Night Awls Capitano
Gregor000Keywords: Tremor · Bleed
Skills (Uptie 4)
On Use Gain 1 Haste next turn (once per turn)
On Use Coin Power +1 for every 6 (Bleed + Tremor) on target (max 2)
- 1
On Hit Inflict 2 Tremor
On Hit Inflict 2 Bleed
- 2
On Hit Inflict 1 Open Wound
Unclashable
This Skill does not trigger Defense Skills and cannot gain E.G.O resources
Coin Power +1 for every 20% missing HP on the enemy(Core) (max 4)
Deal +1% damage for every 1% missing HP on the enemy(Core)
- If the enemy(Core) has 20%- HP, deal +120% damage instead
On Use Gain 1 Haste next turn (once per turn)
- 1
On Hit Inflict 1 Bleed
On Hit Inflict 1 Tremor
On Hit Inflict 1 Open Wound
On Use Coin Power +1 for every 6 (Bleed + Tremor) on target (max 2)
Clash Win Inflict 1 Tremor and trigger Tremor Burst; then, reduce target's Tremor Count by 1
- 1
On Hit Inflict +1 Tremor Count
On Hit Inflict +1 Bleed Count
- 2
On Hit Inflict 1 Open Wound
- 3
On Hit If the enemy(Core) has 20%- HP, or if target has Fatal Wound, use 'Mercé'
Before Use If target has Deep Wound, activate 'The Night's Awl' instead (once per turn)
On Use Coin Power +1 for every 6 (Bleed + Tremor) on target (max 2)
Clash Win Inflict 2 Tremor and trigger Tremor Burst; then, reduce target's Tremor Count by 1
- 1
On Hit Inflict 3 Bleed
- 2
On Hit Inflict 3 Tremor and +1 Tremor Count
- 3
On Hit Inflict 1 Open Wound
- 4
On Hit Trigger Amplitude Conversion into Tremor - Hemorrhage
On Hit Trigger Tremor Burst; then, reduce target's Tremor Count by 1
On Hit If target is Staggered, or has Fatal Wound, or if the enemy(Core) has 20%- HP, use 'Mercé'
Deal +15% damage for every 1 (Haste on self + Bind on target) (max 60%)
If target has Shield, deal +30% damage (in Focused Encounters, the Core or Parts)
Deal +1% damage for every 1% missing HP on the enemy(Core)
- If the enemy(Core) has 20%- HP, deal +100% damage instead
On Use Inflict 5 Defense Level Down
On Use Coin Power +1 for every 4 (Bleed + Tremor) on target (max 3)
Clash Win Inflict 4 Tremor and trigger Tremor Burst
- 1
Unbreakable coin
- 2
On Hit Inflict 4 Bleed and +1 Bleed Count
- 3
On Hit Inflict 4 Tremor and +2 Tremor Count
- 4
On Hit Trigger Amplitude Conversion into Tremor - Hemorrhage
On Hit Trigger Tremor Burst; then, reduce target's Tremor Count by 1
On Hit If target has Bind, trigger Tremor Burst; then, reduce target's Tremor Count by 1
On Hit Convert target's Deep Wound into Fatal Wound next turn
Clashable Guard
Combat Start For this turn, increase the number of times 'Mercé' can be used when triggered by the effect of 'Purge Enforcer of the Famiglie' to 2 per turn
Combat Start Gain 1 Haste next turn (once per turn)
On Use Coin Power +1 for every 6 (Bleed + Tremor) on target (max 2)
Clash Win Inflict 2 Tremor
- 1
Unbreakable coin
Passives
Unless Reused via external effects, Night Awls Capitano Gregor's Skill 'Mercé' can be used up to 2 times per turn
When this unit kills an enemy or breaks a Part, gain 2 Pierce Power Up next turn (once per turn)
When using a Base Attack Skill, if this unit's Speed is faster than the target's, inflict Defense Power Down on the target for every 2 Speed difference (max 2 per turn)
After ally Attack using Base Attack Skills, if the enemy(Core) has 20%- HP, use 'Mercé' on the target (once per turn)
- If there is only 1 surviving enemy after an attack, this Passive also activates when the target is Staggered
1 ally with the highest Speed: When using a Base Attack Skill, if this unit's Speed is faster than the main target's, inflict Defense Power Down on the target for every 3 Speed difference (max 2 per turn)
Data adapted from the Limbus Company Wiki: Night Awls Capitano Gregor, licensed under CC BY-SA 4.0. This page's data is shared under the same license.