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K Corp. Class 3 Excision Staff

Hong Lu000
Season 2· Released 2023-06-29K Corp.

Keywords: Rupture

Tags:HealingTaunt
HP (base)
99 +3.41/lvl
Speed
2–6
Defense mod
5
Stagger at
50%
Slash
Fatal ×2
Pierce
Ineffective ×0.25
Blunt
Normal ×1

Skills (Uptie 4)

Skill 1Impede the IntruderPrideSlash5 +6 × 1

If target has 5+ Rupture, Coin Power +3

On Use Gain +5 Aggro to this Skill Slot next turn

Offense +0
Weight 1
×3 in deck
Skill 2Decay BladeGluttonyBlunt6 +5 × 2

On Use Gain +5 Aggro to this Skill Slot next turn

  1. 1

    On Hit Inflict 2 Rupture

    If target has 10+ Rupture, heal by 50% of damage dealt

  2. 2

    On Hit Inflict 2 Rupture

    If target has 10+ Rupture, heal by 50% of damage dealt

Offense +0
Weight 1
×2 in deck
Skill 3Excise TargetSlothSlash8 +4 × 2

At 80% or more HP, Coin Power +2

  1. 1

    On Hit Inflict 4 Rupture

  2. 2

    On Hit Inflict Rupture Count by the amount of K Corp Ampule; Deal +5% damage per K Corp Ampule

Offense +0
Weight 1
×1 in deck
DefenseAmpule InjectionGluttonyGuard15 +5 × 1

On Use Gain 1 K Corp Ampule next turn

On Use Gain +5 Aggro to this Skill Slot next turn

Passives

Combat passiveRegeneration Ampule ActivationGluttony ×5 Owned

When hit, if at less than 20% HP, heal by 90% of Max HP and gain 1 K Corp Ampule.

After this activates, gain 1 Fragile every turn for the rest of the battle. (Once per battle)

Support passiveHigh-grade AmpuleGluttony ×4 Resonance

At the start of the combat phase, give 2 K Corp Ampule to 1 ally with the lowest HP percentage.

Data adapted from the Limbus Company Wiki: K Corp. Class 3 Excision Staff Hong Lu, licensed under CC BY-SA 4.0. This page's data is shared under the same license.