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Lobotomy E.G.O::Lamp

Gregor000
Season 7· Released 2026-02-05E.G.O GearLimbus CompanyLCE

Keywords: Burn · Sinking

Tags:SP RecoveryTauntLCE
HP (base)
86 +3.14/lvl
Speed
1–4
Defense mod
5
Stagger at
40%
Slash
Normal ×1
Pierce
Endured ×0.5
Blunt
Fatal ×2

Skills (Uptie 4)

Skill 1Intense Stare: Zero RangeWrathPierce3 +4 × 2

If any of the following conditions are met, Coin Power +1

- If target's Speed is faster than this unit's by 3 or more

- If this unit's Speed is 1 or slower

- If target has Dazzle

On Use If target has 6+ (Sinking + Burn), Coin Power +1

On Use Gain 1 Bind next turn

  1. 1

    On Hit Inflict 2 Burn

  2. 2

    On Hit Inflict 3 Sinking

Offense +1
Weight 1
×3 in deck
Skill 2Destroy the Visible with the InvisibleGloomPierce3 +3 × 4

If any of the following conditions are met, Clash Power +2

- If target's Speed is faster than this unit's by 3 or more

- If this unit's Speed is 1 or slower

- If target has Dazzle

On Use If target has 6+ (Sinking + Burn), Coin Power +1

  1. 1

    On Hit Inflict +3 Sinking Count

    On Hit Deal (30% of this Coin's final damage) Blunt damage

  2. 2

    On Hit Inflict 2 Sinking

    On Hit Deal (30% of this Coin's final damage) Blunt damage

  3. 3

    On Hit Inflict 2 Burn

  4. 4

    On Hit Inflict +2 Burn Count

Offense +2
Weight 1
×2 in deck
Skill 3Salvation for those Enchanted by the LampPridePierce5 +4 × 3

If any of the following conditions are met, Coin Power +1 and deal +40% damage

- If target's Speed is faster than this unit's by 3 or more

- If this unit's Speed is 1 or slower

- If target has Dazzle

On Use If target has 6+ (Sinking + Burn), Coin Power +1

On Use If target has Dazzle, convert all Coins on this Skill to Unbreakable Coins and gain Clash Power +3

Attack End If target is defeated, or if it has 3 Dazzle, gain 1 Plus Coin Boost next turn (once per turn)

  1. 1

    On Hit Inflict +1 Burn Count

    On Hit Inflict +3 Sinking Count

  2. 2

    On Hit Inflict 3 Burn

    On Hit Inflict 3 Sinking

  3. 3

    If the target(Core) has 25% or less HP, or if target has Dazzle, deal +60% damage

    On Hit If target has Dazzle, deal Gloom damage equal to 80% of this Coin's final damage

Offense +5
Weight 1
×1 in deck
DefenseThe Wick of Burned FeathersGloomGuard3 +10 × 1

Clashable Guard

Combat Start Gain Lamp up to 8 Stack; for every Stack gained, take HP damage equal to 1% of max HP (this effect does not reduce this unit's HP below 1)

Turn End Apply 1 Haste next turn to (Bind on self / 2) other allies with the slowest Speed (once per turn; rounded down)

  1. 1

    Unbreakable coin

Weight 1

Passives

PassiveDazzling Lamp

Turn Start: Gain 1 Lamp

External effects cannot change this unit's Min. and Max. Speeds

When chaining Skills, this unit can redirect the Attack Skill's targeting to itself regardless of Speed (Focused Encounters only)

When gaining Haste, gain 1 Clash Power Up instead (once per turn)

- Once the above effect activates, cannot gain Haste for the rest of the turn

PassiveE.G.O Gear Proficiency Manual

Turn Start: Gain 1 Defense Level Up for every ally wearing E.G.O Gears (max 3)

When an ally dies, gain 2 Pierce DMG Up next turn (once per turn)

Combat passiveEyes Bright Like LampsGloom ×2 Resonance

Combat Start: Gain 1 Lamp for every 2 Gloom Reson. (max 3)

Combat Start: If an enemy has Dazzle, heal 5 SP

Turn End: Apply Guardians of the Forest next turn to the ally with the earliest Deployment order among those that do not fit the following conditions:

- Is this unit

- Is an ally that has Guardians of the Forest

- Is an ally that cannot heal SP due to conditions such as Panic or Corrosion

Support passiveWere There More Lives to be Saved?Wrath ×3 Resonance

Turn End: Apply the following to the ally with the earliest Deployment order among those that have negative effects:

- Gain +4 Aggro to the leftmost Slot next turn

- Gain 1 Blunt DMG Up next turn

Data adapted from the Limbus Company Wiki: Lobotomy E.G.O::Lamp Gregor, licensed under CC BY-SA 4.0. This page's data is shared under the same license.