Lobotomy E.G.O::Lamp
Gregor000Keywords: Burn · Sinking
Skills (Uptie 4)
If any of the following conditions are met, Coin Power +1
- If target's Speed is faster than this unit's by 3 or more
- If this unit's Speed is 1 or slower
- If target has Dazzle
On Use If target has 6+ (Sinking + Burn), Coin Power +1
On Use Gain 1 Bind next turn
- 1
On Hit Inflict 2 Burn
- 2
On Hit Inflict 3 Sinking
If any of the following conditions are met, Clash Power +2
- If target's Speed is faster than this unit's by 3 or more
- If this unit's Speed is 1 or slower
- If target has Dazzle
On Use If target has 6+ (Sinking + Burn), Coin Power +1
- 1
On Hit Inflict +3 Sinking Count
On Hit Deal (30% of this Coin's final damage) Blunt damage
- 2
On Hit Inflict 2 Sinking
On Hit Deal (30% of this Coin's final damage) Blunt damage
- 3
On Hit Inflict 2 Burn
- 4
On Hit Inflict +2 Burn Count
If any of the following conditions are met, Coin Power +1 and deal +40% damage
- If target's Speed is faster than this unit's by 3 or more
- If this unit's Speed is 1 or slower
- If target has Dazzle
On Use If target has 6+ (Sinking + Burn), Coin Power +1
On Use If target has Dazzle, convert all Coins on this Skill to Unbreakable Coins and gain Clash Power +3
Attack End If target is defeated, or if it has 3 Dazzle, gain 1 Plus Coin Boost next turn (once per turn)
- 1
On Hit Inflict +1 Burn Count
On Hit Inflict +3 Sinking Count
- 2
On Hit Inflict 3 Burn
On Hit Inflict 3 Sinking
- 3
If the target(Core) has 25% or less HP, or if target has Dazzle, deal +60% damage
On Hit If target has Dazzle, deal Gloom damage equal to 80% of this Coin's final damage
Clashable Guard
Combat Start Gain Lamp up to 8 Stack; for every Stack gained, take HP damage equal to 1% of max HP (this effect does not reduce this unit's HP below 1)
Turn End Apply 1 Haste next turn to (Bind on self / 2) other allies with the slowest Speed (once per turn; rounded down)
- 1
Unbreakable coin
Passives
Turn Start: Gain 1 Lamp
External effects cannot change this unit's Min. and Max. Speeds
When chaining Skills, this unit can redirect the Attack Skill's targeting to itself regardless of Speed (Focused Encounters only)
When gaining Haste, gain 1 Clash Power Up instead (once per turn)
- Once the above effect activates, cannot gain Haste for the rest of the turn
Turn Start: Gain 1 Defense Level Up for every ally wearing E.G.O Gears (max 3)
When an ally dies, gain 2 Pierce DMG Up next turn (once per turn)
Combat Start: Gain 1 Lamp for every 2 Gloom Reson. (max 3)
Combat Start: If an enemy has Dazzle, heal 5 SP
Turn End: Apply Guardians of the Forest next turn to the ally with the earliest Deployment order among those that do not fit the following conditions:
- Is this unit
- Is an ally that has Guardians of the Forest
- Is an ally that cannot heal SP due to conditions such as Panic or Corrosion
Turn End: Apply the following to the ally with the earliest Deployment order among those that have negative effects:
- Gain +4 Aggro to the leftmost Slot next turn
- Gain 1 Blunt DMG Up next turn
Data adapted from the Limbus Company Wiki: Lobotomy E.G.O::Lamp Gregor, licensed under CC BY-SA 4.0. This page's data is shared under the same license.