Lobotomy E.G.O::Magic Bullet
Outis000Keywords: Burn
Skills (Uptie 4)
Coin Power +1 for every 3 Burn on target (Max 3)
- 1
On Hit Inflict 1 Dark Flame next turn
- 2
On Hit Inflict Burn equal to Dark Flame on target
Coin Power +1 for every 6 Burn on target (Max 3)
- 1
On Hit At less than 4 Magic Bullet, gain 1 Magic Bullet: then, inflict Dark Flame equal to Magic Bullet next turn
- 2
On Hit Inflict Burn equal to Dark Flame on target
Deal +1% damage for every Burn on target (Max 30%)
Before Attack Gain 1 Magic Bullet
- Lose ((Magic Bullet -1)x5) SP
- Atk Weight becomes equal to Magic Bullet value
- At 10 or less SP, 50% chance to attack indiscriminately
Attack End If at 7 Magic Bullet, reset to 0 (Counts as spending the last Ammo)
- 1
On Hit Inflict Dark Flame equal to Magic Bullet next turn
On Use Gain 1 Magic Bullet (Once per turn)
On Use Gain Final Power equal to (Magic Bullet x2)
Skill End Lose SP equal to Magic Bullet
Passives
If the main target's Defense Level is currently lowered by 4 or more, gain (Burn on main target) Poise Before Attack (Max 20 per turn)
1 ally with the most SP deals +10% damage with E.G.O Skills
If the E.G.O Skill consumes 7+ E.G.O resources, deal additional +5% damage
Data adapted from the Limbus Company Wiki: Lobotomy E.G.O::Magic Bullet Outis, licensed under CC BY-SA 4.0. This page's data is shared under the same license.