power Up next turn

Passives

Combat passiveGrasping VulnerabilitiesGluttony ×3 Resonance

When attacking a target with a damage type the target is “Weak” or “Fatal” to, deal +10% damage.

Support passiveRelay IntelligenceGluttony ×4 Owned

1 ally with the fastest Speed deals +10% damage when attacking a target with a damage type the target is “Weak” or “Fatal” to.

Data adapted from the Limbus Company Wiki: Seven Assoc. South Section 6 Director Outis, licensed under CC BY-SA 4.0. This page's data is shared under the same license.