Lobotomy E.G.O::Solemn Lament
Yi Sang000Keywords: Sinking
Skills (Uptie 4)
At 10+ The Living & The Departed, Clash Power +1
If the sum of the target's Sinking and both Butterfly is 6 or higher, Coin Power +1
Clash Win Inflict +2 Sinking Count
- 1
Spend 1 The Living & The Departed
On Hit Inflict Butterfly equal to The Living & The Departed spent
- 2
Spend 1 The Living & The Departed
On Hit Inflict Butterfly equal to The Living & The Departed spent
At 10+ The Living & The Departed, Clash Power +1
Coin Power +1 for every 6 value of the sum of the target's Sinking and both Butterfly (max 2)
Clash Win Inflict +1 Sinking Count
Attack End Gain (highest Reson.) of The Living & The Departed (max 6)
- If the said Reson. was an A-Reson., gain (highest Reson. x 2) of The Living & The Departed (max 12)
- If the said Reson. was at 4+ A-Reson., Reload (Solemn Lament) instead
- 1
Spend 5 The Living & The Departed
On Hit Inflict Butterfly equal to The Living & The Departed spent
- 2
Spend 1 The Living & The Departed
On Hit Inflict Butterfly equal to The Living & The Departed spent
Base Power +1 for every 5 value of The Living & The Departed (max 4)
Coin Power +1 for every 6 value of the sum of the target's Sinking and both Butterfly (max 2)
Clash Win Inflict +3 Sinking Count
Attack End Reload (Solemn Lament)
- 1
Spend 1 The Living & The Departed
On Hit Inflict Butterfly equal to The Living & The Departed spent
- 2
Spend 6 The Living & The Departed
On Hit Inflict Butterfly equal to The Living & The Departed spent
- 3
Spend all of The Living & The Departed on self
On Hit Inflict Butterfly equal to The Living & The Departed spent
On Hit Deal +4% damage for every value of The Living & The Departed spent by this Skill
- 4
On Hit Inflict Gloom Damage equal to "All" Butterfly on target
- "All" = the sum of both The Living and The Departed on target
Combat Start Reload (Solemn Lament) (once per turn)
Combat Start Gain Shield equal to (the sum of both Butterfly on the selected target)% HP (max 20% per turn)
Passives
Begin encounters with 10 of each of The Living & The Departed
When spending The Living & The Departed, select randomly between The Living(Potency) and The Departed(Count) for each The Living & The Departed value
When inflicting Butterfly, inflict the same amount of The Living and The Departed as they were consumed. Example below:
- If this unit spent X Living, inflict X Living
- If this unit spent Y Departed, inflict Y Departed
If this unit runs out of The Living & The Departed midway through Skill use, cancel all subsequent Coins and Reload (Solemn Lament)
When Reload (Solemn Lament)ing, or when gaining The Living & The Departed, gain either The Living or The Departed based on this unit's current SP
- At 0 or higher SP: 30% chance to gain The Living; 70% chance to gain The Departed.
- At less than 0 SP: 70% chance to gain The Living; 30% chance to gain The Departed.
- The probabilities are calculated separately for each ammo spent
Attack End: If this unit killed the target with its Skill, Reload (Solemn Lament)
When this unit gains The Living & The Departed, gain 2 Haste next turn (once per turn)
When an ally hits with a Skill, consume 2 Sinking on the target to inflict them with 1 Butterfly (3 times per turn)
Data adapted from the Limbus Company Wiki: Lobotomy E.G.O::Solemn Lament Yi Sang, licensed under CC BY-SA 4.0. This page's data is shared under the same license.