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LCE E.G.O::AEDD

Gregor000
Season 7 (event)· Released 2026-03-19Limbus CompanyLCEE.G.O Gear

Keywords: Charge · Rupture

Tags:HealingTauntLCE
HP (base)
86 +3.14/lvl
Speed
5–7
Defense mod
3
Stagger at
60% / 30%
Slash
Ineffective ×0.25
Pierce
Normal ×1
Blunt
Fatal ×2

Skills (Uptie 4)

Skill 1Electric ReleaseGluttonySlash3 +4 × 2

On Use Deal +6% damage for every Charge on self (max 30%)

On Use At 3+/5+ Charge, Coin Power +1/+2

On Use Clash Power +1 for every 5 Charge Count on self (max 2)

On Use At less than 10 Charge Count, gain +2 Charge Count

  1. 1

    On Hit Gain +2 Charge Count

    On Hit Inflict 1 Rupture

  2. 2

    On Hit Gain +2 Charge Count

    On Hit Inflict 1 Rupture

Offense +2
Weight 1
×3 in deck
Skill 2DC InversionGloomSlash4 +4 × 3

On Use Deal +3% damage for every Charge on self (max 15%)

On Use At 3+/5+ Charge, Coin Power +1/+2

- At 3+ Charge, convert the final Coin into Unbreakable Coin

On Use At 10+ Charge Count, consume 5 Charge Count to gain Base Power +1

  1. 1

    On Hit Gain +5 Charge Count

    On Hit Inflict +2 Rupture Count

  2. 2

    On Hit Gain +(Charge + 2) Charge Count (max 5)

    On Hit Inflict 2 Rupture

  3. 3

    On Hit Inflict 2 Photoelectricity

    - At 3+ Charge, inflict 3 Photoelectricity instead

Offense +2
Weight 1
×2 in deck
Skill 3High-voltage Current DischargeEnvySlash5 +4 × 3

Combat Start Gain High-voltage Exoskeleton equal to Charge (max 5, once per turn)

Before Use At 3+ Charge, activate as 'Maximum Output - Ultra High-voltage Current Discharge' (once per turn)

On Use At 3+/5+ Charge, Coin Power +1/+2

- At 3+ Charge, convert the final Coin into Unbreakable Coin

On Use At 10+ Charge Count, consume 10 Charge Count to gain Coin Power +2

  1. 1

    On Hit Gain +1 Charge Count

  2. 2

    On Hit Gain +2 Charge Count

  3. 3

    On Hit Inflict 3 Rupture and +2 Rupture Count

    On Hit Inflict 2 Photoelectricity

    - At 3+ Charge, inflict 3 Photoelectricity instead

    On Hit Inflict Charged Sting equal to Charge next turn (max 5)

    - At 5+ Charge, inflict 5 Charged Sting this turn and next turn instead (once per turn)

Offense +3
Weight 1
×1 in deck
Skill 3 (alt)Maximum Output - Ultra High-voltage Current DischargeEnvySlash5 +5 × 1

Deal +50% damage for every excess Atk Weight beyond the number of actual targets (in Focused Encounters, the Part)

On Use At 5+ Charge, Coin Power +1

On Use At 10+ Charge Count, consume 10 Charge Count to gain Base Power +1 and Coin Power +2

- If there are any remaining Charge Count, consume up to 10 Charge Count to deal +(Charge Count additionally consumed due to this effect x 1.5)% damage (max 15%)

  1. 1

    On Hit Inflict +2 Rupture Count

Offense +4
Weight 3
DefenseThis E.G.O Gift's Defensive Capability is Uniquely SuperiorEnvyGuard5 +10 × 1

Combat Start Gain 2 High-voltage Exoskeleton (once per turn)

On Use Gain Coin Power equal to Charge on self (max 5)

On Use Gain +2 Charge Count (2 times per turn)

On Use Gain +5 Aggro to this Skill Slot next turn

Weight 1

Passives

PassiveUndying Persistence

Gain 1 Charge every time this unit consumes 10 cumulative Charge Count in this Encounter

Any Charge Barrier this unit gains is converted to High-voltage Exoskeleton

At 3+ Charge on self, Min & Max Speed +1

In this Encounter, when this unit takes damage that brings its HP down to 0, gain Self-charge (Gregor) equal to (5 + Charge on self x 3) (max 20, once per Encounter)

PassiveAlternating Discharge Support

Turn Start: If there are 3+ allies wearing E.G.O Gear including this unit, all relevant allies gain 1 Offense Level Up

If this unit has 12 or less Charge Count when consuming Charge Count due to AEDD Gregor's E.G.O Passive effect:

On Heads Hit, instead of consuming 2 Charge Count, this unit consumes 4 Shield or HP to activate the E.G.O Passive effect

- This effect triggers only when this unit is at 25%+ HP

Combat passiveTake the Lead. I'll Provide You Support.Gloom ×2 ResonanceEnvy ×2 Owned

Combat Start: Gain +10 Charge Count (once per Encounter)

Combat End: At more than 12 Charge Count, consume excess Charge Count up to 8 and apply +(half of Charge Count consumed due to this effect) Charge Count on an ally (rounded up)

- This effect prioritizes the ally that has the lowest Charge Count among allies with earlier Deployment order than this unit

- If there are no allies with earlier Deployment order than this unit on the battlefield, or if this unit has 3+ Charge, deactivate this effect

At 2+ Gloom or Envy Reson., apply +2 Charge Count next turn on allies with earlier Deployment order than this unit

- Applies on (Higher Reson. between Gloom and Envy - 1) allies, in Deployment order (max 3 allies)

- At 3+ Charge, apply +4 Charge Count on allies instead

- If there are no allies with earlier Deployment order than this unit on the battlefield, gain +4 Charge Count instead

Support passiveDefibrillationEnvy ×4 Resonance

Turn End: 3 allies with the earliest Deployment order each heal HP equal to (the sum of Charge Count and 'Unique Charge' consumed by each of their own Attack Skills this turn, respectively) (max 10)

Data adapted from the Limbus Company Wiki: LCE E.G.O::AEDD Gregor, licensed under CC BY-SA 4.0. This page's data is shared under the same license.