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R Corp. 4th Pack Rhino

Meursault000
Standard· Released 2023-07-13R Corp.

Keywords: Charge · Bleed

Tags:TauntR Corp.
HP (base)
95 +3/lvl
Speed
3–5
Defense mod
5
Stagger at
40%
Slash
Normal ×1
Pierce
Fatal ×2
Blunt
Ineffective ×0.25

Skills (Uptie 4)

Skill 1Weighty BashEnvyBlunt5 +6 × 1

At 10+ Charge Count, Final Power +2

At 7+ Speed, deal +25% Damage

On Use Gain +2 Charge Count

  1. 1

    On Hit Gain +2 Charge Count

Offense +0
Weight 1
×3 in deck
Skill 2DemolishGloomSlash5 +3 × 3

At 7+ Speed, inflict +1 Bleed Count with this skill

On Use Gain +4 Charge Count

  1. 1

    On Hit Gain +4 Charge Count

  2. 2

    On Hit Inflict +1 Bleed Count

  3. 3

    On Hit Inflict +1 Bleed Count

Offense +0
Weight 1
×2 in deck
Skill 3Rhino RamLustSlash6 +3 × 3

On Use At 10+ Charge Count, Coin Power +2

  1. 1

    On Hit Inflict +1 Bleed Count

    On Hit Spend 2 Charge Count; Inflict +1 Bleed Count

    On Hit Spend 3 Charge Count; Inflict +1 Bleed Count

  2. 2

    On Hit Inflict +1 Bleed Count

    On Hit Spend 2 Charge Count; Inflict +1 Bleed Count

    On Hit Spend 3 Charge Count; Inflict +1 Bleed Count

Offense +0
Weight 1
×1 in deck
DefenseBioelectricity InductionEnvyGuard15 +5 × 1

On Use If attacked while shielded, gain +2 Charge Count (Max 10 per turn)

Passives

Combat passiveActivate rrR-#4 Suit PressurizationEnvy ×5 Owned

At the end of the turn, gain +2 Max Speed per 5 Charge Count next turn. (Max 6)

At the start of the turn, if at 5+ Charge Count, gain 3 Aggro to this unit's rightmost slot.

Support passiveManeuver TrainingEnvy ×5 Owned

At the end of the turn, 1 ally that has the highest Charge Count gains Max Speed +1 (Capped at 3) per 5 Charge Count next turn

Data adapted from the Limbus Company Wiki: R Corp. 4th Pack Rhino Meursault, licensed under CC BY-SA 4.0. This page's data is shared under the same license.