Lobotomy E.G.O::Sunshower
Heathcliff000Keywords: Sinking · Rupture
Skills (Uptie 4)
On Use Gain +1 Sinking Count
Clash Lose Gain 3 Sinking
- 3
On Hit Inflict 2 Sinking
Tails Hit Inflict +2 Sinking Count
On Use When below -15 SP, Final Power +3
On Use When below -25 SP, Final Power +2
- 2
Tails Hit Inflict 3 Rupture
- 3
Tails Hit Inflict 3 Rupture
- 4
Spend 5 Sinking to deal +20% damage
Tails Hit Trigger Tremor Burst
On Use Gain 6 Sinking and +3 Sinking Count
- 1
Tails Hit Inflict 1 Paralyze next turn
- 3
On Hit Inflict 5 Rupture
Tails Hit Inflict 1 Fragile next turn
On Use Gain 5 Sinking
- 1
Tails Hit Gain 1 Paralyze next turn
- 2
On Hit Inflict 5 Sinking
On Hit Inflict 5 Rupture
Passives
At the start of the combat phase, spend 1 Sinking Count and lose SP by the current amount of Sinking.
Before being hit by an attack, gain Protection equal to this unit's Sinking. (Up to 5 Protection can be gained per turn)
When hit, gain 1 Blunt DMG Up next turn. (3 per turn)
1 ally with the least SP loses 10 SP when hit by an attack and gains 1 Blunt DMG Up next turn. (Once per turn)
Data adapted from the Limbus Company Wiki: Lobotomy E.G.O::Sunshower Heathcliff, licensed under CC BY-SA 4.0. This page's data is shared under the same license.