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Seven Assoc. South Section 4

Heathcliff00
Standard· Released 2023-09-07FixerSeven Association

Keywords: Rupture

Tags:Seven Association
HP (base)
76 +2.7/lvl
Speed
3–7
Defense mod
-1
Stagger at
65% / 35% / 15%
Slash
Normal ×1
Pierce
Ineffective ×0.25
Blunt
Fatal ×2

Skills (Uptie 4)

Skill 1IntuitionWrathSlash3 +4 × 2

If target has 6+ Rupture, Coin Power +1

  1. 1

    On Hit Inflict 1 Rupture

    Heads Hit Inflict 1 Rupture

  2. 2

    On Hit Inflict 1 Rupture

    Heads Hit Inflict 1 Rupture

Offense +1
Weight 1
×3 in deck
Skill 2The Wrap-UpEnvyPierce6 +10 × 1

Clash Win Inflict +1 Rupture Count

  1. 1

    On Hit Inflict 3 Defense Level Down next turn

    On Hit Inflict +2 Rupture Count

Offense +1
Weight 1
×2 in deck
Skill 3ForensicsGluttonySlash4 +2 × 4

If target has 6+ Rupture, Coin Power +1

  1. 1

    On Hit Inflict +3 Rupture Count

  2. 2

    Heads Hit Inflict 1 Rupture

  3. 3

    Heads Hit Inflict 1 Rupture

  4. 4

    Heads Hit Inflict 1 Rupture

    On Kill Inflict +2 Rupture Count against the enemy that has the least Rupture Count

Offense +1
Weight 1
×1 in deck
DefenseGuardWrathGuard8 +8 × 1

Passives

Combat passiveInstinctive ReadGluttony ×4 Owned

When attacking a target with a damage type the target is "Fatal" (Resistance>x1.5) to, inflict +1 more Rupture with Skill effects

If 4 or more surviving units, including this unit, are Seven Association Fixers, additional +1 more Rupture

Support passiveConnect The DotsGluttony ×4 Owned

1 ally that has the highest Max HP inflicts +1 more Rupture with Skill effects when attacking a target with a damage type that the target is "Fatal" (Resistance>x1.5) to

If the ally is a Seven Association Fixer, additional +1 more Rupture

Data adapted from the Limbus Company Wiki: Seven Assoc. South Section 4 Heathcliff, licensed under CC BY-SA 4.0. This page's data is shared under the same license.