Lobotomy E.G.O::Lantern
Don Quixote00Keywords: Rupture
Skills (Uptie 4)
On Use Gain +3 Aggro to this Skill Slot next turn
- 1
On Hit Inflict +2 Rupture Count
On Use Gain +4 Aggro to this Skill Slot next turn
On Use If target has 6+ Rupture, Coin Power +1
- 1
On Hit Inflict 1 Rupture
- 2
On Hit Inflict 1 Rupture
- 3
On Hit Inflict 2 Rupture
On Hit If target has 2 or less Rupture Count, inflict +3 Rupture Count
On Use Gain +5 Aggro to this Skill Slot next turn
On Use If target has 6+ Rupture, Coin Power +1
- 1
On Hit Inflict +3 Rupture Count
- 3
On Hit Heal 15 HP. Heal by +50% more HP when reusing Coin.
On Hit Heal additional HP based on Rupture on target (2 HP healed per 1 Rupture. Max 40)
At 50%- HP, reuse Coin once
On Use If target has 6+ Rupture, Final Power +3
Skill End Heal HP equal to remaining Shield HP (Once per turn. Max Heal amount: 10% of Max HP)
Passives
If this unit's Skill Slot has Aggro, Clash Power +1
Heal 6 HP every time this unit hits enemies that targeted this unit with an Attack Skill in the Chaining Phase (For Abnormalities, each Part is calculated separately)
The ally with the highest Aggro Skill Slot heals 4 HP every time they hit an enemy that targets this unit (Does not apply to units without Aggro)
Data adapted from the Limbus Company Wiki: Lobotomy E.G.O::Lantern Don Quixote, licensed under CC BY-SA 4.0. This page's data is shared under the same license.