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Rosespanner Workshop Fixer

Meursault00
Season 2· Released 2023-06-01FixerRosespanner Workshop

Keywords: Tremor · Charge

Tags:Healing
HP (base)
76 +2.7/lvl
Speed
3–8
Defense mod
0
Stagger at
65% / 35%
Slash
Ineffective ×0.25
Pierce
Fatal ×2
Blunt
Normal ×1

Skills (Uptie 4)

Skill 1Saddled TasksGloomBlunt4 +6 × 1

If target has 5+ Tremor Count, Coin Power +2

  1. 1

    Heads Hit Inflict 2 Tremor

    On Hit Inflict 2 Tremor

Offense +1
Weight 1
×3 in deck
Skill 2Forced BreakPrideBlunt5 +4 × 2

If target has 7+ Tremor Count, Final Power +1

  1. 1

    Heads Hit Inflict 2 Tremor

    On Hit Inflict 3 Tremor

  2. 2

    On Hit If target has 5+ Tremor, inflict 1 Attack Power Down next turn

Offense +1
Weight 1
×2 in deck
Skill 3Finishing RunupSlothBlunt4 +2 × 4

If target has 10+ Tremor Count, Coin Power +1

  1. 1

    Heads Hit Gain +1 Charge Count

    On Hit Inflict 1 Tremor

  2. 2

    Heads Hit Gain +2 Charge Count

    On Hit Inflict 2 Tremor

  3. 3

    Heads Hit Gain +2 Charge Count

    On Hit Inflict 3 Tremor

  4. 4

    On Hit Trigger Tremor Burst

    When triggering Tremor Burst, reduce Tremor Count by 3, then spend allCharge Count to further raise Stagger Threshold by (Charge Count x5)% (Max 50%)

Offense +1
Weight 1
×1 in deck
DefenseGuardSlothGuard8 +8 × 1

Passives

Combat passiveChronic FatigueGloom ×5 Owned

In a clash, the opponent has -1 Clash Power if they have 5+ Tremor.

When recovering from Stagger, heal 5% of Max HP.

Support passiveLeave by SuggestionGloom ×3 Resonance

1 ally with the fastest Speed lowers the Clash Power of opponents that have Tremor by 1

Data adapted from the Limbus Company Wiki: Rosespanner Workshop Fixer Meursault, licensed under CC BY-SA 4.0. This page's data is shared under the same license.