R Corp. 4th Pack Reindeer
Ishmael000Keywords: Sinking · Charge
Skills (Uptie 4)
On Use Gain +2 Charge Count
- 1
On Hit Inflict 1 Sinking
On Hit Gain +2 Charge Count
- 2
On Hit Inflict 1 Sinking
On Hit Gain +2 Charge Count
On Use Gain +7 Charge Count
- 1
On Hit Inflict +3 Sinking Count
Combat Start Spend 8 Charge Count
If at less than 8 Charge Count at Combat Start, target a random unit for an unopposed attack
- 1
On Hit Inflict 1 Sinking
On Hit Raise Stagger Threshold by 40% of damage dealt
- 2
On Hit Inflict 1 Sinking
On Hit Raise Stagger Threshold by 30% of damage dealt
- 3
On Hit Inflict 1 Sinking
On Hit Raise Stagger Threshold by 20% of damage dealt
- 4
On Hit Inflict 1 Sinking
On Hit Raise Stagger Threshold by 10% of damage dealt
On Evade Gain +1 Charge Count
Passives
At the start of the combat phase, gain (Gloom Reson. / 3) Attack Power Up.
If this unit fails to deal damage this turn, lose 15 SP at the end of the turn.
1 ally with the least SP deals +10% Blunt damage.
Data adapted from the Limbus Company Wiki: R Corp. 4th Pack Reindeer Ishmael, licensed under CC BY-SA 4.0. This page's data is shared under the same license.