Lobotomy E.G.O::Red Eyes & Penitence
Ryōshū000Keywords: Bleed · Charge
Skills (Uptie 4)
At 7+ Red Eyes, Coin Power +1
At 7+ Penitence, Clash Power +2
- 1
On Hit Gain 3 Penitence
Heads Hit Gain 1 Penitence
- 2
On Hit Gain 2 Red Eyes
On Hit Inflict 1 Bleed
If the sum of Red Eyes and Penitence is 15 or higher, Coin Power +1
If target has 6+ Bleed, Coin Power +1
- 1
On Hit Gain 4 Penitence
- 2
On Hit Gain 3 Red Eyes
On Hit Inflict 2 Bleed
- 3
On Hit Gain Red Eyes equal to (Bleed on target/2) (max 3)
Heads Hit At 7+ Red Eyes, gain 1 Haste next turn (2 times per turn)
Before Use If Red Eyes and Penitence are both at 15+, activate 'Serious Skullbuster' instead
If this unit's Speed is faster than the target's, Coin Power +1
On Use At max SP, gain Clash Power +2 and Coin Power +1
- Attack End If this effect activated, lose 15 SP
- 1
On Hit Gain 7 Red Eyes
On Hit Gain 7 Penitence
On Hit Inflict 3 Bleed
- 2
Heads Hit Gain 2 Penitence
- 3
On Hit Heal self and 1 ally with the lowest HP percentage by (Penitence/2)% of each unit's max HP
On Hit Heal self and 1 ally with the least SP by (Penitence - 10) SP (min 0)
On Use Consume all Red Eyes and Penitence on self
- Coin Power +1 for every 5 Red Eyes consumed (max 4)
- Base Power +1 for every 5 Penitence consumed (max 4)
Attack End Lose 15 SP and gain Only Ashes Remain next turn
- 1
On Hit Inflict Bleed equal to (Red Eyes consumed - 15) on target (max 5)
- 3
Deal +4% damage for every Red Eyes and Penitence consumed (max 160%)
On Hit Heal self and 1 ally with the lowest HP percentage by (Penitence consumed)% of each unit's max HP
- Heal 1 additional ally for every 2 highest Reson. (max 2 more allies)
On Hit Heal self and 1 ally with the least SP by (Penitence consumed - 5) SP
- Heal 1 additional ally for every 2 highest Reson. (max 2 more allies)
On Hit Inflict 3 Bind and 2 Attack Power Down next turn (once per turn)
- 1
On Hit Gain 2 Red Eyes (once per turn)
- At less than 7 Red Eyes, gain +1 additional Red Eyes
- 2
On Hit Gain 2 Penitence (once per turn)
- At less than 7 Penitence, gain +1 additional Penitence
Passives
When gaining Charge Count, gain Red Eyes or Penitence instead
- Red Eyes and Penitence are unaffected by Charge Potency
When hitting an enemy with a Coin that gains Red Eyes:
- Deal +(Red Eyes/2)% damage
- If this unit's Speed is faster than the target's by 3 or more, deal an additional +(Red Eyes/2)% more damage
- If the target has Bleed, gain 1 Red Eyes (3 times per turn)
When hitting an enemy with a Coin that gains Penitence:
- Deal +(Penitence/2)% damage
- If the target's SP is lower than this unit's, deal an additional +(Penitence/2)% more damage(for targets that are Non-SP Units, their SP counts as 0)
- At 20+ SP, gain 1 Penitence (3 times per turn)
When hit by an enemy, gain 1 Penitence (max 3)
Combat Start:
- 1 ally with the lowest HP percentage heals 3 HP
- 1 ally with the least SP heals 3 SP
Data adapted from the Limbus Company Wiki: Lobotomy E.G.O::Red Eyes & Penitence Ryōshū, licensed under CC BY-SA 4.0. This page's data is shared under the same license.