R Corp. 4th Pack Rhino
Meursault000Keywords: Charge · Bleed
Skills (Uptie 4)
At 10+ Charge Count, Final Power +2
At 7+ Speed, deal +25% Damage
On Use Gain +2 Charge Count
- 1
On Hit Gain +2 Charge Count
At 7+ Speed, inflict +1 Bleed Count with this skill
On Use Gain +4 Charge Count
- 1
On Hit Gain +4 Charge Count
- 2
On Hit Inflict +1 Bleed Count
- 3
On Hit Inflict +1 Bleed Count
On Use At 10+ Charge Count, Coin Power +2
- 1
On Hit Inflict +1 Bleed Count
On Hit Spend 2 Charge Count; Inflict +1 Bleed Count
On Hit Spend 3 Charge Count; Inflict +1 Bleed Count
- 2
On Hit Inflict +1 Bleed Count
On Hit Spend 2 Charge Count; Inflict +1 Bleed Count
On Hit Spend 3 Charge Count; Inflict +1 Bleed Count
On Use If attacked while shielded, gain +2 Charge Count (Max 10 per turn)
Passives
At the end of the turn, gain +2 Max Speed per 5 Charge Count next turn. (Max 6)
At the start of the turn, if at 5+ Charge Count, gain 3 Aggro to this unit's rightmost slot.
At the end of the turn, 1 ally that has the highest Charge Count gains Max Speed +1 (Capped at 3) per 5 Charge Count next turn
Data adapted from the Limbus Company Wiki: R Corp. 4th Pack Rhino Meursault, licensed under CC BY-SA 4.0. This page's data is shared under the same license.