Lobotomy E.G.O::Faint Aroma & Solitude
Ryōshū000Keywords: Tremor · Sinking
Skills (Uptie 4)
On Use Coin Power +1 for every 6 (Tremor + Sinking) on target (max 2)
- 1
Spend 1 Bullet - Solitude
On Hit Inflict +2 Sinking Count
- 2
Spend 1 Bullet - Solitude
On Hit Inflict 3 Tremor
Unclashable
Unfocused Volley
When this Skill inflicts Solitude, if the target has Solitude this turn, or will be inflicted with Solitude next turn, trigger Tremor Burst instead; then, reduce target's Tremor Count by 1
- 1
On Hit Inflict +1 Sinking Count
On Hit Inflict 2 Solitude next turn
- 2
On Hit Inflict 2 Tremor
On Hit Inflict 2 Solitude next turn
- 3
On Hit Inflict 2 Tremor
On Hit Inflict 2 Solitude next turn
On Use Coin Power +1 for every 6 (Tremor + Sinking) on target (max 2)
On Use Deal +1% damage for every Faint Aroma on target
- 1
Spend 1 Bullet - Solitude
On Hit Inflict +3 Sinking Count
- 2
On Hit Inflict 3 Faint Aroma
On Hit Inflict +2 Tremor Count
- 3
On Hit Inflict 3 Faint Aroma
On Hit Inflict +2 Tremor Count
On Use Coin Power +1 for every 6 (Tremor + Sinking) on target (max 2)
On Use Deal +1% damage for every Faint Aroma on target
- 1
On Hit Inflict 1 Faint Aroma
On Hit Inflict +3 Sinking Count
- 2
On Hit Inflict 1 Faint Aroma
On Hit Inflict 4 Sinking
- 3
On Hit Inflict 2 Faint Aroma
On Hit Inflict 2 Tremor
On Hit Trigger Tremor Burst; then, reduce target's Tremor Count by 1
On Hit Deal Gloom damage equal to Sinking on target
Unclashable
External effects cannot trigger this Skill to be Reused
Deal +30% damage for every excess Atk Weight beyond the number of actual targets (in Focused Encounters, the Part)
On Use Final Power +1 for every 5 (sum of Faint Aroma on all targets) (max 6)
Attack End Lose all Petals on self
- 1
On Hit Inflict 5 Faint Aroma
On Hit Inflict 3 Sinking
On Hit Inflict 3 Tremor
On Hit Trigger Tremor Burst; then, reduce target's Tremor Count by 1
On Hit Deal Gloom damage equal to Sinking on target
Turn End Gain 10 Petals (once per turn)
Turn End Gain 2 Fragile and 2 Attack Power Up next turn (once per turn)
Passives
Always Active: Begin Encounters with 6 Bullet - Solitude
At 1+ Bullet - Solitude, if the enemy has less than -40 SP or is Staggered at this unit or an ally's Attack End, use 'Bang. Bang.' as an Unopposed Attack (once per turn)
Attack End: At 0 Bullet - Solitude, use 'Stories that Never Cease' as an Unopposed Attack against the target and consume 10 SP to Reload
Gain 1 Petals if the enemy takes Sinking damage
Gain Petals equal to Faint Aroma inflicted every time enemies gain Faint Aroma
Gain 2 Petals every time Tremor Burst is triggered regardless of the unit
Attack Skill End: At 30+ Petals, use 'Magnificent End' against the target that has the highest Faint Aroma Stack
Deal +(Faint Aroma on the target)% damage against Staggered targets
If this unit lost 10%+ HP this turn, heal 3% HP and 10 SP (once per turn)
When the ally with the fastest Speed hits an enemy using a Skill that inflicts Sinking Potency, Count, or 'Unique Sinking', inflict 2 Tremor and trigger Tremor Burst; then, reduce target's Tremor Count by 1 (once per turn)
Data adapted from the Limbus Company Wiki: Lobotomy E.G.O::Faint Aroma & Solitude Ryōshū, licensed under CC BY-SA 4.0. This page's data is shared under the same license.